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173 Back to Basics—Elements and Embedding<br />

I can go on to classify different ways of touching. For example, two basic elements<br />

touch externally when they’re both embedded in a common element and touch<br />

without overlapping, as here for discrete lines<br />

and in these twin cases for pairs of triangles<br />

Of course, twins aren’t always identical. In the first case, another plane is defined—<br />

boundary elements overlap—as this division into four triangles confirms<br />

while in the second case, the bow tie still contains separate basic elements. And likewise,<br />

one basic element is tangentially embedded in another if the first is embedded<br />

in the second and there’s a basic element that touches both externally. For lines, it’s<br />

and for planes, it’s<br />

(But what happens if two basic elements are said to touch externally without both<br />

being embedded in a third? With three lines, I could have the first embedded in the<br />

second and cut by the third—schematically, like this<br />

—so that embedding and tangential embedding are the same.) Moreover, I can define<br />

embedding, overlap, and discrete in terms of touching. One basic element is embedded<br />

in another whenever every basic element that touches the first also touches the second.<br />

I used the same idea to get embedding from overlap.

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