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Werewolf: The Forsaken - Blank It

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Primary Renown: None. Ghost Wolf characters start<br />

play with two rather than three dots of Renown. At least<br />

one of those dots must be assigned to the auspice’s primary<br />

Renown.<br />

Tribal Gift Lists: Ghost Wolves may choose their<br />

starting tribe Gift(s) from either of the open lists, Father<br />

Wolf’s Gifts or Mother Luna’s Gifts.<br />

Organization: Ghost Wolves do not organize among<br />

themselves, being more of a classification than a structured<br />

group. <strong>The</strong>y’re loners, going their own way in hopes<br />

of finding a cure for their condition or a way to live with<br />

it. Most Ghost Wolves seek to integrate themselves at least<br />

peripherally into local Uratha society, however, despite<br />

any philosophical and spiritual grounds of disagreement.<br />

<strong>The</strong>y trade favors and information with other packs in<br />

return for guarantees of safe passage through others’ territories<br />

or for help dealing with personal threats that are<br />

too big for any single werewolf to handle. Some even join<br />

packs, believing in the need to be with their own kind<br />

even if they don’t care for the creeds of the tribes.<br />

Lodges: While there are some small, geographically<br />

based networks of acquainted Ghost Wolves in a smattering<br />

of places, there are no true Ghost Wolf lodges.<br />

Territories: Some Ghost Wolves try to treat their<br />

normal home as if it were their territory, sticking to the<br />

same house and neighborhood in which they’ve always<br />

lived and raiding a nearby locus as needed. Most who do<br />

so, however, find themselves holed up within an established<br />

pack’s territory, and the inevitable confrontation<br />

results in the Ghost Wolf being run off or forced to get in<br />

line with the established werewolves’ agenda and to work<br />

with (or for) them. Other Ghost Wolves give up on the<br />

idea of marking out their own territory altogether, drifting<br />

from territory to territory instead and staying for as long as<br />

the good graces of the areas’ rightful protectors last.<br />

Concepts: fugitive, bounty hunter, envoy between<br />

feuding territories, shaman on an endless vision-quest,<br />

grifter, lost cub, spirit-mercenary<br />

Quote: Fine, it’s tougher than it looks — you happy?<br />

Fortunately, I know some folks who deal with this sort of thing<br />

full time, and they still owe me a favor.<br />

STEREOTYPES<br />

Blood Talons: I know some things are worth<br />

fighting for and even dying for, but to these guys,<br />

fighting itself is worth living for. I get that kind of<br />

conviction, but I don’t have it.<br />

Bone Shadows: I can talk to spirits and even<br />

cut a deal sometimes, but I’ve never understood<br />

‘em like these guys do.<br />

Hunters in Darkness: Just knowing these<br />

guys are out there, unseen and doing their<br />

thing, makes me feel a little better… except<br />

when I know I’ve screwed up or I’ve got something<br />

to hide.<br />

Iron Masters: <strong>The</strong>se guys can take anything<br />

in stride, no matter how bizarre or unexpected.<br />

Maybe if I could have done that when it<br />

counted…<br />

Storm Lords: Being respectfully wary of<br />

them without ever treating them as anything<br />

other than equals usually keeps us seeing eye to<br />

eye. Usually.<br />

• • •<br />

Pure Tribes: At least the Tribes of Luna respect<br />

me about as much as I respect them. <strong>The</strong>se<br />

bastards don’t even try.<br />

Vampires: I don’t like being nervous, and<br />

finding out that these things are real and that<br />

they’re out there in numbers — that makes me<br />

real nervous.<br />

Mages: Each one’s got some weird, unique,<br />

awesome power that answers to no one but him.<br />

Trust me, there’s no way that’s a good thing.<br />

Humans: I trusted my last human friend<br />

with the truth about what I am, and damned<br />

if she didn’t act like she almost pitied me. I still<br />

look in on her once in a while, but I haven’t<br />

spoken to her since.<br />

Ghost Wolves<br />

101

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