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Werewolf: The Forsaken - Blank It

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136<br />

Chapter II: Character<br />

If the Gift user has changed into and out of Gauru<br />

form this scene, a roll to resist Death Rage is made and<br />

the victim still loses turns available in Gauru form.<br />

Exceptional Success: As a success. <strong>The</strong> extra turns<br />

are the exceptional reward.<br />

Rekindled Rage (••••)<br />

Normally a werewolf character can enter Gauru form<br />

only once per scene (with the exception of Death Rage),<br />

but a werewolf who has mastered this Gift is not so limited.<br />

With a successful Stamina + Expression + Glory roll<br />

and the expenditure of one Willpower point, the werewolf<br />

can enter Gauru an additional time in the same scene,<br />

though the second transformation will not last as long.<br />

A character can use this Gift only after he has entered<br />

and let lapse his first Gauru Rage in a scene.<br />

A character may use the Hone Rage Gift in a Rekindled<br />

Rage, and he is equally susceptible to the Leach<br />

Rage Gift. Or he can use the Rekindled Rage Gift in one<br />

turn and then use Leach Rage on a Raging victim in a<br />

subsequent turn.<br />

Cost: 1 Willpower<br />

Dice Pool: Stamina + Expression + Glory<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character enters Death Rage<br />

automatically, with no chance to forestall it by spending<br />

Willpower.<br />

Failure: <strong>The</strong> character fails to rekindle his Rage and<br />

is unable to use the Gift again in the same scene.<br />

Success: <strong>The</strong> character rekindles his Rage. <strong>The</strong><br />

player makes a new shapeshifting roll (or spends a point<br />

of Essence) to assume Gauru form and enter a controlled<br />

Rage in a scene in which he has already done so. <strong>The</strong><br />

character can remain in Gauru form for a number of turns<br />

equal to Stamina + Primal Urge -2.<br />

Exceptional Success: As a success, except that the<br />

duration of the second Rage is normal.<br />

Soured Rage (•••••)<br />

A werewolf in Rage is a powerful warrior and ally. A<br />

werewolf with this Gift, however, can turn that warrior’s<br />

power into a liability by souring that Rage and taking control<br />

of it out of an unsuspecting victim’s hands. With an ugly First-<br />

Tongue curse, the Gift user poisons a victim’s Rage such that<br />

it is overridden by the instinct for self-preservation.<br />

With the expenditure of one Essence point and a successful<br />

Manipulation + Intimidation + Purity roll, the Gift<br />

user turns a victim’s controlled Rage into the self-preservation<br />

instinct of a badly wounded werewolf in the thrall<br />

of Kuruth. <strong>The</strong> victim suffers no actual damage, but if his<br />

contested Composure + Primal Urge roll does not net him<br />

as many or more successes than rolled for the user, he loses<br />

control of himself and flees for the rest of the scene in a<br />

mindless Death Rage of self-preservation.<br />

This Gift works only on a subject who is already in<br />

Gauru form, but it doesn’t matter if he’s been in it long<br />

enough to accrue wound penalties. If the subject is already<br />

suffering from wound penalties when this Gift is used, he<br />

seeks to escape automatically. A werewolf cannot use this<br />

Gift if he’s currently in his own Gauru form. Nor does the<br />

Gift affect a werewolf who is already in a Death Rage.<br />

Cost: 1 Essence<br />

Dice Pool: Manipulation + Intimidation + Purity<br />

versus Composure + Primal Urge<br />

Action: Contested; resistance is reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> victim enters a Death Rage of<br />

mindless destruction rather than self-preservation.<br />

Failure: If the user’s roll fails or the victim’s contested<br />

roll nets as many or more successes than the user’s, nothing<br />

happens. <strong>The</strong> user cannot use this Gift again on the<br />

same victim for the remainder of the scene.<br />

Success: <strong>The</strong> most successes are rolled for the Gift<br />

user. <strong>The</strong> victim enters a mindless Death Rage of self-preservation,<br />

just as he would if he were already in Kuruth and<br />

had suffered enough damage to accrue wound penalties<br />

and flee the scene. He remains in that state for the rest of<br />

the scene and runs for his life with no regard for anything<br />

or anyone around him.<br />

Exceptional Success: As a success, and the victim<br />

loses a Willpower point.<br />

SHAPING GIFT S<br />

<strong>It</strong> is with these Gifts that the Iron Masters first<br />

earned their name, as well as how Luna expresses her<br />

ever-changing nature through her <strong>It</strong>haeur. Werewolves<br />

use these powers to craft fetishes, perform repairs, embellish<br />

mundane objects or even sabotage the items of their<br />

enemies.<br />

To use these Gifts, a character must be in either Hishu<br />

or Dalu form, and he must touch the item or substance<br />

he’s trying to affect. He need not be in total control of the<br />

object (especially if he’s trying to affect a select portion of<br />

a large object). If someone else is in control of the item,<br />

however — such as if he attempts to use Ruin on a sword<br />

someone else is swinging — the Gift’s activation roll is contested<br />

reflexively by the opponent’s Resolve + Primal-Urge.<br />

<strong>The</strong>se Gifts affect only non-living substances that<br />

are already whole. A character could use Sculpt on a large<br />

chunk of stone or dried asphalt, for example, but not a pile<br />

of gravel. He could also use these Gifts on bone or wood<br />

that is no longer part of the living organism from which it<br />

was created. Other substances that are susceptible to these<br />

Gifts include glass, any metal, plastic, brick, cardboard,<br />

concrete, ice (but not liquid water) and rubber. Silver items<br />

cannot be affected by this Gift. Nor can ones of supernatural<br />

quality, such as enchanted items or undead flesh. An<br />

existing fetish or talen cannot be altered or destroyed with<br />

these Gifts, for example.

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