Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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264<br />
Appendix I: <strong>The</strong> Spirit World<br />
it, but this is a risky tactic — any local spirits will definitely<br />
resist, and it takes considerably more time than can<br />
be practical.<br />
RESHAPING THE SPIRIT WORLD<br />
Packs don’t take territories just to keep things the<br />
way they are, like museum curators. Even with the most<br />
obvious spirit threats destroyed or chased away, the spirit<br />
world is still hostile ground for werewolves. But a pack can<br />
also reshape the spiritual landscape to give it an advantage<br />
and promote its own vision of how the territory should be.<br />
<strong>The</strong> safest places in the Shadow are those that have been<br />
carefully tended by a pack. Rather, they’re the safest places<br />
for their packs, like manor estates where the well-trained<br />
guard dogs won’t mangle and kill the master of the estate.<br />
Newly changed werewolves learn the basic secrets of<br />
reshaping the Shadow from their mentors, but it’s only<br />
once the pack forms that the werewolves get to put this<br />
knowledge into effect. Reshaping the spirit world is a<br />
cooperative effort. No lone werewolf could possibly keep<br />
track of all the elements required to effect a truly significant<br />
change.<br />
SPIRIT BARGAINS<br />
<strong>The</strong> first, and possibly most important, step in the<br />
process is to strike bargains with the local spirits. <strong>The</strong><br />
process is doomed to failure if they can’t be made to cooperate,<br />
and virtually no spirit is willing to cooperate with a<br />
werewolf without serious encouragement of some form.<br />
• <strong>The</strong> werewolves might need to drive some spirits<br />
from their nests to banish any unwanted influence. All too<br />
often, this means actively fighting or binding spiteful spirits<br />
that would rather sabotage or injure the hated Uratha.<br />
A pack with silver tongues and the ability to understand<br />
the strange entities, however, might be able to convince<br />
some unwanted spirits to move. This will almost certainly<br />
require that they offer some reward and prepare a suitable<br />
new home for the spirits elsewhere in the pack’s territory.<br />
• Those spirits that are allowed to stay might need to<br />
stand guard over the area to make sure that other spirits<br />
don’t consume the Essence that’s vital to reshaping a section<br />
of the Shadow Realm.<br />
• <strong>The</strong> spirits might need bribing just to keep them<br />
from consuming the Essence themselves.<br />
Once of the most persuasive offers a pack can make<br />
is to let favored spirits share in the benefits of the work.<br />
This is rarely enough in its own right, but when coupled<br />
with other bargains, it can swing the balance in the pack’s<br />
favor. Of course, some packs decide that the price is worth<br />
more than the benefit, depending on what the pitiless<br />
spirits ask for.<br />
For more details on negotiating and bargaining with<br />
spirits, see p. 273.<br />
MATERIAL CHANGES<br />
<strong>The</strong> pack also needs to make changes to the material<br />
aspect of the place. <strong>The</strong> material world is the source of<br />
the Essence that powers the change in the spirit world.<br />
All the werewolves have to do is persuade the material<br />
world to generate that Essence. If it can be managed, the<br />
most reliable method is to manipulate the people within<br />
the area to display emotions with the relevant resonance<br />
— bravery from a resonance of endurance, for example,<br />
or contentment for a resonance of peace.<br />
<strong>The</strong> werewolves can reinforce this part of the<br />
process by physically reshaping the place to reflect the<br />
resonance they want. A resonance of endurance might<br />
require that the Uratha clear away all sickly and dying<br />
plants and animals from the area and make sure all<br />
machinery or structures are in good order. A few stout,<br />
defensive walls wouldn’t go amiss, either. A resonance of<br />
peace might require that the werewolves create a setting<br />
that induces feelings of relaxation in people who visit,<br />
while ruthlessly patrolling its boundaries so that nothing<br />
that might disrupt that serene atmosphere can interfere.<br />
TWO-WAY STREET?<br />
<strong>The</strong> material world shapes the spirit world,<br />
and the reverse is also true. <strong>It</strong>’s even more<br />
difficult, however, to make a permanent change<br />
from the Shadow than it is the other way<br />
around. For example, if the local werewolves<br />
decide to cleanse an alley where several rapes<br />
have taken place, they could slaughter all the<br />
hostile spirits in the area, in hopes of making<br />
the alley in the material world feel like a better<br />
place to be. Memories of the attacks remain<br />
strong in women who walk down that alley in<br />
the following weeks, however, and their fears<br />
draw back more hostile spirits. <strong>The</strong> alley quickly<br />
returns to its original state. <strong>The</strong> best way for a<br />
pack to effect a permanent change in the area<br />
would be to both cleanse the alley’s spiritual<br />
reflection and find the rapist and make sure no<br />
more attacks happen. <strong>The</strong>y could simply tear<br />
him apart, which would stop the attacks, and<br />
allow the alley to slowly recover as memories<br />
fade, but to effect a quicker change, they must<br />
somehow make the alley a visibly safer place<br />
to be. <strong>The</strong> dismembered corpse of someone<br />
who only might have been the attacker will<br />
do little to reassure people that a place is<br />
safer. Reshaping the spirit world is a difficult<br />
proposition, even for a pack of werewolves.<br />
RESONANCE<br />
<strong>The</strong> first two requirements for reshaping the spirit<br />
world are essentially roleplaying and plot issues. This is<br />
where the hard-and-fast rules kick in. To properly reshape<br />
an area of the Shadow Realm, the pack needs to infuse<br />
it with Essence of the appropriate resonance. <strong>The</strong> two