13.12.2012 Views

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

creation. Each Merit point invested in this fashion purchases<br />

an additional one-dot rite.<br />

STEP SEVEN:<br />

DETERMINE ADVANTAGES<br />

Rules regarding advantages can be found in Chapter 4<br />

of the World of Darkness Rulebook. Certain advantages<br />

have different implications and even forms when applied<br />

to werewolf characters.<br />

WILLPOWER<br />

Werewolves are frequently tested emotionally and<br />

pushed to the brink as the challenges arrayed against<br />

them are many. Not least of these is Rage (see p. 171),<br />

which constantly lures a werewolf to give in to his anger<br />

and to kill without distinction. Willpower largely operates<br />

for Uratha as it does for humans (see the World of<br />

Darkness Rulebook), but sometimes it’s the only thing<br />

standing between a werewolf and a battle lust that might<br />

endanger the people most important to him.<br />

A player may spend Essence in the same turn in<br />

which he spends a point of Willpower. For more information<br />

on spending Essence, see pp. 76-77.<br />

HARMONY<br />

Werewolves are not human. Even if a werewolf refuses<br />

to believe she’s a fundamentally different person than she<br />

was before the First Change, she must confront the fact<br />

that her soul is a mixture of human intellect and predator<br />

instinct, all fueled by a blinding supernatural fury. A<br />

werewolf’s life is forever in balance between human and<br />

animal. <strong>The</strong> best chance she has of maintaining control<br />

over herself is to acknowledge her nature and walk the<br />

middle road. <strong>The</strong>refore, the concept of Morality that<br />

applies to human characters is replaced by Harmony, the<br />

internal balance that a werewolf must seek in order to<br />

avoid being ruled by her worst impulses.<br />

As an optional rule, Storytellers may allow those<br />

players applying the werewolf template during character<br />

creation to trade points of Harmony for experience points.<br />

This usually reflects some horrible trauma on the part<br />

of the werewolf, usually during or directly after the First<br />

Change. <strong>The</strong> character’s lower Harmony reflects mental<br />

or emotional scarring that makes it hard to control the<br />

monstrous instincts within, while the experience points<br />

gained represent the character learning something from<br />

the event. Players may sacrifice one point of Harmony for<br />

five experience points, dropping Harmony to as low as five<br />

(for a maximum of 10 extra experience points).<br />

Note that reducing Harmony in this way also reduces<br />

starting Essence at character creation.<br />

VIRT UES AND VICES<br />

Werewolves use the same Virtues and Vices available to<br />

mortal characters, though they play out differently. <strong>The</strong> Vice<br />

of Wrath is obviously the most common among werewolves,<br />

but all the other Vices apply. A werewolf driven by Envy<br />

might resent humans for being able to enjoy ordinary lives,<br />

while a gluttonous werewolf might savor the taste of prey so<br />

much that she hunts even when she isn’t hungry. Similarly,<br />

the ideals represented by a Virtue are usually expressed in a<br />

manner befitting a werewolf’s new life. A character whose<br />

Virtue is Prudence might make a powerful shaman, able to<br />

look on the horrors and blandishments of the spirit world<br />

without losing focus. A character fueled by Faith might adapt<br />

more quickly to his new life, powered by the conviction that<br />

the Change came upon him for a reason.<br />

VETERAN PACKS<br />

Storytellers may allow their players a certain<br />

number of experience points to spend before play<br />

begins, representing a greater period of time between<br />

the characters’ initiation into werewolf life<br />

and the start of the chronicle. We recommend<br />

that this option not be used if players are new to<br />

<strong>Werewolf</strong>: <strong>The</strong> <strong>Forsaken</strong>. <strong>It</strong>’s better for them to<br />

learn about the setting through play until they’re<br />

familiar enough with it to create veterans.<br />

Freshly Changed 0 experience points<br />

Established pack 35 experience points<br />

Scarred veterans 75 experience points<br />

Lords of all they survey 120+ experience points<br />

STEP EIGH T: SPARK OF LIFE<br />

At this point you should have a fairly fleshed-out<br />

character with all the mechanics to determine whether<br />

he’ll succeed at the various tasks that will face him over<br />

the course of the chronicle. What’s left are the final nuances<br />

of personality. Each trait on your character sheet<br />

might have a story behind it — the reason your character<br />

decided to pursue computer programming, the experiences<br />

he had that rationalize his rudimentary Survival Skill,<br />

and so on. Try to think of as many of these stories as you<br />

can. Even a story that seems completely mundane — such<br />

as learning how to fix a car from his father, who spent<br />

most of his time trying to keep a VW microbus running<br />

— provides another facet of your character’s personality<br />

and another potential hook for the stories. Don’t overlook<br />

potential physical or personality Flaws, either.<br />

What do your character’s Attributes mean? Is his<br />

Strength the patently obvious build of a weightlifter or a<br />

surprising wiry power? Which Skills did he learn because<br />

he had to, and which because he wanted to? What does<br />

your character look like? Does he have a distinctive<br />

appearance? Does he take care of himself? What color<br />

are his eyes, his hair, his skin? Does he wear glasses, and<br />

will he still need to after the Change? What does his<br />

voice sound like? What does he look like in Dalu, Gauru,<br />

Character Creation<br />

65

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!