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Werewolf: The Forsaken - Blank It

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162<br />

Chapter II: Character<br />

awaken the spirit of a murder weapon to question the spirit<br />

about its former owner, for instance. Indeed, using this rite<br />

brings a new spark of life to the Shadow.<br />

Performing the Rite: <strong>The</strong> ritemaster drums, chants,<br />

dances or performs some other form of rhythmic noise and<br />

motion as she moves about the object or place to be awakened.<br />

<strong>The</strong> culmination of the rite is a loud howl, which is<br />

meant to shake the spirit free of sleep.<br />

Dice Pool: Harmony<br />

Action: Extended (15 successes; each roll represents<br />

one minute)<br />

Roll Results<br />

Dramatic Failure: All successes are lost, and the<br />

rite fails. <strong>The</strong> ritemaster may not attempt to awaken that<br />

particular spirit again for 24 hours.<br />

Failure: No successes are added.<br />

Success: Successes are gathered. When 15 or more are<br />

accumulated and the rite is performed on a mundane item<br />

or place, it wakes the potential spirit within. <strong>The</strong> item then<br />

possesses a spirit analogue in the Shadow Realm.<br />

When performed on an animal, this ritual “wakes”<br />

a Gaffling related to that animal in the spirit world. <strong>The</strong><br />

Gaffling isn’t directly connected to the animal in question,<br />

though, and it doesn’t have to remain in the animal’s area. For<br />

example, performing the rite on a Doberman pinscher wakes<br />

a dog-spirit that might not necessarily look like a Doberman.<br />

A newly awakened spirit is always a Rank 1 Gaffling<br />

with average traits for its class (see p. 279). <strong>The</strong> rite cannot<br />

be performed on sentient creatures such as humans, or on<br />

objects or animals that already have awakened spirits associated<br />

with them. <strong>The</strong> ritemaster gains a +1 to all rolls to<br />

influence the newly woken spirit, including Gifts and rites,<br />

for the duration of the scene in which this rite is performed.<br />

Although the spirit doesn’t always show gratitude, it’s usually<br />

slightly suggestible for the first few hours of its existence.<br />

Exceptional Success: Several successes are gained at<br />

one time. If 20+ are accumulated, the spirit has an increased<br />

chance of being positively disposed toward the ritemaster.<br />

Fetish Rite (••••)<br />

<strong>The</strong> Fetish Rite is a complex and subtle ritual with<br />

untold thousands of variations, but the intended result is<br />

always the same — the creation of an object empowered<br />

by a spirit bound within. A properly created fetish can call<br />

on strange powers that no mundane object can emulate,<br />

but only if the spirit within is properly appeased.<br />

<strong>The</strong> Fetish Rite requires a peaceful and at least marginally<br />

cooperative spirit to be on hand. That spirit might have<br />

been summoned with Call Gaffling or a similar ritual, it<br />

might have been captured by werewolves in an ambush, or<br />

it might simply have been persuaded to participate. If the<br />

spirit is a captive, it must be bound with the Bind Spirit rite.<br />

<strong>The</strong> particular sort of spirit that must be bound in a<br />

given fetish is determined by the fetish’s description. (See<br />

“Fetishes,” p. 204.)<br />

A hostile spirit bound into a fetish is likely to slowly corrupt<br />

that object, perverting its function and powers to match<br />

the spirit’s anger over its imprisonment. In most cases, if the<br />

fetish item is broken, the spirit is freed. Most spirits do their<br />

best to remain free after a stint within a fetish, though some<br />

acquiesce to being bound again if properly appeased.<br />

Performing the Rite: <strong>The</strong> object to become a fetish is<br />

placed at the center of a ritual circle. If the spirit is a hostile,<br />

bound spirit, the fetish focus had better be within the<br />

spirit’s binding circle before the rite begins or the binding is<br />

broken when the object enters. A small amount of chiminage<br />

appropriate to the spirit is burned as appeasement.<br />

<strong>The</strong> ritualist expends some Essence to bind the spirit in<br />

place as he describes the fetish’s purpose and powers in the<br />

First Tongue, and he walks an ever-shrinking circle around<br />

the spirit and the fetish. Over the course of the ritual, the<br />

spirit’s substance decays and is visibly pulled into the item.<br />

When the rite is complete, the spirit is wholly bound.<br />

As a general rule, the spirit bound in a given fetish<br />

must be of similar Rank to the fetish level. A one-dot<br />

fetish can be created with a Gaffling, while a three-dot fetish<br />

requires a Jaggling. <strong>The</strong> exception is five-dot fetishes,<br />

which require particularly powerful Jagglings (Incarnae<br />

cannot be bound by this rite). Sample fetishes are found<br />

on p. 204. Spirit Ranks are found on page 279.<br />

Cost: 1 Essence per level of the fetish to be created<br />

Dice Pool: Harmony<br />

Action: Extended (15 successes + 10 successes per level<br />

of the fetish to be created; each roll represents one minute)<br />

Roll Results<br />

Dramatic Failure: All accumulated successes are lost;<br />

the vessel is ruined, and the spirit is freed from its binding.<br />

Failure: No successes are added.<br />

Success: Successes are added, and when the required<br />

number is accumulated, the fetish is created.<br />

Exceptional Success: No additional effect beyond the<br />

several successes gained.<br />

Suggested Modifiers<br />

Modifier Situation<br />

+2 Chiminage is very valuable to the spirit<br />

+1 Spirit is sympathetic to the werewolf or the<br />

werewolf’s goals<br />

+1 or more <strong>The</strong> werewolf outranks the spirit*<br />

+1 Chiminage is particularly valuable to the spirit<br />

+1 <strong>The</strong> fetish vessel is of fine quality<br />

+1 <strong>Werewolf</strong>’s pack totem is of the same brood<br />

as the spirit<br />

–1 or more <strong>The</strong> spirit outranks the werewolf*<br />

–1 <strong>The</strong> fetish vessel is poorly made<br />

–2 Spirit is hostile to the werewolf or the<br />

werewolf’s goals<br />

*<strong>The</strong> werewolf’s honorary Rank as determined by total<br />

Renown (see p. 272) is compared to the Rank of the spirit<br />

summoned. If the werewolf outranks the spirit, the Harmony

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