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312 III Using It to Design<br />

(3) design is drawing<br />

and I like to think that the corollary<br />

(4) design is calculating when you don’t know what you’re going to see and do<br />

next<br />

follows, as well. This completes the transition from the mostly verbal discussion in the<br />

introduction through the unfolding visual argument in parts I and II to the mostly<br />

visual presentation now. It’s going from calculating by counting to calculating by<br />

seeing with the shifting (subjective) viewpoints this implies.<br />

Statement 4 pretty much sums up how I want to approach design with shapes<br />

and rules. I’ve been trying to show that calculating with shapes and rules is inclusive<br />

enough to deal with anything that might come up in design when it’s done visually.<br />

That’s the reason embedding and transformations are needed to apply rules. First, the<br />

embedding relation—what you see is there if you can trace it out, no matter what has<br />

gone on before. Second, the transformations—what you see is like given examples<br />

of what to look for, maybe things that were noticed in the past and used. And<br />

together—embedding and transformations interact as rules are tried to calculate with<br />

shapes.<br />

The details aren’t too far from drawing when you pay attention to what you’re<br />

seeing and doing. The trick is to slow this process down a little bit to describe what’s<br />

going on in a mechanical way. It’s easy to say and, more important, easy to see. The<br />

beginning isn’t much—start with any shape<br />

C<br />

Intuitively, there are lines on paper, but C can also include points, planes, solids,<br />

labels, weights, etc. <strong>Shape</strong>s can have any dimension you please, both in terms of basic<br />

elements and how they’re combined. In drawings, lines are one dimensional and<br />

located on planes that are two. It all depends on the algebra in which you calculate.<br />

Then a rule<br />

A fi B<br />

that shows two shapes A and B applies to C whenever<br />

tðAÞ a C<br />

that is to say, there’s a transformation t such that the shape tðAÞ is part of (embedded<br />

in) C. The rule A fi B is an example of what I want to see and do, and tðAÞ is some part<br />

of C that catches my eye because it looks like A. The result of this is another shape<br />

ðC<br />

tðAÞÞ þ tðBÞ<br />

The shape tðAÞ is taken away from C, and the shape tðBÞ that looks like B is the new<br />

part that’s added back. This is the same drawing with pencil and paper, although<br />

replacing parts with new ones isn’t set out explicitly. The beauty of the process—with

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