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Werewolf: The Forsaken - Blank It

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74<br />

Chapter II: Character<br />

represent that his character (like he himself) speaks Spanish<br />

as well as English. He also takes Direction Sense (which<br />

costs one Merit dot) to show that the character knows the<br />

local area well and can find his way around it easily. Finally,<br />

Jack spends his last Merit dot to purchase another one-dot<br />

rite, picking the Rite of Dedication.<br />

STEP SEVEN: ADVANTAGES<br />

Jack’s next order of business is to determine his character’s<br />

advantages, both those determined by his traits, and<br />

those relating to the werewolf template. He first determines<br />

his Virtue, Vice and Harmony (i.e., his Morality), then his<br />

Willpower, Defense, Initiative, Health and Speed.<br />

Looking at the Virtues and Vices, Jack sees his character<br />

as one who upholds Justice but falls prey to Sloth. <strong>The</strong><br />

character wants to make the world a better place, but with<br />

all that’s changed now, he’s adrift and doesn’t know how<br />

to do so. Next, Jack looks at Harmony, which starts at a<br />

standard 7. He could trade in one or two of those points for<br />

additional experience points, but he opts not to do so, since<br />

it seems important for his Elodoth character not to have<br />

less Harmony than the average starting werewolf character.<br />

That being the case, he goes back and records an Essence of<br />

7 (as per Step Five), since the two traits start off equal.<br />

Jack’s character’s Willpower is equal to his Resolve<br />

+ his Composure, so he records a 4 for that trait. His<br />

Defense is equal to the lower of his Dexterity or his Wits,<br />

so he records a 2 for that trait since his Dexterity is a 2<br />

and his Wits is a 3. <strong>It</strong>’s important to note, however, that<br />

the Gauru, Urshul and Urhan form add +1, +2 and +2<br />

respectively to a werewolf’s Dexterity, which will bump<br />

this character’s Dexterity up to 3, 4 and 4. <strong>The</strong>refore, his<br />

Defense increases to a 3 in Gauru form (since his Dexterity<br />

and Wits are equal) then remains a 3 in Urshul and<br />

Urhan form (since his Wits of 3 is then lower than his<br />

modified Dexterity of 4). <strong>The</strong> character’s Initiative undergoes<br />

similar changes as well. Starting out in Hishu form,<br />

this trait equals the character’s Dexterity + his Composure<br />

(which, for Jack’s character, equals 4). <strong>It</strong> remains the<br />

same in Dalu form, but it increases to 5 in Gauru and 6 in<br />

both Urshul and Urhan form as the werewolf’s Dexterity<br />

increases by one in Gauru and two in Urshul and Urhan.<br />

Next come the character’s Health and Speed, both<br />

of which change because of two separate factors. In his<br />

base Hishu form, Jack’s character’s Health is equal to his<br />

Stamina + his Size. As his Stamina is a 3 and his Size is<br />

the base human 5, his Health is 8. In Dalu, the character’s<br />

Health jumps up to 10 since the character’s Stamina and<br />

Size both increase by one. In Gauru form, the character’s<br />

Stamina and Size each increase from the Hishu baseline<br />

by two, so this character’s Health equals 12. In Urshul,<br />

the character’s Stamina increases by two from his Hishu<br />

Stamina, but his Size increases by only one, so his<br />

Health equals 11. In Urhan form, the character’s Stamina<br />

increases by one from his Hishu baseline, but his Size<br />

decreases by one, so his Health remains the same in Urhan<br />

as it was in Hishu. (For Jack’s character, that’s an 8.) Jack<br />

notes all of that variation down carefully on his character<br />

sheet so as not to have to keep doing the math in his head<br />

as his character switches forms during the story.<br />

Speed is equally variable in terms of the character’s<br />

Strength and Dexterity, so Jack calculates his various forms’<br />

Speed just as meticulously. In Hishu, he adds his Strength<br />

(3) to his Dexterity (2) as well as his species factor (5),<br />

which yields a 10. In Dalu, his Strength increases by one,<br />

so his Speed becomes 11. In Gauru, his Strength increases<br />

by three and his Dexterity increases by one (from the<br />

Hishu baseline), so his Speed becomes 14. In Urshul, the<br />

character’s Strength and Dexterity both increase by two,<br />

and his species factor increases by three. <strong>The</strong>refore, his<br />

Speed equals 17. <strong>The</strong> species factor increases by three and<br />

the character’s Dexterity increases by two as well in Urhan<br />

form, so Jack’s character’s Speed in Urhan form is only 15.<br />

Jack has Michelle double-check his math on all that<br />

before carrying on. Michelle then reminds him that he loses<br />

one dot from his Manipulation in Dalu form (dropping<br />

that trait to 1 in that form) and three dots from it in his<br />

Urshul form (dropping it to effectively 0 in that form, since<br />

one can’t have a negative Attribute). When they’re both<br />

satisfied that he’s added everything up and noted it all down<br />

correctly for all five forms, Jack moves on to Renown.<br />

STEP EIGH T: SPARK OF LIFE<br />

Jack’s character is now all but ready to play except for<br />

a few details. Those details include a brief story of his past<br />

as well as his general goals for the future. <strong>The</strong>y also include<br />

explanations for why his various traits are as high or low<br />

as Jack has made them. Jack has done most of this work<br />

naturally in the course of crafting his character, but he<br />

decides to add a few touches to the character’s background.<br />

He decides that the character’s family (father, mother and<br />

younger sister) are all unaware of the werewolf legacy he’s<br />

inherited. In fact, he decides that his family isn’t even wolfblooded,<br />

and that the character is secretly the bastard child<br />

of a one-night stand his mother had with a shady character<br />

she hasn’t seen or heard from since. Jack also decides that<br />

his character’s parents think he’s staying in college to attend<br />

graduate school rather than just living in town and working<br />

for the campus police. Only the character’s sister knows<br />

the truth, and she uses it against him to extort money or<br />

favors. Michelle tells Jack that she intends to go over such<br />

pivotal character-building moments as the First Change,<br />

tribal initiation and the formation of the pack as part of the<br />

forthcoming prelude, so Jack decides to wait until then to<br />

go any further. All he has left is to think of a name for his<br />

character, and he starts with the character’s human name.<br />

He picks Eric Russell — he just likes the sound of it — and<br />

decides that people just call him Russell at the campus<br />

police station. He then decides to build a potential werewolf<br />

deed name from there; although the prelude hasn’t happened<br />

yet, he likes the sound of “Russell Sheep’s Clothing,”<br />

and figures that it will be an appropriate eventual Uratha

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