Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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THE PACK<br />
Like wolves, werewolves run in packs. Like their<br />
human and wolf kin, werewolves are social creatures, and<br />
all feel some desire to run with a group of peers who accept<br />
them for what they are. <strong>It</strong> is expected of the Uratha.<br />
Luna’s gift of auspices reaches its full potential only when<br />
werewolves gather in packs. But most of all, werewolves<br />
are strongest when they’re together. A pack can do things<br />
that no single werewolf could accomplish on his own.<br />
<strong>The</strong> strength of the pack bond can be difficult to<br />
roleplay at first, but as the characters undergo more trials<br />
and hardships, they come to rely on one another more<br />
heavily than they do on their own flesh and blood. Not all<br />
pack members might actually like each other, or agree on<br />
everything, but it’s important that they share a common<br />
bond of respect. Otherwise, they won’t be able to tackle<br />
their common goals, motivations and obstacles efficiently.<br />
<strong>The</strong> pack is the heart of your chronicle. Characters<br />
can join or die, but the pack remains. Because of its<br />
nature, it’s extremely important that the players agree on<br />
the sort of pack they want to play, as it directly impacts<br />
the kind of stories they play. If a player decides she doesn’t<br />
like her character two stories into a chronicle, it’s easy<br />
enough to let her bring in a new one. If the players don’t<br />
like the pack’s nature, it might be necessary to completely<br />
overhaul the chronicle. <strong>The</strong> Storyteller and players should<br />
discuss the pack’s general role and what goals it might try<br />
to accomplish during the chronicle. Once the players decide<br />
that, they can decide who fills which roles, and what<br />
kinds of characters they want to bring together.<br />
When creating a pack, players should attempt to answer<br />
several questions ahead of time. <strong>It</strong>’s optimal to answer<br />
these questions before creating characters or playing the<br />
prelude, but pack specifics can be revised afterward. <strong>The</strong><br />
important thing is to establish a firm pack concept to give<br />
each character context.<br />
• Where is the pack based? — What territory does<br />
the pack claim? Where does it range? Does it even claim<br />
territory? Do members patrol their territory, or do they<br />
even acknowledge such responsibilities? Do members have<br />
their own homes, or do they live together? Is the pack<br />
urban, rural or wilderness-based?<br />
• How did the pack come together? — Were<br />
members gathered by elders who wanted to see them<br />
united? Did one member recruit the others? Did some pack<br />
members know one another before the First Change? How<br />
long have they been working together? Are some members<br />
newer than others?<br />
• Who, if anyone, is the pack alpha? — Who makes<br />
decisions? Does leadership rotate according to the situation?<br />
How was the alpha chosen?<br />
• What is the pack’s totem? — Why do they follow<br />
this totem? Did it choose them, or did they choose it?<br />
• Does the pack have friends and allies? — What<br />
people consider the pack as a whole, rather than just a few<br />
members, friends? Are they wolf-blooded? Other werewolves?<br />
Spirits? Other supernatural beings? Does the pack protect<br />
them?<br />
• What about enemies? — Does the pack have any<br />
enemies? Who are they, and why do they hate the pack?<br />
What are their motivations? Are they werewolves? If not,<br />
what are they? Why does the pack have reason to fear<br />
them?<br />
EXAMPLE OF CHARACTER<br />
CREATION<br />
Michelle has just invited Jack and four other friends to<br />
participate in her <strong>Werewolf</strong> chronicle. Michelle tells them<br />
the chronicle will be set in the World of Darkness version<br />
of their own hometown, centering on the college campus<br />
from which they all just graduated. She tells them that recent<br />
deaths and the resulting shifting of local pack territories<br />
has opened up an unclaimed territory in the middle of the<br />
campus community. As part of an arrangement between<br />
the local established packs, a pack of werewolves who have<br />
only recently gone through the First Change and completed<br />
their Rites of Initiation are going to be put in charge of the<br />
unclaimed territory. Jack and the other players are going to be<br />
taking on the roles of that new pack.<br />
<strong>The</strong> only limitations Michelle puts on character<br />
creation at this stage is that she wants one werewolf of<br />
each auspice present in the pack and she wants relatively<br />
inexperienced starting characters. Other than that, questions<br />
of tribe, age, race, gender and whatnot are at the<br />
players’ discretion. Jack uses Michelle’s copy of the World<br />
of Darkness Rulebook and his own copy of <strong>Werewolf</strong>:<br />
<strong>The</strong> <strong>Forsaken</strong> to get started.<br />
STEP ONE: CONCEPT<br />
<strong>The</strong> first thing Jack does is come up with a general<br />
concept of who his character is. He brainstorms some<br />
ideas and jots them down as they occur to him. His preliminary<br />
ideas include “campus cop,” “disgraced athlete,”<br />
“know-it-all townie,” “cool professor” and “harried grad<br />
student.” He talks them over with the other players and<br />
with Michelle, and between them, they all agree on “campus<br />
cop” as a good starting point for the character. <strong>The</strong><br />
other concepts are either ones that the other players are<br />
considering or ones that Michelle had already intended to<br />
represent with Storyteller characters.<br />
From there, Jack decides that his character is a recent<br />
graduate from the university who graduated with no clear idea<br />
what he wanted to do with his life. Nearing desperation as<br />
various credit card and student-loan bills started to come due,<br />
he applied with the campus police station and was eventually<br />
hired. He’d begun to lose contact with his college friends<br />
who’ve graduated and moved away, though, and he’s beginning<br />
to wonder if he’s going to be stuck in this town forever.<br />
STEP TWO: AT TRIBUTES<br />
<strong>The</strong> next step is to start fleshing that character out<br />
with game traits — the most important of which are At-<br />
Character Creation<br />
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