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Werewolf: The Forsaken - Blank It

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264<br />

Appendix I: <strong>The</strong> Spirit World<br />

it, but this is a risky tactic — any local spirits will definitely<br />

resist, and it takes considerably more time than can<br />

be practical.<br />

RESHAPING THE SPIRIT WORLD<br />

Packs don’t take territories just to keep things the<br />

way they are, like museum curators. Even with the most<br />

obvious spirit threats destroyed or chased away, the spirit<br />

world is still hostile ground for werewolves. But a pack can<br />

also reshape the spiritual landscape to give it an advantage<br />

and promote its own vision of how the territory should be.<br />

<strong>The</strong> safest places in the Shadow are those that have been<br />

carefully tended by a pack. Rather, they’re the safest places<br />

for their packs, like manor estates where the well-trained<br />

guard dogs won’t mangle and kill the master of the estate.<br />

Newly changed werewolves learn the basic secrets of<br />

reshaping the Shadow from their mentors, but it’s only<br />

once the pack forms that the werewolves get to put this<br />

knowledge into effect. Reshaping the spirit world is a<br />

cooperative effort. No lone werewolf could possibly keep<br />

track of all the elements required to effect a truly significant<br />

change.<br />

SPIRIT BARGAINS<br />

<strong>The</strong> first, and possibly most important, step in the<br />

process is to strike bargains with the local spirits. <strong>The</strong><br />

process is doomed to failure if they can’t be made to cooperate,<br />

and virtually no spirit is willing to cooperate with a<br />

werewolf without serious encouragement of some form.<br />

• <strong>The</strong> werewolves might need to drive some spirits<br />

from their nests to banish any unwanted influence. All too<br />

often, this means actively fighting or binding spiteful spirits<br />

that would rather sabotage or injure the hated Uratha.<br />

A pack with silver tongues and the ability to understand<br />

the strange entities, however, might be able to convince<br />

some unwanted spirits to move. This will almost certainly<br />

require that they offer some reward and prepare a suitable<br />

new home for the spirits elsewhere in the pack’s territory.<br />

• Those spirits that are allowed to stay might need to<br />

stand guard over the area to make sure that other spirits<br />

don’t consume the Essence that’s vital to reshaping a section<br />

of the Shadow Realm.<br />

• <strong>The</strong> spirits might need bribing just to keep them<br />

from consuming the Essence themselves.<br />

Once of the most persuasive offers a pack can make<br />

is to let favored spirits share in the benefits of the work.<br />

This is rarely enough in its own right, but when coupled<br />

with other bargains, it can swing the balance in the pack’s<br />

favor. Of course, some packs decide that the price is worth<br />

more than the benefit, depending on what the pitiless<br />

spirits ask for.<br />

For more details on negotiating and bargaining with<br />

spirits, see p. 273.<br />

MATERIAL CHANGES<br />

<strong>The</strong> pack also needs to make changes to the material<br />

aspect of the place. <strong>The</strong> material world is the source of<br />

the Essence that powers the change in the spirit world.<br />

All the werewolves have to do is persuade the material<br />

world to generate that Essence. If it can be managed, the<br />

most reliable method is to manipulate the people within<br />

the area to display emotions with the relevant resonance<br />

— bravery from a resonance of endurance, for example,<br />

or contentment for a resonance of peace.<br />

<strong>The</strong> werewolves can reinforce this part of the<br />

process by physically reshaping the place to reflect the<br />

resonance they want. A resonance of endurance might<br />

require that the Uratha clear away all sickly and dying<br />

plants and animals from the area and make sure all<br />

machinery or structures are in good order. A few stout,<br />

defensive walls wouldn’t go amiss, either. A resonance of<br />

peace might require that the werewolves create a setting<br />

that induces feelings of relaxation in people who visit,<br />

while ruthlessly patrolling its boundaries so that nothing<br />

that might disrupt that serene atmosphere can interfere.<br />

TWO-WAY STREET?<br />

<strong>The</strong> material world shapes the spirit world,<br />

and the reverse is also true. <strong>It</strong>’s even more<br />

difficult, however, to make a permanent change<br />

from the Shadow than it is the other way<br />

around. For example, if the local werewolves<br />

decide to cleanse an alley where several rapes<br />

have taken place, they could slaughter all the<br />

hostile spirits in the area, in hopes of making<br />

the alley in the material world feel like a better<br />

place to be. Memories of the attacks remain<br />

strong in women who walk down that alley in<br />

the following weeks, however, and their fears<br />

draw back more hostile spirits. <strong>The</strong> alley quickly<br />

returns to its original state. <strong>The</strong> best way for a<br />

pack to effect a permanent change in the area<br />

would be to both cleanse the alley’s spiritual<br />

reflection and find the rapist and make sure no<br />

more attacks happen. <strong>The</strong>y could simply tear<br />

him apart, which would stop the attacks, and<br />

allow the alley to slowly recover as memories<br />

fade, but to effect a quicker change, they must<br />

somehow make the alley a visibly safer place<br />

to be. <strong>The</strong> dismembered corpse of someone<br />

who only might have been the attacker will<br />

do little to reassure people that a place is<br />

safer. Reshaping the spirit world is a difficult<br />

proposition, even for a pack of werewolves.<br />

RESONANCE<br />

<strong>The</strong> first two requirements for reshaping the spirit<br />

world are essentially roleplaying and plot issues. This is<br />

where the hard-and-fast rules kick in. To properly reshape<br />

an area of the Shadow Realm, the pack needs to infuse<br />

it with Essence of the appropriate resonance. <strong>The</strong> two

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