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338 III Using It to Design<br />

But this may be a fluke—lucky accidents and surprises where there’s something unexpected<br />

to see are a wonderful part of art. Nonetheless, I can also use some familiar<br />

tricks from part II to make rules work the way I want, to guarantee reliable results. Perhaps<br />

it’s important for the main divisions in ice-rays to be ‘‘orthogonal’’ as my example<br />

shows—then rules like this one<br />

that incorporates a point will do the job<br />

Or maybe ‘‘parallel’’ divisions that don’t intersect are more desirable—then I can use a<br />

point in the rule<br />

and in other rules like it to calculate so<br />

And I can also give rules for lattice designs with other kinds of symmetry, for example,<br />

where divisions rotate in a nice way<br />

It’s easy to do this for any transformation—simply show how it works in both sides of<br />

a rule in the schema x fi divðxÞ. In particular, the rule

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