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357 Seeing Won’t Do—Design Needs Words<br />

calculate—but it shows that knowing how to count means first knowing how to see.<br />

This is where meaning starts and how it grows, and the process is far from dry. ‘‘To [observe]<br />

well,’’ notes J. S. Mill, ‘‘is a rare talent.’’ <strong>Shape</strong>s are filled with meaning as rules<br />

are tried. And it seems to me that this is the only kind of meaning that matters for<br />

shapes, whether in words, numbers, or topologies. Perhaps it’s the only kind of meaning,<br />

period. It depends on what I see and do, and on what I make of it as I go on to<br />

see and do more. Rules apply to shapes and bring in words and numbers to make<br />

this possible. It’s a process in which everything can interact and connect, and it’s all<br />

calculating.<br />

Let’s try something that appears to be a little harder, although meaning doesn’t<br />

have to be when it’s a question of seeing. Suppose I’m looking at the rooms in a Palladian<br />

villa plan, and that I want to count them. Once again, there are numbers, and this<br />

involves distinguishing spaces and naming them in terms of what they’re for. And, in<br />

fact, both naming and counting depend mainly on the rules I apply to pick out parts<br />

and change them as I calculate to produce the plan.<br />

Let L and R be the number of polygons in the left side and the right side of a rule,<br />

and let k be defined as follows<br />

k ¼ L<br />

R<br />

This seems to be OK, but there’s really a lot more to it than I’ve said. Rules are made<br />

with shapes that aren’t divided in advance, and not with distinct symbols that are<br />

ready to count. This isn’t generative grammar or syntax and words, so I have to figure<br />

out a way to count polygons. But remember what I did to define squares and triangles<br />

with identities from the schema x fi x. In much the same way, I can use erasing rules<br />

from another schema<br />

poly fi<br />

to count what I want. These rules pick out polygons—there are rectangles, crosses, T’s,<br />

and I’s—so that I add plus one every time a rule is tried with no chance of doublecounting.<br />

There’s an example of this kind in part II for squares and triangles in the<br />

shape<br />

only it gives multiple answers between four and eight, and there’s another example in<br />

part I for triangles in the shape

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