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Werewolf: The Forsaken - Blank It

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THE PACK<br />

Like wolves, werewolves run in packs. Like their<br />

human and wolf kin, werewolves are social creatures, and<br />

all feel some desire to run with a group of peers who accept<br />

them for what they are. <strong>It</strong> is expected of the Uratha.<br />

Luna’s gift of auspices reaches its full potential only when<br />

werewolves gather in packs. But most of all, werewolves<br />

are strongest when they’re together. A pack can do things<br />

that no single werewolf could accomplish on his own.<br />

<strong>The</strong> strength of the pack bond can be difficult to<br />

roleplay at first, but as the characters undergo more trials<br />

and hardships, they come to rely on one another more<br />

heavily than they do on their own flesh and blood. Not all<br />

pack members might actually like each other, or agree on<br />

everything, but it’s important that they share a common<br />

bond of respect. Otherwise, they won’t be able to tackle<br />

their common goals, motivations and obstacles efficiently.<br />

<strong>The</strong> pack is the heart of your chronicle. Characters<br />

can join or die, but the pack remains. Because of its<br />

nature, it’s extremely important that the players agree on<br />

the sort of pack they want to play, as it directly impacts<br />

the kind of stories they play. If a player decides she doesn’t<br />

like her character two stories into a chronicle, it’s easy<br />

enough to let her bring in a new one. If the players don’t<br />

like the pack’s nature, it might be necessary to completely<br />

overhaul the chronicle. <strong>The</strong> Storyteller and players should<br />

discuss the pack’s general role and what goals it might try<br />

to accomplish during the chronicle. Once the players decide<br />

that, they can decide who fills which roles, and what<br />

kinds of characters they want to bring together.<br />

When creating a pack, players should attempt to answer<br />

several questions ahead of time. <strong>It</strong>’s optimal to answer<br />

these questions before creating characters or playing the<br />

prelude, but pack specifics can be revised afterward. <strong>The</strong><br />

important thing is to establish a firm pack concept to give<br />

each character context.<br />

• Where is the pack based? — What territory does<br />

the pack claim? Where does it range? Does it even claim<br />

territory? Do members patrol their territory, or do they<br />

even acknowledge such responsibilities? Do members have<br />

their own homes, or do they live together? Is the pack<br />

urban, rural or wilderness-based?<br />

• How did the pack come together? — Were<br />

members gathered by elders who wanted to see them<br />

united? Did one member recruit the others? Did some pack<br />

members know one another before the First Change? How<br />

long have they been working together? Are some members<br />

newer than others?<br />

• Who, if anyone, is the pack alpha? — Who makes<br />

decisions? Does leadership rotate according to the situation?<br />

How was the alpha chosen?<br />

• What is the pack’s totem? — Why do they follow<br />

this totem? Did it choose them, or did they choose it?<br />

• Does the pack have friends and allies? — What<br />

people consider the pack as a whole, rather than just a few<br />

members, friends? Are they wolf-blooded? Other werewolves?<br />

Spirits? Other supernatural beings? Does the pack protect<br />

them?<br />

• What about enemies? — Does the pack have any<br />

enemies? Who are they, and why do they hate the pack?<br />

What are their motivations? Are they werewolves? If not,<br />

what are they? Why does the pack have reason to fear<br />

them?<br />

EXAMPLE OF CHARACTER<br />

CREATION<br />

Michelle has just invited Jack and four other friends to<br />

participate in her <strong>Werewolf</strong> chronicle. Michelle tells them<br />

the chronicle will be set in the World of Darkness version<br />

of their own hometown, centering on the college campus<br />

from which they all just graduated. She tells them that recent<br />

deaths and the resulting shifting of local pack territories<br />

has opened up an unclaimed territory in the middle of the<br />

campus community. As part of an arrangement between<br />

the local established packs, a pack of werewolves who have<br />

only recently gone through the First Change and completed<br />

their Rites of Initiation are going to be put in charge of the<br />

unclaimed territory. Jack and the other players are going to be<br />

taking on the roles of that new pack.<br />

<strong>The</strong> only limitations Michelle puts on character<br />

creation at this stage is that she wants one werewolf of<br />

each auspice present in the pack and she wants relatively<br />

inexperienced starting characters. Other than that, questions<br />

of tribe, age, race, gender and whatnot are at the<br />

players’ discretion. Jack uses Michelle’s copy of the World<br />

of Darkness Rulebook and his own copy of <strong>Werewolf</strong>:<br />

<strong>The</strong> <strong>Forsaken</strong> to get started.<br />

STEP ONE: CONCEPT<br />

<strong>The</strong> first thing Jack does is come up with a general<br />

concept of who his character is. He brainstorms some<br />

ideas and jots them down as they occur to him. His preliminary<br />

ideas include “campus cop,” “disgraced athlete,”<br />

“know-it-all townie,” “cool professor” and “harried grad<br />

student.” He talks them over with the other players and<br />

with Michelle, and between them, they all agree on “campus<br />

cop” as a good starting point for the character. <strong>The</strong><br />

other concepts are either ones that the other players are<br />

considering or ones that Michelle had already intended to<br />

represent with Storyteller characters.<br />

From there, Jack decides that his character is a recent<br />

graduate from the university who graduated with no clear idea<br />

what he wanted to do with his life. Nearing desperation as<br />

various credit card and student-loan bills started to come due,<br />

he applied with the campus police station and was eventually<br />

hired. He’d begun to lose contact with his college friends<br />

who’ve graduated and moved away, though, and he’s beginning<br />

to wonder if he’s going to be stuck in this town forever.<br />

STEP TWO: AT TRIBUTES<br />

<strong>The</strong> next step is to start fleshing that character out<br />

with game traits — the most important of which are At-<br />

Character Creation<br />

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