13.12.2012 Views

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

140<br />

Chapter II: Character<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character actually attracts<br />

attention to herself. Observers in the area can’t help but<br />

notice her.<br />

Failure: <strong>The</strong> werewolf isn’t particularly hidden<br />

beyond what cover and physical obstructions suggest. <strong>The</strong><br />

character doesn’t know how well hidden she is until she is<br />

found out or overlooked.<br />

Success: <strong>The</strong> character may “hide in plain sight,”<br />

blending into her surroundings by remaining motionless,<br />

even if she isn’t directly behind any cover. Casual observers<br />

roll Wits to contest the character’s roll as a reflexive<br />

action; active searchers contest with Wits + Composure as<br />

an instant action. If the werewolf wins the roll, she<br />

cannot be distinguished as anything other than a landscape<br />

feature. (If a supernatural power of observation is<br />

used to find the werewolf, successes rolled to activate that<br />

effect must exceed those rolled for this Gift.) Even the<br />

slightest movement is recognized by an observer, negating<br />

the Gift.<br />

Exceptional Success: Nothing beyond what high<br />

successes indicate.<br />

Running Shadow (•••)<br />

Sometimes, one must choose between moving silently<br />

and moving quickly. This Gift makes the choice unnecessary.<br />

<strong>The</strong> werewolf can trot over dry leaves as quietly as<br />

tiptoeing carefully.<br />

Cost: 1 Essence<br />

Dice Pool: This power requires no roll.<br />

Action: Reflexive<br />

For the duration of the scene, the werewolf can sneak<br />

as well at a dead run as he can at a walk. In effect, mundane<br />

Stealth tasks become reflexive actions for the character;<br />

they can be performed almost recklessly without worry<br />

of making noise. Potential observers suffer a –3 penalty to<br />

contested rolls to notice the quiet character. But if sound<br />

isn’t a significant factor in detecting the werewolf, no<br />

modifiers apply for silent movement.<br />

Shadow Flesh (••••)<br />

This Gift actually affects the werewolf’s form, making<br />

her a living shadow. While her flesh is transformed<br />

to shadowy matter, she can slip through areas with great<br />

ease, even sliding under doors or through cracks.<br />

Cost: 1 Essence<br />

Dice Pool: Wits + Stealth + Cunning<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character fails to assume<br />

shadow form, and cannot try again for the remainder of<br />

the scene. In addition, her own shadow is adversely affected.<br />

For the remainder of the scene, she casts a shadow<br />

of a form different from the one she currently wears. If the<br />

character is in Hishu, she might cast a Gauru or Urhan<br />

shadow. If she shifted to Gauru, her shadow might reflect<br />

an Urshul or Hishu form.<br />

Failure: <strong>The</strong> character fails to assume shadow form.<br />

Success: This Gift can be used in situations only<br />

where shadows can exist. If the character is surrounded by<br />

bright lights such that no shadows can be cast, or if she<br />

is in total darkness, she cannot transform into shadow<br />

form. If a character in shadow form suddenly finds herself<br />

in a situation where no shadows can exist (such as being<br />

trapped in a basement with no light during a blackout),<br />

she is forced back into normal form.<br />

<strong>The</strong> character’s body becomes a two-dimensional<br />

shadow of the same height and width that lies flat against<br />

the ground, walls, trees and other surfaces. <strong>The</strong> shadow<br />

form appears to be the character’s own shadow, and thus<br />

reflects whatever form she was in when she activated the<br />

Gift. <strong>The</strong> shadow form, is still a physical thing, though.<br />

<strong>The</strong> character can be injured, and the shadow bleeds real<br />

blood if wounded.<br />

While in shadow form, the character gains a +3<br />

bonus to Stealth rolls and a +3 bonus to Defense. She may<br />

still affect things around her (and retains all of her usual<br />

Attributes, as appropriate for the form she is in), but the<br />

limitations of her shadow substance make it more difficult.<br />

Any roll made to affect her surroundings (such as attack a<br />

foe or type on a computer keyboard) incurs a –2 penalty,<br />

due to the necessity of remaining flat against an appropriate<br />

surface. To attack an enemy, for example, the character<br />

has to slide across the ground toward him and even slide<br />

partly up his body before her shadowy claws can dig in.<br />

<strong>The</strong> character can also fit through small openings and<br />

slither under doors as long as there is sufficient light and<br />

contrast for her to remain in that form. She may move up<br />

walls only if she could normally climb them, and cannot<br />

move across the surface of water or other liquids. She<br />

may also shapeshift normally when composed of shadow.<br />

When the Gift’s effects end, she returns to normal in<br />

whatever form she had taken.<br />

<strong>The</strong> character may remain in shadow form for one<br />

minute per success rolled. Or she may choose to end the<br />

Gift’s effects prematurely.<br />

Any clothing or personal possessions worn change<br />

into shadow along with the character, but large objects<br />

held in hand such as a shotgun do not change. (Although<br />

a fetish weapon does.)<br />

Exceptional Success: <strong>The</strong> character may remain in<br />

shadow form for the duration of the scene.<br />

Vanish (•••••)<br />

<strong>The</strong> ultimate in visual stealth, the werewolf can<br />

instantly fade from sight, even in full view. Cameras, heat<br />

sensors — no form of visual detection can perceive the<br />

hidden werewolf, although this Gift conveys no protection<br />

from other senses.<br />

Cost: 2 Essence<br />

Dice Pool: Wits + Stealth + Purity

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!