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Werewolf: The Forsaken - Blank It

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<strong>The</strong> only way to truly destroy such a locus is to remove<br />

the object, and to overcome the spiritual resonance<br />

that taints the place as well. <strong>The</strong> pack seeking to destroy<br />

the locus would not only have to destroy the statue, but<br />

replace it with something that would negate the mourning<br />

it evoked in others. A statue to a beloved local musician,<br />

complete with a concert in the square by the musician to<br />

celebrate might just suffice, along with plenty of culling<br />

of unwanted spirit tourists. Truly destroying an inanimate<br />

locus is not just an act of violence, it’s an extended act of<br />

social and physical engineering as well.<br />

In effect, the process is the reverse of the process used<br />

to create a locus. An equal amount of resonant Essence<br />

that contrasts the natural resonance of the locus effectively<br />

destroys it. For example, if it took 150 points of miserytainted<br />

Essence to turn a desk into a one-dot spirit locus,<br />

150 points of joy-tainted Essence will neutralize it.<br />

CHANGES IN THE FLESH?<br />

<strong>It</strong> seems a safe assumption that pouring vast quantities<br />

of resonant Essence into an object or into a person<br />

would change them, twist them in some obvious way.<br />

That assumption is wrong — at least physically. Becoming<br />

a locus doesn’t change the appearance or nature<br />

of the locus’ host in any way. <strong>It</strong>’s as if the locus exists<br />

mainly in the Shadow, with a small spiritual hook reaching<br />

out and anchoring itself in the host body across the<br />

Gauntlet. As a result, loci themselves cannot be detected<br />

with physical senses alone. An observant werewolf can<br />

spot their influence — the slow resonant distortion of<br />

the Shadow and the inevitable groups of spirits harvesting<br />

its Essence — but finding the locus itself often<br />

requires a measure of investigative work.<br />

SHOALS AND GLADES<br />

Shoals and glades are actually naturally forming<br />

examples of spirit loci. Rather than being anchored to specific<br />

objects, they’re anchored to the whole location, with<br />

positive or negative effects for both sides of the Gauntlet.<br />

<strong>It</strong>’s possible to engineer such places, but the effort required<br />

would be the stuff that great legends are made of, to<br />

compete with the very greatest songs sung by the Cahalith.<br />

By compare, a Wound almost always has at least one<br />

locus within its area of effect — they are a phenomenon of<br />

much greater strength than shoals or glades, and are not<br />

in themselves loci.<br />

FOUNT S OF ESSENCE<br />

Loci can be as much trouble and danger as they are<br />

beneficial — but to werewolves, they are very beneficial<br />

indeed. Essence can be hard to come by, at least for those<br />

werewolves who don’t want to risk their sanity by devouring<br />

human flesh. <strong>It</strong>’s difficult to reap the Essence generated<br />

by a potent locus, given the number of spirits in competition<br />

to drink from the same resource. A five-dot locus<br />

might continually be surrounded by a swarm of spirits,<br />

none of which are willing to share with a werewolf. As a<br />

result, only a foolhardy pack moves about freely, expecting<br />

to be able to replenish their spiritual energy at any locus<br />

they happen upon.<br />

Most packs take control of a locus, which may be<br />

at the heart of what they claim as their particular territory.<br />

While the spirits may hunger for the Essence a<br />

pack’s locus generates, an entire werewolf pack is more<br />

than threatening enough to convince most spirits to go<br />

elsewhere. A flock of spirits may try to drive away (or even<br />

kill) interloping werewolves who make a bid for a contested<br />

locus, but once a pack manages to establish that a<br />

given locus belongs to them, it’s a brave spirit that tries to<br />

contest that claim.<br />

As noted before, a locus generates three points of<br />

Essence per rank each day. If this Essence isn’t consumed<br />

immediately, it can pool in the area. A locus can usually<br />

hold up to 10 points of Essence per rank at a given time;<br />

thus, a four-dot locus would generate 12 points of Essence<br />

each day, and could have up to 40 points of Essence stored<br />

at any given time. Essence in excess of this maximum is<br />

counted toward the amount necessary to raise the locus<br />

in level (see above). Most loci are far from full, however;<br />

the average locus will generally have less than a quarter<br />

of its maximum Essence stored at any time, thanks to the<br />

hungry spirits that visit it.<br />

To draw Essence from a locus, a werewolf must be<br />

in contact with the locus’ physical form, either in the<br />

physical world or in the Shadow. <strong>The</strong> player then rolls<br />

Harmony; the werewolf may take up to one Essence point<br />

per success from the locus’ reserve. <strong>It</strong> takes one minute for<br />

each point of Essence to transfer.<br />

Spirits may draw Essence in a slightly different fashion,<br />

as detailed on p. 275.<br />

RUNNING DRY<br />

Loci aren’t utterly limitless. <strong>It</strong>’s possible to drain one<br />

of Essence so thoroughly that the wellspring dries up, and<br />

the locus vanishes. This can happen naturally, as spirits<br />

devour as much Essence as they can without thinking of<br />

the future. Some spirits, generally those of higher Rank,<br />

will cultivate a locus more carefully to avoid draining it to<br />

the last, but others simply don’t think in those terms.<br />

If all the Essence is drained from a locus’ reserve pool,<br />

the drinker can attempt to glean even more by attempting<br />

to drain the locus at its source. This is entailed by making<br />

a Harmony (or Power) roll as usual, although the die roll<br />

is penalized by one die for each dot of the locus’ rating.<br />

Each success draws out one more point of Essence; for<br />

every five points of Essence withdrawn in this fashion, the<br />

locus drops in rating by one. Some werewolf packs who are<br />

forced to flee their territories will often drain a locus dry<br />

in this fashion out of spite, ensuring that their pursuers<br />

will be denied the resource. A pack might also use this<br />

method to drain a problematic locus by way of destroying<br />

<strong>The</strong> Spirit and the Flesh<br />

263

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