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Werewolf: The Forsaken - Blank It

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without the contact of other Uratha for one week per point<br />

of Primal Urge is subject to a degeneration roll. Such separation<br />

may be by choice or force. <strong>It</strong> doesn’t matter which; the<br />

separation itself is what’s important.<br />

Each tribe levies its own vow tied to the Oath, and<br />

these vows are not made lightly. A Blood Talon who surrenders<br />

in unworthy fashion has not just demonstrated cowardice,<br />

he’s broken a solemn oath. A Bone Shadow who fails to<br />

repay a spirit for good or ill understands that she is personally<br />

contributing to the imbalance of the world. Minor<br />

violations do not require a degeneration roll; a Storm Lord<br />

may have a smoke around others even though this displays<br />

a minor “weakness.” However, displaying rank cowardice in<br />

front of one’s pack would call for a degeneration roll if the<br />

character is of appropriate Harmony.<br />

• Mating with other Uratha; slaying a human or<br />

wolf needlessly — Once, only Father Wolf had rights and<br />

privileges to take mates, privileges he denied to his werewolf<br />

children. <strong>It</strong>’s said that Father Wolf even lorded that right<br />

over the People, taunting them with his authority. Denied<br />

and insulted, the People claimed the right from their harsh<br />

Father and slew him. Since that fabled day, mating with<br />

other werewolves is seen as an act akin to incest, a taboo and<br />

constant reminder of that past act. With so much time passed<br />

and perspectives changed, it’s sometimes hard for young werewolves<br />

to accept that they cannot mate with their own kind,<br />

even if they seem to share no direct blood ties.<br />

A character of appropriate Harmony who mates with<br />

another Uratha is subject to a degeneration roll. A roll is<br />

made per sexual encounter.<br />

Werewolves are designed to kill, whether to feed<br />

themselves and their families or to defend themselves or<br />

their packs. If a human threatens his mate or cubs, a werewolf<br />

will tear that person apart without a second thought;<br />

humans have no quality that makes their lives more<br />

“sacred” than other animals. Killing when there is no real<br />

threat, however, is the mark of a rabid beast, not a predator<br />

whose nature is in harmony. A werewolf who seeks<br />

greater control over his own nature must learn to separate<br />

a necessary kill from an act of spite or emotion.<br />

• Slaying a werewolf in the heat of battle — As with<br />

humans, killing one’s own kind is a moral crime, at least to<br />

those who value the lives of their kind. Of course, slaying<br />

another werewolf in battle is a point of contention. Arguably,<br />

one would be killed if he didn’t kill first, yet werewolves’<br />

ability to regenerate is a means to establish the dominance<br />

of one werewolf over another. He who is felled but allowed to<br />

recover and rise again is obviously the lesser of the two, and<br />

death need not make the point. <strong>It</strong>’s arguable whether members<br />

of the Pure and <strong>Forsaken</strong> tribes can ever arrive at such<br />

honorable terms, however, and survival demands killing.<br />

A character of appropriate Harmony who kills another<br />

Uratha in battle — whether Pure or <strong>Forsaken</strong> — is<br />

subject to a degeneration roll.<br />

• Revealing the existence of werewolves to a human<br />

— Werewolves are predators. <strong>The</strong>y’re not afraid of<br />

humanity. <strong>The</strong>y are afraid of what would have to happen if<br />

humanity learned of werewolf existence, however: genocide.<br />

<strong>The</strong> People would have to cut a swath through the human<br />

masses to protect their own existence. <strong>The</strong>refore, this tenet<br />

is honored as much for humanity’s sake as for the Uratha’s.<br />

A character of appropriate Harmony who reveals<br />

his true nature or that of the People to ordinary humans<br />

(but not the wolf-blooded) is subject to a degeneration<br />

roll. Instances include public displays of bestial forms or<br />

Gift uses that prove to have witnesses who understand<br />

and remember what happened. Werewolves therefore<br />

don’t have complete reliance on Lunacy to occlude their<br />

outbursts or indiscretions. <strong>The</strong>re is moral gravity to being<br />

so irresponsible.<br />

• Using a silver weapon against another werewolf<br />

— Whereas carrying a silver weapon is a sign of depraved<br />

indifference, actually turning such a weapon against<br />

another werewolf is a gruesome sin, manifest on a physical<br />

and spiritual level. <strong>The</strong> act transcends intent and demonstrates<br />

will. This werewolf has turned against his own kind.<br />

Yet, those are the extremes to which some werewolves are<br />

pushed by the abuses of their own kind and the Pure.<br />

A character of appropriate Harmony who wields a<br />

silver weapon against one of his own kind — <strong>Forsaken</strong><br />

or Pure — is subject to a degeneration roll. <strong>The</strong> roll is<br />

made for each individual confrontation, not for each<br />

attack roll made.<br />

• Torturing enemies/prey — A predator respects his<br />

enemies and prey, doing what he must to survive, whether<br />

it means teaching opponents a lesson or eating to survive.<br />

Abuses under either circumstance can lead to imbalance.<br />

<strong>The</strong> torture of enemies calls for retribution rather than<br />

resolving a competition, perpetuating rather than ending<br />

harm. Likewise, torturing prey exceeds the needs of<br />

survival, delving into cruelty. A true warrior and hunter<br />

recognizes that neither sin is necessary.<br />

A character of appropriate Harmony who inflicts<br />

harm (such as physical torture or rape) unnecessarily on an<br />

opponent or prey — for fun, pettiness or its own sake — is<br />

subject to a degeneration roll.<br />

• Murdering a werewolf — A contest of fangs, claws<br />

and even weapons among the People is often enough to<br />

establish the dominance of the victor. <strong>The</strong> loser is typically<br />

down, but likely regenerating even in defeat. <strong>It</strong>’s a<br />

sign of respect to honor a contest by allowing a defeated<br />

foe to rise and accept his place as second. Victors who decide<br />

not to demonstrate such honor finish off their bested<br />

foes when they’re down, before they can rise again.<br />

A character of appropriate Harmony who kills an<br />

unconscious foe rather than allowing him to regenerate is<br />

subject to a degeneration roll.<br />

• Hunting humans, wolves or werewolves for food<br />

— Werewolves are born of human stock, but they’re also<br />

part wolf. To hunt either — or other werewolves — for<br />

food or spiritual nourishment is a form of cannibalism.<br />

Morality — Harmony<br />

183

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