Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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<strong>The</strong> benefits of a locus are described on p. 260.<br />
Exceptional Success: No additional benefit apart from<br />
gaining more successes in a short time.<br />
Rending the Gauntlet (•••••)<br />
With the rise of the Gauntlet, the Uratha lost the<br />
ability to walk freely between flesh and spirit as their<br />
progenitor did. Now werewolves require the presence<br />
of a locus, where the spirit world is naturally close, to<br />
cross between worlds. Powerful werewolves are capable<br />
of overcoming this limitation, however, forcing their<br />
way through the Gauntlet even away from a locus. This<br />
rite is one of the means they use to do so. By Rending<br />
the Gauntlet, a werewolf weakens the wall between the<br />
worlds for a moment, allowing him and his pack to enter<br />
or leave the Shadow.<br />
Performing the Rite: <strong>The</strong> ritemaster must be in Dalu<br />
form to initiate this rite, as it requires claws more substantial<br />
than a human’s nails. <strong>The</strong> ritualist claws at the air in a<br />
series of passes, tracing mystical symbols. As the rite progresses,<br />
he begins to feel more resistance under his claws,<br />
as he cuts his way deeper into the Gauntlet. At the height<br />
of the ritual, the barrier between the worlds becomes a<br />
soft membrane that he and his pack can push through.<br />
Dice Pool: Harmony<br />
Action: Extended (20 successes; each roll represents<br />
one minute’s effort)<br />
Roll Results<br />
Dramatic Failure: All successes are lost and the<br />
Gauntlet regains its strength. A hostile spirit might slip<br />
through the Gauntlet just before the weakened spot heals.<br />
Failure: No successes are gained.<br />
Success: Some successes are accumulated. If the required<br />
total is gathered, the werewolf opens a temporary passage<br />
through the Gauntlet, allowing his entire pack to enter or<br />
exit the spirit world. <strong>The</strong> passage remains open for one turn,<br />
after which it reseals itself. Any nearby spirits may attempt to<br />
use the passage as well, although most don’t choose to do so.<br />
(<strong>The</strong>y recognize the sign of a pack of Uratha about to cross<br />
the Gauntlet, and are usually unwilling to directly antagonize<br />
werewolves.) Humans, vampires and other denizens of the<br />
physical realm without Essence can attempt to pass through<br />
as well, but doing so requires the expenditure of a Willpower<br />
point and a successful Composure + Resolve roll.<br />
Exceptional Success: Several successes are gathered<br />
in a short time. If 25+ are accumulated, the passage opens<br />
with even greater speed, which is perceptible to spirits<br />
on either side as sign of a powerful entity forcing its way<br />
through. Most spirits flee the area, giving the ritemaster<br />
and his pack a bit more breathing room. Otherwise, the<br />
passage functions as described.<br />
Suggested Modifiers<br />
<strong>The</strong> modifiers that correspond to the Gauntlet’s<br />
relative thickness (see p. 251) apply to this rite even if it’s<br />
performed in the spirit world.<br />
Rites<br />
165