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I<br />

WHAT MAKES IT VISUAL?<br />

To a large extent it has turned out that the usefulness of computer drawings is precisely their<br />

structured nature and that this structured nature is precisely the difficulty in making them. . . . An<br />

ordinary draftsman is unconcerned with the structure of his drawing material. Pen and ink or<br />

pencil and paper have no inherent structure. They only make dirty marks on paper. The draftsman<br />

is concerned principally with the drawings as a representation of the evolving design. The<br />

behavior of the computer-produced drawing, on the other hand, is critically dependent upon the<br />

topological and geometric structure built up in the computer memory as a result of drawing operations.<br />

The drawing itself has properties quite independent of the properties of the object it is<br />

describing.<br />

—Ivan Sutherland<br />

Use Your Eyes to Decide<br />

Visual reasoning means using your eyes to decide what to do next. This formula looks<br />

just about right—it puts seeing and doing together in the way I like. But there’s more<br />

to say about what makes visual reasoning useful in design. Just what makes reasoning<br />

visual anyway? How does calculating fit into this? And why are seeing and drawing an<br />

effective way of thinking? That’s the nub of what I’m trying to do. In fact, I’m going to<br />

adopt the point of view of someone who thinks about design and how seeing and<br />

drawing help to make it work. This turns into a practical concern for shapes and rules,<br />

and their value in the design process. So there are some parallel questions that also require<br />

answers as I go on. How can I make anything that’s really new when I calculate<br />

with shapes? How creative can I possibly be if I only use rules? Can I find another way<br />

to design? Am I any more creative if I don’t use rules? Does this make sense? What’s at<br />

stake?<br />

A good way to see how all of this lines up is to try my first question,<br />

(1) What makes reasoning visual?<br />

I’m not going to answer question 1 directly. Instead, I’m going to pose two ancillary<br />

questions that seem easier, probably because I have something to say about them.<br />

Here they are:

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