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358 III Using It to Design<br />

that works in the same way with answers from four to six. But now, the erasing rules in<br />

my schema apply to give definite results—polygons are numerically distinct. And now,<br />

these rules apply to shapes in rules. This is important. <strong>Shape</strong>s are shapes wherever they<br />

are—it doesn’t matter whether they’re in rules or not. Either way, they’re exactly as<br />

they’re given, without finer divisions. Divisions are determined as I calculate.<br />

Once k is defined, it’s easy to say what rules do. First, there’s an m n grid of<br />

walls that’s described by the coordinate pair ðm; nÞ, where m is the number of rectangles<br />

in a row and n is the number of rectangles in a column. (This counts columns before<br />

rows. It’s interesting how things can get switched or turned around in shapes and<br />

words alike.) These values are set in the inverted T used to produce the grid. If I try a<br />

rule like this<br />

to add a rectangle vertically, my description rule is<br />

ðm; nÞ fi ðm; n<br />

kÞ<br />

where k ¼ 1. And in the corresponding way, if I apply a rule to add rectangles<br />

horizontally<br />

then my description rule is<br />

ðm; nÞ fi ðm<br />

k; nÞ<br />

and k ¼<br />

2. So, in the Villa Foscari with the inverted T

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