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Werewolf: The Forsaken - Blank It

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62<br />

Chapter II: Character<br />

an auspice moon is a form of blessing. <strong>It</strong> grants your character<br />

a measure of supernatural aptitude for certain tasks,<br />

which gives her a greater sense of place in her pack. A<br />

packmate from each auspice is all the stronger for having<br />

allies who are each strong at a certain task vital to Uratha<br />

existence. While one’s auspice is a responsibility, it’s also a<br />

great advantage — the blessing of Luna.<br />

Although auspice isn’t predestined, it sometimes<br />

seems that way. A werewolf whose Change occurs under<br />

the full moon might have been angry and violent growing<br />

up, while one whose occurs under the crescent moon<br />

might have been introspective before. Werewolves often<br />

introduce themselves by auspice when they meet, establishing<br />

their relative roles among the People.<br />

Auspice determines some of your character’s initial<br />

allocation of Renown (defined on p. 77) and Gifts (p.<br />

102). A werewolf character also gains a bonus Specialty for<br />

one of the Skills that his auspice influences. For example,<br />

the player of an <strong>It</strong>haeur may choose a free Specialty for<br />

Animal Ken, Medicine or Occult, in addition to the three<br />

Specialties that all starting characters get. If your character<br />

doesn’t have one of the Skills for which his auspice<br />

offers a free Specialty, that benefit is lost. You may return<br />

to Step Three, though, and reallocate dots in order to<br />

have one of those Skills.<br />

Beginning Renown, Specialties and Gifts by auspice<br />

are listed on pp. 80-82.<br />

TRIBE<br />

Werewolves gather in tribes out of common cause,<br />

bound by oath and ritual. A tribe is something like a political<br />

faction and something like a religious community. <strong>The</strong><br />

ties of repentance and responsibility bind the Tribes of the<br />

Moon, but every werewolf wants to be part of a social group.<br />

Since they cannot truly be part of human society, werewolves<br />

gather in tribes to find new purpose and meaning.<br />

Werewolves join tribes for a number of reasons. Some<br />

human bloodlines with a trace of wolf blood are traditionally<br />

associated with a given tribe. (<strong>The</strong> MacHealeys of<br />

Jefferson County have a family line blessed by thunder<br />

and lightning, for example, and werewolves who inherit<br />

the power of that bloodline usually swear allegiance to the<br />

Storm Lords as their ancestors did.) Some werewolves are<br />

marked by the spirits early and are said to be predestined<br />

to join a particular tribe. (Josh Coltraine, for example,<br />

constantly dreamed of rivers of blood growing up, and had<br />

a vicious temper that could be harnessed only through<br />

the practice of martial arts. Upon Josh’s First Change,<br />

the werewolves who took him in claimed to see the mark<br />

of Fenris on his brow.) And, of course, some werewolves<br />

join tribes out of a common ideology or outlook. (Allegra<br />

Winston, for example, has always considered herself<br />

environmentally minded, and even before her Change<br />

had more empathy for animals than for her fellow human<br />

beings. Once she’d mostly recovered from the Change<br />

and learned about the state of the tribes, she asked to be<br />

taken in by the Hunters in Darkness, who value the same<br />

things she always has.) <strong>The</strong>n again, some werewolves have<br />

no particular reason to join a given tribe, or they reject<br />

the idea of swearing allegiance to a tribal totem. <strong>The</strong>se<br />

“Ghost Wolves” walk the dangerous yet somewhat freer<br />

path of the tribeless.<br />

Look over the tribe descriptions (pp.<br />

84-101) and choose whether your character<br />

belongs to one of the five tribes presented,<br />

or if she’s a tribeless Ghost Wolf. Your<br />

Storyteller might have<br />

some advice

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