Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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162<br />
Chapter II: Character<br />
awaken the spirit of a murder weapon to question the spirit<br />
about its former owner, for instance. Indeed, using this rite<br />
brings a new spark of life to the Shadow.<br />
Performing the Rite: <strong>The</strong> ritemaster drums, chants,<br />
dances or performs some other form of rhythmic noise and<br />
motion as she moves about the object or place to be awakened.<br />
<strong>The</strong> culmination of the rite is a loud howl, which is<br />
meant to shake the spirit free of sleep.<br />
Dice Pool: Harmony<br />
Action: Extended (15 successes; each roll represents<br />
one minute)<br />
Roll Results<br />
Dramatic Failure: All successes are lost, and the<br />
rite fails. <strong>The</strong> ritemaster may not attempt to awaken that<br />
particular spirit again for 24 hours.<br />
Failure: No successes are added.<br />
Success: Successes are gathered. When 15 or more are<br />
accumulated and the rite is performed on a mundane item<br />
or place, it wakes the potential spirit within. <strong>The</strong> item then<br />
possesses a spirit analogue in the Shadow Realm.<br />
When performed on an animal, this ritual “wakes”<br />
a Gaffling related to that animal in the spirit world. <strong>The</strong><br />
Gaffling isn’t directly connected to the animal in question,<br />
though, and it doesn’t have to remain in the animal’s area. For<br />
example, performing the rite on a Doberman pinscher wakes<br />
a dog-spirit that might not necessarily look like a Doberman.<br />
A newly awakened spirit is always a Rank 1 Gaffling<br />
with average traits for its class (see p. 279). <strong>The</strong> rite cannot<br />
be performed on sentient creatures such as humans, or on<br />
objects or animals that already have awakened spirits associated<br />
with them. <strong>The</strong> ritemaster gains a +1 to all rolls to<br />
influence the newly woken spirit, including Gifts and rites,<br />
for the duration of the scene in which this rite is performed.<br />
Although the spirit doesn’t always show gratitude, it’s usually<br />
slightly suggestible for the first few hours of its existence.<br />
Exceptional Success: Several successes are gained at<br />
one time. If 20+ are accumulated, the spirit has an increased<br />
chance of being positively disposed toward the ritemaster.<br />
Fetish Rite (••••)<br />
<strong>The</strong> Fetish Rite is a complex and subtle ritual with<br />
untold thousands of variations, but the intended result is<br />
always the same — the creation of an object empowered<br />
by a spirit bound within. A properly created fetish can call<br />
on strange powers that no mundane object can emulate,<br />
but only if the spirit within is properly appeased.<br />
<strong>The</strong> Fetish Rite requires a peaceful and at least marginally<br />
cooperative spirit to be on hand. That spirit might have<br />
been summoned with Call Gaffling or a similar ritual, it<br />
might have been captured by werewolves in an ambush, or<br />
it might simply have been persuaded to participate. If the<br />
spirit is a captive, it must be bound with the Bind Spirit rite.<br />
<strong>The</strong> particular sort of spirit that must be bound in a<br />
given fetish is determined by the fetish’s description. (See<br />
“Fetishes,” p. 204.)<br />
A hostile spirit bound into a fetish is likely to slowly corrupt<br />
that object, perverting its function and powers to match<br />
the spirit’s anger over its imprisonment. In most cases, if the<br />
fetish item is broken, the spirit is freed. Most spirits do their<br />
best to remain free after a stint within a fetish, though some<br />
acquiesce to being bound again if properly appeased.<br />
Performing the Rite: <strong>The</strong> object to become a fetish is<br />
placed at the center of a ritual circle. If the spirit is a hostile,<br />
bound spirit, the fetish focus had better be within the<br />
spirit’s binding circle before the rite begins or the binding is<br />
broken when the object enters. A small amount of chiminage<br />
appropriate to the spirit is burned as appeasement.<br />
<strong>The</strong> ritualist expends some Essence to bind the spirit in<br />
place as he describes the fetish’s purpose and powers in the<br />
First Tongue, and he walks an ever-shrinking circle around<br />
the spirit and the fetish. Over the course of the ritual, the<br />
spirit’s substance decays and is visibly pulled into the item.<br />
When the rite is complete, the spirit is wholly bound.<br />
As a general rule, the spirit bound in a given fetish<br />
must be of similar Rank to the fetish level. A one-dot<br />
fetish can be created with a Gaffling, while a three-dot fetish<br />
requires a Jaggling. <strong>The</strong> exception is five-dot fetishes,<br />
which require particularly powerful Jagglings (Incarnae<br />
cannot be bound by this rite). Sample fetishes are found<br />
on p. 204. Spirit Ranks are found on page 279.<br />
Cost: 1 Essence per level of the fetish to be created<br />
Dice Pool: Harmony<br />
Action: Extended (15 successes + 10 successes per level<br />
of the fetish to be created; each roll represents one minute)<br />
Roll Results<br />
Dramatic Failure: All accumulated successes are lost;<br />
the vessel is ruined, and the spirit is freed from its binding.<br />
Failure: No successes are added.<br />
Success: Successes are added, and when the required<br />
number is accumulated, the fetish is created.<br />
Exceptional Success: No additional effect beyond the<br />
several successes gained.<br />
Suggested Modifiers<br />
Modifier Situation<br />
+2 Chiminage is very valuable to the spirit<br />
+1 Spirit is sympathetic to the werewolf or the<br />
werewolf’s goals<br />
+1 or more <strong>The</strong> werewolf outranks the spirit*<br />
+1 Chiminage is particularly valuable to the spirit<br />
+1 <strong>The</strong> fetish vessel is of fine quality<br />
+1 <strong>Werewolf</strong>’s pack totem is of the same brood<br />
as the spirit<br />
–1 or more <strong>The</strong> spirit outranks the werewolf*<br />
–1 <strong>The</strong> fetish vessel is poorly made<br />
–2 Spirit is hostile to the werewolf or the<br />
werewolf’s goals<br />
*<strong>The</strong> werewolf’s honorary Rank as determined by total<br />
Renown (see p. 272) is compared to the Rank of the spirit<br />
summoned. If the werewolf outranks the spirit, the Harmony