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Werewolf: The Forsaken - Blank It

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ies, and they can appear out of the darkness to oppose<br />

the werewolves at every turn. Whispered stories around<br />

the fires tell of werewolves who hate everything created<br />

and cherished by mankind, or werewolves whose insane<br />

zeal blinds them to all reason. <strong>The</strong> young and inexperienced<br />

have much to dread from the cult-army of the Pure,<br />

and even veteran <strong>Forsaken</strong> fear the werewolves of the Pure<br />

Tribes above many other foes.<br />

Note: <strong>The</strong> following werewolves’ traits include trait<br />

modifications as per changes in form where those modifications<br />

are appropriate. <strong>The</strong> breakdown is as<br />

follows: Hishu (Dalu/Gauru/Urshul/Urhan).<br />

FIRE-TOUCHED DEACON<br />

Quote: “Luna’s<br />

powerful, but she’s<br />

just one spirit. Her<br />

endorsement<br />

doesn’t put you<br />

in the right. <strong>It</strong> doesn’t<br />

excuse what you are.”<br />

Background:<br />

Young Fire-Touched are taught to<br />

hunt and fight by their elders, while<br />

simultaneously learning about the<br />

crimes of the Tribes of Luna and the<br />

gruesome ritual punishments they<br />

reserve for them. Not all survive such<br />

a harsh introduction to the werewolf<br />

life, but those who do survive grow<br />

strong quickly, eschewing Hishu and<br />

Urhan for Dalu and Urshul much<br />

of the time. <strong>The</strong>y also gain a rabid<br />

zeal that grows to fanatical intensity<br />

rapidly. While a <strong>Forsaken</strong> pack is<br />

an even match for a pack of young<br />

Fire-Touched, the inevitable conflict<br />

will be a bloody one.<br />

Description: Fire-Touched<br />

cubs still maintain some vestige of<br />

their pre-Change heritage, sometimes<br />

even wearing clothes that<br />

remind them of the jobs they<br />

once held before the Change.<br />

Most have already acquired a selection<br />

of scars (both ritually applied<br />

ones and irregular battle scars), as<br />

well as tattoos and other ritual markings<br />

that proclaim their devotion.<br />

Many bear the hard musculature of<br />

someone who fights every day.<br />

Storytelling Hints: Young Pure<br />

Tribe werewolves tend to be needlessly<br />

aggressive, having not<br />

learned the distinction between<br />

the quiet confidence of the true preda-<br />

tor and the aggression of the angry animal. <strong>The</strong>y’re very<br />

sensitive to insults and get into fights at the drop of a hat, or,<br />

more often, an ill-chosen word.<br />

Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 3<br />

(4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3), Presence<br />

2, Manipulation 2 (1/2/0/2), Composure 2<br />

Skills: Athletics 3, Brawl 4, Intimidation 3, Investigation 1,<br />

Occult (Shadow Realm, Pure Tribes) 3, Stealth 3, Subterfuge<br />

(Misleading Rhetoric) 2, Survival 3<br />

Merits: Danger Sense, Fast Reflexes 2, Language (First<br />

Tongue), Strong Back<br />

Primal Urge: 1<br />

Willpower: 4<br />

Harmony: 6<br />

Essence: 6<br />

Virtue: Hope<br />

Vice: Wrath<br />

Health: 7 (9/11/10/7)<br />

Initiative: 7 (7/8/9/9) (each includes Fast Reflexes)<br />

Defense: 3<br />

Speed: 11 (12/15/18/16)<br />

Renown: Cunning 1, Glory 2<br />

Gifts: (1) Loose Tongue, Wolf-Blood’s Lure; (2) Sand in the<br />

Eyes<br />

Attacks:<br />

Type Damage Dice Pool<br />

Bite 2 (L) –/–/12/11/10<br />

Claw 1 (L) –/9/11/–/–<br />

Armor:<br />

Type Rating Defense Penalty<br />

(From Rage) 1/1 0<br />

IVORY CLAW TEMPLAR<br />

Quote: “Your impurity makes you weak. <strong>It</strong> should be<br />

cut from your body.”<br />

Background: A Pure Tribe werewolf who survives a<br />

few years among her fellows is a fearsome beast indeed. In<br />

both the material and spiritual worlds, her hunting skills are<br />

on par with or better than the most experienced mundane<br />

animal or human hunter, and frequently excelling that of<br />

her <strong>Forsaken</strong> counterpart. <strong>The</strong> werewolf has lived apart<br />

from both humanity and wolves for long enough that she<br />

identifies solely with her own kind. Especially those who<br />

share her untarnished lineage back into antiquity.<br />

Description: Hardened Ivory Claws often do battle in<br />

Dalu form, their skill quite sufficient to bring down all but<br />

the hardiest of prey. Even in that form, they tend to carry<br />

themselves with a dignity and grace that keeps them from<br />

seeming clumsy. In human form, however, such hunters<br />

are not particularly good at seeming inconspicuous. When<br />

people notice them, even the least aware can spot the aura<br />

of danger that surrounds such creatures.<br />

Storytelling Hints: Experienced Ivory Claws move<br />

with an economy of motion and physical control that’s hard<br />

to disguise. <strong>The</strong> same is true of their personalities. Unless<br />

they work hard to conceal it, these predators come across as<br />

Antagonists<br />

237

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