Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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<strong>The</strong> only way to truly destroy such a locus is to remove<br />
the object, and to overcome the spiritual resonance<br />
that taints the place as well. <strong>The</strong> pack seeking to destroy<br />
the locus would not only have to destroy the statue, but<br />
replace it with something that would negate the mourning<br />
it evoked in others. A statue to a beloved local musician,<br />
complete with a concert in the square by the musician to<br />
celebrate might just suffice, along with plenty of culling<br />
of unwanted spirit tourists. Truly destroying an inanimate<br />
locus is not just an act of violence, it’s an extended act of<br />
social and physical engineering as well.<br />
In effect, the process is the reverse of the process used<br />
to create a locus. An equal amount of resonant Essence<br />
that contrasts the natural resonance of the locus effectively<br />
destroys it. For example, if it took 150 points of miserytainted<br />
Essence to turn a desk into a one-dot spirit locus,<br />
150 points of joy-tainted Essence will neutralize it.<br />
CHANGES IN THE FLESH?<br />
<strong>It</strong> seems a safe assumption that pouring vast quantities<br />
of resonant Essence into an object or into a person<br />
would change them, twist them in some obvious way.<br />
That assumption is wrong — at least physically. Becoming<br />
a locus doesn’t change the appearance or nature<br />
of the locus’ host in any way. <strong>It</strong>’s as if the locus exists<br />
mainly in the Shadow, with a small spiritual hook reaching<br />
out and anchoring itself in the host body across the<br />
Gauntlet. As a result, loci themselves cannot be detected<br />
with physical senses alone. An observant werewolf can<br />
spot their influence — the slow resonant distortion of<br />
the Shadow and the inevitable groups of spirits harvesting<br />
its Essence — but finding the locus itself often<br />
requires a measure of investigative work.<br />
SHOALS AND GLADES<br />
Shoals and glades are actually naturally forming<br />
examples of spirit loci. Rather than being anchored to specific<br />
objects, they’re anchored to the whole location, with<br />
positive or negative effects for both sides of the Gauntlet.<br />
<strong>It</strong>’s possible to engineer such places, but the effort required<br />
would be the stuff that great legends are made of, to<br />
compete with the very greatest songs sung by the Cahalith.<br />
By compare, a Wound almost always has at least one<br />
locus within its area of effect — they are a phenomenon of<br />
much greater strength than shoals or glades, and are not<br />
in themselves loci.<br />
FOUNT S OF ESSENCE<br />
Loci can be as much trouble and danger as they are<br />
beneficial — but to werewolves, they are very beneficial<br />
indeed. Essence can be hard to come by, at least for those<br />
werewolves who don’t want to risk their sanity by devouring<br />
human flesh. <strong>It</strong>’s difficult to reap the Essence generated<br />
by a potent locus, given the number of spirits in competition<br />
to drink from the same resource. A five-dot locus<br />
might continually be surrounded by a swarm of spirits,<br />
none of which are willing to share with a werewolf. As a<br />
result, only a foolhardy pack moves about freely, expecting<br />
to be able to replenish their spiritual energy at any locus<br />
they happen upon.<br />
Most packs take control of a locus, which may be<br />
at the heart of what they claim as their particular territory.<br />
While the spirits may hunger for the Essence a<br />
pack’s locus generates, an entire werewolf pack is more<br />
than threatening enough to convince most spirits to go<br />
elsewhere. A flock of spirits may try to drive away (or even<br />
kill) interloping werewolves who make a bid for a contested<br />
locus, but once a pack manages to establish that a<br />
given locus belongs to them, it’s a brave spirit that tries to<br />
contest that claim.<br />
As noted before, a locus generates three points of<br />
Essence per rank each day. If this Essence isn’t consumed<br />
immediately, it can pool in the area. A locus can usually<br />
hold up to 10 points of Essence per rank at a given time;<br />
thus, a four-dot locus would generate 12 points of Essence<br />
each day, and could have up to 40 points of Essence stored<br />
at any given time. Essence in excess of this maximum is<br />
counted toward the amount necessary to raise the locus<br />
in level (see above). Most loci are far from full, however;<br />
the average locus will generally have less than a quarter<br />
of its maximum Essence stored at any time, thanks to the<br />
hungry spirits that visit it.<br />
To draw Essence from a locus, a werewolf must be<br />
in contact with the locus’ physical form, either in the<br />
physical world or in the Shadow. <strong>The</strong> player then rolls<br />
Harmony; the werewolf may take up to one Essence point<br />
per success from the locus’ reserve. <strong>It</strong> takes one minute for<br />
each point of Essence to transfer.<br />
Spirits may draw Essence in a slightly different fashion,<br />
as detailed on p. 275.<br />
RUNNING DRY<br />
Loci aren’t utterly limitless. <strong>It</strong>’s possible to drain one<br />
of Essence so thoroughly that the wellspring dries up, and<br />
the locus vanishes. This can happen naturally, as spirits<br />
devour as much Essence as they can without thinking of<br />
the future. Some spirits, generally those of higher Rank,<br />
will cultivate a locus more carefully to avoid draining it to<br />
the last, but others simply don’t think in those terms.<br />
If all the Essence is drained from a locus’ reserve pool,<br />
the drinker can attempt to glean even more by attempting<br />
to drain the locus at its source. This is entailed by making<br />
a Harmony (or Power) roll as usual, although the die roll<br />
is penalized by one die for each dot of the locus’ rating.<br />
Each success draws out one more point of Essence; for<br />
every five points of Essence withdrawn in this fashion, the<br />
locus drops in rating by one. Some werewolf packs who are<br />
forced to flee their territories will often drain a locus dry<br />
in this fashion out of spite, ensuring that their pursuers<br />
will be denied the resource. A pack might also use this<br />
method to drain a problematic locus by way of destroying<br />
<strong>The</strong> Spirit and the Flesh<br />
263