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Werewolf: The Forsaken - Blank It

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previous steps are both designed to create the right kind<br />

of Essence. <strong>The</strong> pack’s most learned occultist should be<br />

constantly patrolling the chosen area’s spiritscape, looking<br />

for the changes in the environment that hint at the<br />

presence of significant quantities of the right resonant<br />

Essence. <strong>The</strong> arrival of spirits with a similar resonance or<br />

the appearance of landscape features within the Shadow<br />

that support the idea are strong signs that the process is<br />

proceeding well. Increasing numbers of rocks, stone and<br />

trees of unusual girth and solidity are favorable signs when<br />

the pack is endeavoring to give the area a resonance of<br />

endurance. Once she’s satisfied that the changes made<br />

have been effective, the pack and its allied spirits perform<br />

the Rite of Chosen Ground, which seeks to take the right<br />

resonant Essence and work it into the very fabric of the<br />

Shadow Realm. This demanding rite can take up to a<br />

week to play out in its entirety, as the participants play out<br />

their chosen roles across the whole of the area.<br />

THE RESULT S<br />

For its endeavors, the pack gets an element of its<br />

territory that has adapted itself to the werewolves’ aims.<br />

Success in the rite roll gives an extra die that spirits or<br />

werewolves can add to their dice pools for appropriate activities<br />

once per day. For example, if the pack has worked<br />

hard to create an area with a resonance of endurance, its<br />

members and allied spirits will be able to add a +1 bonus<br />

to rolls involving Stamina. If it had been working to create<br />

an area with the resonance of calm, its members would<br />

be able to use the extra die in any rolls to pacify or negotiate<br />

with adversaries.<br />

From a broader perspective, a carefully pruned territory<br />

is one that, if still not quite “safe” for its owners, is<br />

unquestionably theirs. Although the residents spirits still<br />

bear no love for the pack, they defer to the pack as long as<br />

the pack remains strong. Those who attack the pack on<br />

their home ground find themselves at a great disadvantage,<br />

as the pack now knows the spirit reflection of their<br />

territory inside and out, and can move almost unopposed<br />

from locus to locus there. <strong>It</strong> takes a great deal of effort,<br />

insight and strength to shape a territory so effectively, and<br />

the packs who manage to do so are justly feared on their<br />

own hunting ground.<br />

SPIRIT S<br />

Just as the Shadow Realm reflects the physical lands<br />

in form and substance, so too do the spirits. Each object,<br />

plant or place births its own spirit over time. As that<br />

thing comes into being, so too is there the germ of a spirit<br />

within it — a mote no larger (or more self-aware) than a<br />

gnat. As the object sees use, the plant or animal grows or<br />

the place endures, so too does its spirit grow in power until<br />

it’s fully formed, albeit as the least powerful of self-aware<br />

spirits: a lesser Gaffling. Such spirits remain dormant and<br />

effectively hidden from other spirits until they awake, or<br />

are forced into wakefulness.<br />

<strong>The</strong>se spirits are a strange dichotomy of individuality<br />

and sameness, shackled by drives more powerful than<br />

any animal’s instinct yet with the possibility to become<br />

inhuman gods. All tree spirits share a certain slowness<br />

of thought and action, but a pine-spirit is different from<br />

an oak-spirit, and each oak-spirit has its own character,<br />

depending on its level of power. While people’s personalities<br />

only sometimes reflect their jobs or heritage, such is<br />

always the case with a spirit. <strong>The</strong> spirit is the true nature<br />

of the object, given form in the Shadow. <strong>The</strong> appearance,<br />

form and function of a spirit’s host object all affect its personality.<br />

All gun spirits are innately vicious and prone to<br />

violence, yet emotionally cold — the spirit of a thing that<br />

has no purpose but killing. Yet the spirit of a gun used in<br />

a murder feels a greater bloodlust than the spirit of a rifle<br />

that has rarely left its display case above a fireplace. Just<br />

as a person’s personality develops throughout her life, so<br />

does a spirit’s personality develop as its birth object is used,<br />

or as it feeds and becomes stronger in other ways. Gradually,<br />

a spirit can take on additional aspects. <strong>The</strong> spirit of a<br />

murderer’s knife might become as much a spirit of fear and<br />

death as of sharp metal.<br />

<strong>The</strong>se aren’t the wise and knowing spirit guides of<br />

some beliefs, but strange entities as predatory and vicious<br />

as any beast in the physical world. <strong>The</strong>y fight with, and<br />

prey upon, each other, just as creatures do in the wild.<br />

<strong>The</strong>re are two significant twists to the food chains of the<br />

Shadow Realm, however:<br />

• While one type of animal preys on another in<br />

the physical world, if a spirit wants to grow in power and<br />

status, the quickest route is to prey on weaker spirits of its<br />

own type.<br />

• <strong>The</strong> spirits of inanimate objects and places are<br />

just as liable to prey on each other as those of natural<br />

creatures.<br />

SPIRIT PREDATION<br />

Spirits don’t need to eat or drink as we do. <strong>The</strong>y have<br />

only a single source of sustenance: Essence. This spiritual<br />

energy fuels their being, and it can either regenerate over<br />

time or be boosted by consuming smaller creatures. Each<br />

act of consumption has a consequence, though. <strong>It</strong> can<br />

change the nature of the spirit that does the consuming,<br />

creating something that’s a mixture of both beings. For<br />

the most part, then, spirits prefer to feed upon prey that<br />

reinforces their own nature. For a dove-spirit to grow<br />

stronger while retaining its nature, it needs to feed upon<br />

other dove-spirits in a freakish parody of natural law.<br />

Some spirits can feed upon “prey spirits” of other, appropriate<br />

kinds, however, and increase their own nature. A<br />

fox-spirit that devours a hare-spirit will retain its vulpine<br />

self, as feeding upon hares is part of what it is to be a fox.<br />

Yet the spirit food chains aren’t limited to mimicking what<br />

science calls “ecology.” <strong>The</strong> spirit of a truck might “feed”<br />

by devouring not just other truck-spirits, but by feeding on<br />

the emotion released by a dying human — one struck by<br />

Spirits<br />

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