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21 Answer Number Two—Three More Ways to Look at It That Tell a Story<br />

Symbols are OK, but shapes do something different. They don’t always look the<br />

same. <strong>Shape</strong>s are subtle and devious. They combine to confuse the eye and to excite<br />

the imagination. They fuse and then divide in surprising ways. There are endless possibilities<br />

for change. How to deal with this novelty while you calculate—neither limiting<br />

the alternatives nor frustrating the process—is the test. It’s a question of what calculating<br />

would be like if Turing and Post had been painters instead of logicians, although<br />

Turing was a photographer. Painting and calculating together—what an exotic idea.<br />

Only the idea might not be that strange. Herbert Simon proposes as much in his speculative<br />

account of social planning without goals in The Sciences of the Artificial. Painting<br />

and language are creative in the same way. They rely on ‘‘combinatorial play’’ with<br />

simple things to make complex ones. There are symbols, and rules to combine them.<br />

(In fact, there’s more. Chomsky and Simon are both keen on describing things—<br />

sentences and pictures—as parenthesis strings, that is to say, in ‘‘trees’’ or, identically,<br />

in ‘‘hierarchically organized list structures.’’) But my idea is not to show that painting<br />

is like calculating in Turing’s sense—it’s to make Turing’s kind of calculating more like<br />

painting. This means giving up on symbols. And more, it means showing how my calculating<br />

as painting and Simon’s painting as calculating are related. This is what my<br />

scheme for visual expression with shapes and verbal expression with symbols is all<br />

about.<br />

The best way to see what’s involved here is to try to use symbols to calculate with<br />

shapes. The trick is to segment shapes into lowest-level constituents—these are the<br />

symbols or units that are necessary for syntax—and to combine these constituents<br />

using rules in the same way that angle brackets are combined to define strings. Analogy<br />

number 2 is<br />

shapes : lowest-level constituents < sentences : words<br />

I’ve given the unknown x a name, but the difficult task remains of defining the constituents<br />

to use. Which way of dividing shapes into parts makes the most sense in terms<br />

of what I want to calculate? Which analysis works best? The main difficulty may already<br />

be obvious. In design, it may not be evident what you want to calculate before<br />

you start. You may not know until you’re finished. The constituents may change<br />

dynamically—is this possible?—as long as calculating goes on. That’s one reason why<br />

the unknown x is undefined, why the vocabulary of design is so elusive. But let’s try<br />

to find fixed constituents anyway, just to see how it comes out.<br />

What constituents should I use to describe the shape<br />

if I want to calculate with it? Well, it’s going to depend on the rules I use—both the<br />

rules I apply to the shape itself and the rules I apply to the shapes produced from it in<br />

an indefinitely distant future. Maybe rules are like this

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