13.12.2012 Views

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

If a werewolf ever suffers a wound that exceeds his<br />

Health dots (it would cause him to go unconscious or start<br />

bleeding to death), and the attack could trigger Death<br />

Rage (say, it’s an exceptional success that inflicts five or<br />

more points of damage), the roll to resist Kuruth is made<br />

before the character is decreed unconscious or down. <strong>The</strong><br />

timing of events here is important, because a character<br />

entering Death Rage gets four extra Health dots by virtue<br />

of assuming Gauru form. Those extra Health might allow<br />

him to remain conscious where he would have collapsed<br />

in another form. If the Resolve + Composure roll fails,<br />

the character enters Death Rage and assumes Gauru,<br />

potentially gaining more Health dots if he wasn’t already<br />

in Gauru form. <strong>The</strong>se extra dots might be enough to keep<br />

the character conscious. If the Resolve + Composure roll<br />

succeeds, the character remains under control, remains in<br />

his current form and doesn’t go into Kuruth.<br />

<strong>The</strong> player may choose to forgo the roll and have his<br />

character automatically fall into Death Rage. This has the<br />

advantage of keeping the character on his feet longer, but<br />

at the loss of control. A wounded character in Death Rage<br />

could get himself into an even more dangerous situation.<br />

SPIRITS AND DEATH RAGE<br />

<strong>The</strong> Shadow Realm seems to remember the<br />

death of Father Wolf and the rise of the Gauntlet<br />

all too well. Each time a werewolf falls into Ku-<br />

ruth, she echoes the moment of murderous rage<br />

that changed the world forever — and spirits<br />

hate and fear her for it. <strong>It</strong> drives a greater wedge<br />

between the werewolf (and her pack) and the<br />

spirits of the area.<br />

Although there is no specific rules system<br />

to enforce this phenomenon, the Storyteller<br />

should feel free to play up the fact that each<br />

time a werewolf enters Death Rage in a chapter<br />

or game session, she earns more animosity from<br />

most spirits. Just as the first outburst of Kuruth<br />

separated the Uratha from their spirit kin, the<br />

killing fury of today’s werewolves continues to<br />

mark them as <strong>Forsaken</strong>.<br />

LUNACY<br />

Human beings have long recognized the power of the<br />

moon to inspire them, to cause them to become contemplative…<br />

and to drive them mad. <strong>The</strong> Uratha benefit from a<br />

concentrated form of this power derived from their alleged<br />

spiritual mother, Luna. This power wraps around a werewolf<br />

like a cloak, infecting human observers with the same sort<br />

of insanity that causes them to become more violent under<br />

the full moon, to forget what the night led them to do. This<br />

madness — which humans vaguely recognize, as evidenced<br />

by their use of the words “lunatic” and “moonstruck” — is a<br />

weapon and a mask that Uratha use to conceal themselves.<br />

175

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!