Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Primary Renown: None. Ghost Wolf characters start<br />
play with two rather than three dots of Renown. At least<br />
one of those dots must be assigned to the auspice’s primary<br />
Renown.<br />
Tribal Gift Lists: Ghost Wolves may choose their<br />
starting tribe Gift(s) from either of the open lists, Father<br />
Wolf’s Gifts or Mother Luna’s Gifts.<br />
Organization: Ghost Wolves do not organize among<br />
themselves, being more of a classification than a structured<br />
group. <strong>The</strong>y’re loners, going their own way in hopes<br />
of finding a cure for their condition or a way to live with<br />
it. Most Ghost Wolves seek to integrate themselves at least<br />
peripherally into local Uratha society, however, despite<br />
any philosophical and spiritual grounds of disagreement.<br />
<strong>The</strong>y trade favors and information with other packs in<br />
return for guarantees of safe passage through others’ territories<br />
or for help dealing with personal threats that are<br />
too big for any single werewolf to handle. Some even join<br />
packs, believing in the need to be with their own kind<br />
even if they don’t care for the creeds of the tribes.<br />
Lodges: While there are some small, geographically<br />
based networks of acquainted Ghost Wolves in a smattering<br />
of places, there are no true Ghost Wolf lodges.<br />
Territories: Some Ghost Wolves try to treat their<br />
normal home as if it were their territory, sticking to the<br />
same house and neighborhood in which they’ve always<br />
lived and raiding a nearby locus as needed. Most who do<br />
so, however, find themselves holed up within an established<br />
pack’s territory, and the inevitable confrontation<br />
results in the Ghost Wolf being run off or forced to get in<br />
line with the established werewolves’ agenda and to work<br />
with (or for) them. Other Ghost Wolves give up on the<br />
idea of marking out their own territory altogether, drifting<br />
from territory to territory instead and staying for as long as<br />
the good graces of the areas’ rightful protectors last.<br />
Concepts: fugitive, bounty hunter, envoy between<br />
feuding territories, shaman on an endless vision-quest,<br />
grifter, lost cub, spirit-mercenary<br />
Quote: Fine, it’s tougher than it looks — you happy?<br />
Fortunately, I know some folks who deal with this sort of thing<br />
full time, and they still owe me a favor.<br />
STEREOTYPES<br />
Blood Talons: I know some things are worth<br />
fighting for and even dying for, but to these guys,<br />
fighting itself is worth living for. I get that kind of<br />
conviction, but I don’t have it.<br />
Bone Shadows: I can talk to spirits and even<br />
cut a deal sometimes, but I’ve never understood<br />
‘em like these guys do.<br />
Hunters in Darkness: Just knowing these<br />
guys are out there, unseen and doing their<br />
thing, makes me feel a little better… except<br />
when I know I’ve screwed up or I’ve got something<br />
to hide.<br />
Iron Masters: <strong>The</strong>se guys can take anything<br />
in stride, no matter how bizarre or unexpected.<br />
Maybe if I could have done that when it<br />
counted…<br />
Storm Lords: Being respectfully wary of<br />
them without ever treating them as anything<br />
other than equals usually keeps us seeing eye to<br />
eye. Usually.<br />
• • •<br />
Pure Tribes: At least the Tribes of Luna respect<br />
me about as much as I respect them. <strong>The</strong>se<br />
bastards don’t even try.<br />
Vampires: I don’t like being nervous, and<br />
finding out that these things are real and that<br />
they’re out there in numbers — that makes me<br />
real nervous.<br />
Mages: Each one’s got some weird, unique,<br />
awesome power that answers to no one but him.<br />
Trust me, there’s no way that’s a good thing.<br />
Humans: I trusted my last human friend<br />
with the truth about what I am, and damned<br />
if she didn’t act like she almost pitied me. I still<br />
look in on her once in a while, but I haven’t<br />
spoken to her since.<br />
Ghost Wolves<br />
101