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65 A First Look at Calculating<br />

he puts greater emphasis on the former. Perhaps this is surprising, but I think he’s right<br />

about ‘‘the novel step in thought.’’ Embedding—‘‘the ability to seize fresh aspects in<br />

concrete things’’—is the key. Of course, James also relies on learning. This isn’t about<br />

the kind of facts that are taught in school where the emphasis is on counting things,<br />

but about finding rules and remembering them independent of things and their parts.<br />

I can decide what to see and do without ‘‘translat[ing] everything into results.’’ There is<br />

no final analysis, only lots of temporary analyses that can change erratically as rules are<br />

tried. This is a dynamic process with plenty of ambiguity. Nothing ever has to stay the<br />

same. Novelty is everywhere. Once you see how this works—and it does depend on<br />

seeing—it’s evident that the standard version of rules in terms of symbols—what<br />

Susanne Langer has in mind when she considers vocabulary and syntax—is neither<br />

James’s nor mine.<br />

So question 3 is easy enough, and the answer I have helps with question 2. First,<br />

I can use embedding to distinguish visual calculating and calculating in the ordinary<br />

way with symbols. And then, James’s double take on creativity works for shapes and<br />

rules. There’s always the chance for something new. Rules are defined when shapes<br />

are combined in pairs—there’s learning what to try—and rules apply via embedding—<br />

there’s sagacity seeing in alternative ways. Is this all that’s needed? What does embedding<br />

allow that ‘‘results’’ miss? How does it work?<br />

Reasoning is often surprising when it succeeds—at least for James—and may be<br />

equally so when it fails. I want to begin with an instance of the latter to illustrate a few<br />

details of embedding, and what these mean for shapes and rules. My example deals<br />

with line drawings, but this in itself doesn’t make it visual. If drawings are handled<br />

logically—that is to say, rationally in terms of given parts—shapes aren’t really<br />

defined. Neither reasoning nor calculating is automatically aligned with seeing. Things<br />

can break down. In fact, my example shows how easy it is for calculating and seeing to<br />

disagree. Of course, there’s a way to reconcile them that I’m going to show, too. Visual<br />

calculating and hence visual reasoning are neatly practicable with shapes and rules.<br />

A First Look at Calculating<br />

T. G. Evans applies the rules of a ‘‘grammar’’—it’s syntax in Langer’s sense—to define<br />

shapes in terms of their ‘‘lowest-level constituents’’—or alternatively atoms, bits, cells,<br />

components, features, primitives, simples, symbols, units, etc. This illustrates some<br />

notions that have been used widely in computer applications for a long time. They’re<br />

ideas that are as fresh now as they ever were. (Rules like this were applied early on in<br />

‘‘picture languages’’ to combine picture atoms and larger fragments, and just afterward<br />

in Christopher Alexander’s better known yet formally derivative ‘‘pattern language’’<br />

for building design. The story today in AI, computer graphics, design, etc. is<br />

the one I told on page 51 about units, Lindenmayer systems, and cellular automata.<br />

My set grammars are also alike—but maybe more inclusive, being the same as Turing<br />

machines. Of even greater interest, though, set grammars work the way shape grammars<br />

do for points. For lines, things diverge with important consequences for visual

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