Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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140<br />
Chapter II: Character<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> character actually attracts<br />
attention to herself. Observers in the area can’t help but<br />
notice her.<br />
Failure: <strong>The</strong> werewolf isn’t particularly hidden<br />
beyond what cover and physical obstructions suggest. <strong>The</strong><br />
character doesn’t know how well hidden she is until she is<br />
found out or overlooked.<br />
Success: <strong>The</strong> character may “hide in plain sight,”<br />
blending into her surroundings by remaining motionless,<br />
even if she isn’t directly behind any cover. Casual observers<br />
roll Wits to contest the character’s roll as a reflexive<br />
action; active searchers contest with Wits + Composure as<br />
an instant action. If the werewolf wins the roll, she<br />
cannot be distinguished as anything other than a landscape<br />
feature. (If a supernatural power of observation is<br />
used to find the werewolf, successes rolled to activate that<br />
effect must exceed those rolled for this Gift.) Even the<br />
slightest movement is recognized by an observer, negating<br />
the Gift.<br />
Exceptional Success: Nothing beyond what high<br />
successes indicate.<br />
Running Shadow (•••)<br />
Sometimes, one must choose between moving silently<br />
and moving quickly. This Gift makes the choice unnecessary.<br />
<strong>The</strong> werewolf can trot over dry leaves as quietly as<br />
tiptoeing carefully.<br />
Cost: 1 Essence<br />
Dice Pool: This power requires no roll.<br />
Action: Reflexive<br />
For the duration of the scene, the werewolf can sneak<br />
as well at a dead run as he can at a walk. In effect, mundane<br />
Stealth tasks become reflexive actions for the character;<br />
they can be performed almost recklessly without worry<br />
of making noise. Potential observers suffer a –3 penalty to<br />
contested rolls to notice the quiet character. But if sound<br />
isn’t a significant factor in detecting the werewolf, no<br />
modifiers apply for silent movement.<br />
Shadow Flesh (••••)<br />
This Gift actually affects the werewolf’s form, making<br />
her a living shadow. While her flesh is transformed<br />
to shadowy matter, she can slip through areas with great<br />
ease, even sliding under doors or through cracks.<br />
Cost: 1 Essence<br />
Dice Pool: Wits + Stealth + Cunning<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> character fails to assume<br />
shadow form, and cannot try again for the remainder of<br />
the scene. In addition, her own shadow is adversely affected.<br />
For the remainder of the scene, she casts a shadow<br />
of a form different from the one she currently wears. If the<br />
character is in Hishu, she might cast a Gauru or Urhan<br />
shadow. If she shifted to Gauru, her shadow might reflect<br />
an Urshul or Hishu form.<br />
Failure: <strong>The</strong> character fails to assume shadow form.<br />
Success: This Gift can be used in situations only<br />
where shadows can exist. If the character is surrounded by<br />
bright lights such that no shadows can be cast, or if she<br />
is in total darkness, she cannot transform into shadow<br />
form. If a character in shadow form suddenly finds herself<br />
in a situation where no shadows can exist (such as being<br />
trapped in a basement with no light during a blackout),<br />
she is forced back into normal form.<br />
<strong>The</strong> character’s body becomes a two-dimensional<br />
shadow of the same height and width that lies flat against<br />
the ground, walls, trees and other surfaces. <strong>The</strong> shadow<br />
form appears to be the character’s own shadow, and thus<br />
reflects whatever form she was in when she activated the<br />
Gift. <strong>The</strong> shadow form, is still a physical thing, though.<br />
<strong>The</strong> character can be injured, and the shadow bleeds real<br />
blood if wounded.<br />
While in shadow form, the character gains a +3<br />
bonus to Stealth rolls and a +3 bonus to Defense. She may<br />
still affect things around her (and retains all of her usual<br />
Attributes, as appropriate for the form she is in), but the<br />
limitations of her shadow substance make it more difficult.<br />
Any roll made to affect her surroundings (such as attack a<br />
foe or type on a computer keyboard) incurs a –2 penalty,<br />
due to the necessity of remaining flat against an appropriate<br />
surface. To attack an enemy, for example, the character<br />
has to slide across the ground toward him and even slide<br />
partly up his body before her shadowy claws can dig in.<br />
<strong>The</strong> character can also fit through small openings and<br />
slither under doors as long as there is sufficient light and<br />
contrast for her to remain in that form. She may move up<br />
walls only if she could normally climb them, and cannot<br />
move across the surface of water or other liquids. She<br />
may also shapeshift normally when composed of shadow.<br />
When the Gift’s effects end, she returns to normal in<br />
whatever form she had taken.<br />
<strong>The</strong> character may remain in shadow form for one<br />
minute per success rolled. Or she may choose to end the<br />
Gift’s effects prematurely.<br />
Any clothing or personal possessions worn change<br />
into shadow along with the character, but large objects<br />
held in hand such as a shotgun do not change. (Although<br />
a fetish weapon does.)<br />
Exceptional Success: <strong>The</strong> character may remain in<br />
shadow form for the duration of the scene.<br />
Vanish (•••••)<br />
<strong>The</strong> ultimate in visual stealth, the werewolf can<br />
instantly fade from sight, even in full view. Cameras, heat<br />
sensors — no form of visual detection can perceive the<br />
hidden werewolf, although this Gift conveys no protection<br />
from other senses.<br />
Cost: 2 Essence<br />
Dice Pool: Wits + Stealth + Purity