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227 Solids, Fractals, and Other Zero-Dimensional Things<br />

culate, and I can measure their complexity as a result of the rules I use to pick out parts.<br />

In this sense, shapes may be just as complex as anything else. There is, however, a telling<br />

difference. The complexity of shapes is retrospective. It’s an artifact of the rules I try<br />

that depends on how they’re actually applied. Without rules, there’s no complexity.<br />

And with rules, complexity varies—up and down—as I calculate. There aren’t any<br />

units before I start, and I have to finish to get an accurate and final count. I may not<br />

know what’s going to happen until it does.<br />

I’ve already shown that units in combination needn’t correspond with experience.<br />

What a computer knows and what I see may be entirely different. The shape<br />

is sixteen lines that describe two squares with four sides apiece and four triangles with<br />

three sides apiece. This explains how it works. But there are too many lines, and too<br />

few. Some parts are hard to delete—the outside square won’t go away. And some parts<br />

are impossible to find—lowercase k’s aren’t there. But even if I’m willing to accept this<br />

because the definitions of squares and triangles are exactly what they should be—and<br />

for the time being, they’re more important than k’s—there’s still a problem. I may not<br />

know how the shape is described before I start to use it. Does it include only squares, or<br />

some combination of squares and triangles? I can see the shape easily enough—there<br />

it is<br />

—but I can’t see its decomposition. I need to find this hidden structure. Experiments<br />

are useful, only they take time and may fail. I’m stuck without help and the occult<br />

(personal) knowledge of experts. <strong>Shape</strong>s aren’t anything like this. What you see is<br />

what you get. This is a good reason to use shapes in design. There are times when I<br />

don’t know what I’m doing and I look at shapes to find out. That’s why drawing makes<br />

a difference. It’s a little like listening to what you say to learn what you think. But<br />

there’s nothing to gain if I have to ask somebody else what shapes are. Then I don’t<br />

need to draw because I can see what they say.<br />

Decompositions don’t work. There are many reasons for this as just described,<br />

and maybe a few more to prove my point. First, there’s the problem of the original<br />

analysis. How can I possibly know how to divide a shape into parts that suit my present<br />

interests and goals and that anticipate whatever I might do next? Nothing keeps<br />

me from seeing triangles and K’s after I draw squares—even if I’m sure that squares<br />

are all I’ll ever need and I’m blind to triangles and K’s right now. It’s much easier to

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