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305 Background<br />

in everyday design practice, and with taxonomic prescience defines types of emergence,<br />

anticipated and not, and ambiguity before rules are tried), 18 Ramesh Krishnamurti<br />

(the first computer implementation of shapes and rules—around 1980—and<br />

many improvements since in terms of shapes and their boundaries), 19 Djordje Krstic<br />

(algebras of shapes and decompositions), 20 Lionel March (miracles and what they<br />

mean), 21 and Mark Tapia (computer implementations). 22 There are other authors,<br />

though, of equal interest. More references are in part III.<br />

George A. Miller’s speculative comments at the beginning of this part are in ‘‘Information<br />

Theory in Psychology.’’ 23 His extension of the engineer’s idea of noise to<br />

define ambiguity in a theory of semantic information is captured in the neat formula<br />

ambiguity ¼ noise<br />

Perhaps Miller is looking for a way to handle ambiguity to help with meaning, so that<br />

semantic errors can be usefully detected and corrected. This seems to be a goal today<br />

for advanced research in computer science. I recently saw the sign<br />

AMBIGUITY<br />

in an office for PhD students in artificial intelligence (AI) who were working on ‘‘design<br />

rationale’’—in particular, on a sketch-recognition language complete with a vocabulary<br />

of predefined shapes and a syntax for combining them. 24 It seems that ambiguity<br />

is something to stop in AI. But this seldom if ever happens with signs, and can’t be<br />

expected for designs. In fact, it misses what drawing and sketching are for. Meaning is<br />

closed off in advance to anything new. There’s no reason for reason. My retrospective<br />

account of meaning in terms of topologies provides a workable alternative in an openended<br />

process. 25<br />

I refer to Alfred North Whitehead and extensive connection in several places. 26<br />

In particular, there are his diagrams from Process and Reality showing how regions are<br />

related, first on page 174 and then on page 211. <strong>Shape</strong>s connect both to Whitehead’s<br />

regions and to Henry Leonard and Nelson Goodman’s more comprehensive individuals.<br />

27 These are also the focus of Stanislaw Lesneiwski’s earlier mereology (the theory of<br />

parts and wholes). Alfred Tarski describes it nicely. 28 Peter Simons provides an omnibus<br />

survey of the whole field—his discussion of extensional mereology is useful to<br />

compare shapes and individuals. 29 Goodman and W. V. Quine use ‘‘shape-predicates’’<br />

to calculate with ink marks (individuals) in a ‘‘nominalistic syntax’’—after discussing<br />

this with Tarski and Rudolf Carnap. 30 The brainpower is simply staggering. It seems<br />

almost comical, along with the results that suppress what marks can do. It’s amazing<br />

how hard it is to make the world—even a small part of it—behave syntactically, and<br />

then everything is lost. Luckily, syntax isn’t necessary to calculate. Leonard and Goodman,<br />

and Lesneiwski, establish the Boolean standard for individuals, too, all with<br />

qualms about the zero. 31 <strong>Shape</strong>s are like ‘‘regularized’’ point sets, as well. 32

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