Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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62<br />
Chapter II: Character<br />
an auspice moon is a form of blessing. <strong>It</strong> grants your character<br />
a measure of supernatural aptitude for certain tasks,<br />
which gives her a greater sense of place in her pack. A<br />
packmate from each auspice is all the stronger for having<br />
allies who are each strong at a certain task vital to Uratha<br />
existence. While one’s auspice is a responsibility, it’s also a<br />
great advantage — the blessing of Luna.<br />
Although auspice isn’t predestined, it sometimes<br />
seems that way. A werewolf whose Change occurs under<br />
the full moon might have been angry and violent growing<br />
up, while one whose occurs under the crescent moon<br />
might have been introspective before. Werewolves often<br />
introduce themselves by auspice when they meet, establishing<br />
their relative roles among the People.<br />
Auspice determines some of your character’s initial<br />
allocation of Renown (defined on p. 77) and Gifts (p.<br />
102). A werewolf character also gains a bonus Specialty for<br />
one of the Skills that his auspice influences. For example,<br />
the player of an <strong>It</strong>haeur may choose a free Specialty for<br />
Animal Ken, Medicine or Occult, in addition to the three<br />
Specialties that all starting characters get. If your character<br />
doesn’t have one of the Skills for which his auspice<br />
offers a free Specialty, that benefit is lost. You may return<br />
to Step Three, though, and reallocate dots in order to<br />
have one of those Skills.<br />
Beginning Renown, Specialties and Gifts by auspice<br />
are listed on pp. 80-82.<br />
TRIBE<br />
Werewolves gather in tribes out of common cause,<br />
bound by oath and ritual. A tribe is something like a political<br />
faction and something like a religious community. <strong>The</strong><br />
ties of repentance and responsibility bind the Tribes of the<br />
Moon, but every werewolf wants to be part of a social group.<br />
Since they cannot truly be part of human society, werewolves<br />
gather in tribes to find new purpose and meaning.<br />
Werewolves join tribes for a number of reasons. Some<br />
human bloodlines with a trace of wolf blood are traditionally<br />
associated with a given tribe. (<strong>The</strong> MacHealeys of<br />
Jefferson County have a family line blessed by thunder<br />
and lightning, for example, and werewolves who inherit<br />
the power of that bloodline usually swear allegiance to the<br />
Storm Lords as their ancestors did.) Some werewolves are<br />
marked by the spirits early and are said to be predestined<br />
to join a particular tribe. (Josh Coltraine, for example,<br />
constantly dreamed of rivers of blood growing up, and had<br />
a vicious temper that could be harnessed only through<br />
the practice of martial arts. Upon Josh’s First Change,<br />
the werewolves who took him in claimed to see the mark<br />
of Fenris on his brow.) And, of course, some werewolves<br />
join tribes out of a common ideology or outlook. (Allegra<br />
Winston, for example, has always considered herself<br />
environmentally minded, and even before her Change<br />
had more empathy for animals than for her fellow human<br />
beings. Once she’d mostly recovered from the Change<br />
and learned about the state of the tribes, she asked to be<br />
taken in by the Hunters in Darkness, who value the same<br />
things she always has.) <strong>The</strong>n again, some werewolves have<br />
no particular reason to join a given tribe, or they reject<br />
the idea of swearing allegiance to a tribal totem. <strong>The</strong>se<br />
“Ghost Wolves” walk the dangerous yet somewhat freer<br />
path of the tribeless.<br />
Look over the tribe descriptions (pp.<br />
84-101) and choose whether your character<br />
belongs to one of the five tribes presented,<br />
or if she’s a tribeless Ghost Wolf. Your<br />
Storyteller might have<br />
some advice