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75 A First Look at Calculating<br />

things are the same; for example, Lego blocks and Tinkertoys—only the disparity between<br />

identity for points and embedding for lines has some bewildering consequences.<br />

Take two.<br />

First, the shape<br />

has no obvious constituents to serve as points. It’s easy to see that lines come undivided.<br />

How can I cut these<br />

into meaningful segments without knowing beforehand what rules there are and how<br />

I’m going to use them? Internally, both of the lines are homogeneous. And externally,<br />

their relationship is arbitrary. This is how it is for the lines in any shape. I can never be<br />

sure how many segments there are. Lines aren’t numerically distinct like points. They<br />

fuse and divide freely. I can draw two lines to make a cross<br />

and then see alternating pairs of L’s<br />

or I can turn this around and draw L’s, and see a cross. Nonetheless, I’ve decided to calculate.<br />

So I have to define points explicitly in whatever way I can cook up according to<br />

my immediate interests and goals. Right now I’m looking for triangles. There’s a kind<br />

of funny circularity here that’s almost hermeneutic. I’ve got to find triangles in order to<br />

define a rule that lets me find triangles, or something of the sort. Seeing and calculating<br />

are linked. That’s for sure. But perhaps their relationship isn’t what I want. Seeing

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