Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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136<br />
Chapter II: Character<br />
If the Gift user has changed into and out of Gauru<br />
form this scene, a roll to resist Death Rage is made and<br />
the victim still loses turns available in Gauru form.<br />
Exceptional Success: As a success. <strong>The</strong> extra turns<br />
are the exceptional reward.<br />
Rekindled Rage (••••)<br />
Normally a werewolf character can enter Gauru form<br />
only once per scene (with the exception of Death Rage),<br />
but a werewolf who has mastered this Gift is not so limited.<br />
With a successful Stamina + Expression + Glory roll<br />
and the expenditure of one Willpower point, the werewolf<br />
can enter Gauru an additional time in the same scene,<br />
though the second transformation will not last as long.<br />
A character can use this Gift only after he has entered<br />
and let lapse his first Gauru Rage in a scene.<br />
A character may use the Hone Rage Gift in a Rekindled<br />
Rage, and he is equally susceptible to the Leach<br />
Rage Gift. Or he can use the Rekindled Rage Gift in one<br />
turn and then use Leach Rage on a Raging victim in a<br />
subsequent turn.<br />
Cost: 1 Willpower<br />
Dice Pool: Stamina + Expression + Glory<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> character enters Death Rage<br />
automatically, with no chance to forestall it by spending<br />
Willpower.<br />
Failure: <strong>The</strong> character fails to rekindle his Rage and<br />
is unable to use the Gift again in the same scene.<br />
Success: <strong>The</strong> character rekindles his Rage. <strong>The</strong><br />
player makes a new shapeshifting roll (or spends a point<br />
of Essence) to assume Gauru form and enter a controlled<br />
Rage in a scene in which he has already done so. <strong>The</strong><br />
character can remain in Gauru form for a number of turns<br />
equal to Stamina + Primal Urge -2.<br />
Exceptional Success: As a success, except that the<br />
duration of the second Rage is normal.<br />
Soured Rage (•••••)<br />
A werewolf in Rage is a powerful warrior and ally. A<br />
werewolf with this Gift, however, can turn that warrior’s<br />
power into a liability by souring that Rage and taking control<br />
of it out of an unsuspecting victim’s hands. With an ugly First-<br />
Tongue curse, the Gift user poisons a victim’s Rage such that<br />
it is overridden by the instinct for self-preservation.<br />
With the expenditure of one Essence point and a successful<br />
Manipulation + Intimidation + Purity roll, the Gift<br />
user turns a victim’s controlled Rage into the self-preservation<br />
instinct of a badly wounded werewolf in the thrall<br />
of Kuruth. <strong>The</strong> victim suffers no actual damage, but if his<br />
contested Composure + Primal Urge roll does not net him<br />
as many or more successes than rolled for the user, he loses<br />
control of himself and flees for the rest of the scene in a<br />
mindless Death Rage of self-preservation.<br />
This Gift works only on a subject who is already in<br />
Gauru form, but it doesn’t matter if he’s been in it long<br />
enough to accrue wound penalties. If the subject is already<br />
suffering from wound penalties when this Gift is used, he<br />
seeks to escape automatically. A werewolf cannot use this<br />
Gift if he’s currently in his own Gauru form. Nor does the<br />
Gift affect a werewolf who is already in a Death Rage.<br />
Cost: 1 Essence<br />
Dice Pool: Manipulation + Intimidation + Purity<br />
versus Composure + Primal Urge<br />
Action: Contested; resistance is reflexive<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> victim enters a Death Rage of<br />
mindless destruction rather than self-preservation.<br />
Failure: If the user’s roll fails or the victim’s contested<br />
roll nets as many or more successes than the user’s, nothing<br />
happens. <strong>The</strong> user cannot use this Gift again on the<br />
same victim for the remainder of the scene.<br />
Success: <strong>The</strong> most successes are rolled for the Gift<br />
user. <strong>The</strong> victim enters a mindless Death Rage of self-preservation,<br />
just as he would if he were already in Kuruth and<br />
had suffered enough damage to accrue wound penalties<br />
and flee the scene. He remains in that state for the rest of<br />
the scene and runs for his life with no regard for anything<br />
or anyone around him.<br />
Exceptional Success: As a success, and the victim<br />
loses a Willpower point.<br />
SHAPING GIFT S<br />
<strong>It</strong> is with these Gifts that the Iron Masters first<br />
earned their name, as well as how Luna expresses her<br />
ever-changing nature through her <strong>It</strong>haeur. Werewolves<br />
use these powers to craft fetishes, perform repairs, embellish<br />
mundane objects or even sabotage the items of their<br />
enemies.<br />
To use these Gifts, a character must be in either Hishu<br />
or Dalu form, and he must touch the item or substance<br />
he’s trying to affect. He need not be in total control of the<br />
object (especially if he’s trying to affect a select portion of<br />
a large object). If someone else is in control of the item,<br />
however — such as if he attempts to use Ruin on a sword<br />
someone else is swinging — the Gift’s activation roll is contested<br />
reflexively by the opponent’s Resolve + Primal-Urge.<br />
<strong>The</strong>se Gifts affect only non-living substances that<br />
are already whole. A character could use Sculpt on a large<br />
chunk of stone or dried asphalt, for example, but not a pile<br />
of gravel. He could also use these Gifts on bone or wood<br />
that is no longer part of the living organism from which it<br />
was created. Other substances that are susceptible to these<br />
Gifts include glass, any metal, plastic, brick, cardboard,<br />
concrete, ice (but not liquid water) and rubber. Silver items<br />
cannot be affected by this Gift. Nor can ones of supernatural<br />
quality, such as enchanted items or undead flesh. An<br />
existing fetish or talen cannot be altered or destroyed with<br />
these Gifts, for example.