Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
272<br />
Appendix I: <strong>The</strong> Spirit World<br />
• Spirits can be awakened by more powerful spirits of<br />
the same general type. For example, a poplar-spirit could<br />
be awoken by any tree spirit, from a pine-spirit to a oakspirit.<br />
<strong>It</strong> couldn’t be awoken, however, by a fern-spirit or an<br />
ivy-spirit.<br />
• Plant-spirits are only rarely woken by major spiritual<br />
activity in their vicinity. This occurs only when the<br />
activity directly threatens the spirit or its physical reflection.<br />
For example, a battle between a pack of werewolves<br />
and a pain-spirit would not awaken the spirit of the pine<br />
tree at the site of the conflict. If the battle took place between<br />
the pack and someone Ridden by the pain-spirit,<br />
however, and a member of the pack is thrown into the<br />
tree’s trunk by the Ridden, the spirit of the tree might be<br />
shocked into wakefulness.<br />
THE URATHA AND SPIRIT S<br />
Werewolves have a presence in both worlds. <strong>The</strong>y,<br />
more than any other creature, can slip between the<br />
worlds, transforming their bodies from fleshy matter to<br />
spiritual ephemera with ease. As children of both worlds,<br />
they never completely leave one or the other behind. A<br />
faint spiritual hint of a werewolf in the material world is<br />
visible in the Shadow, while people in the physical world<br />
feel an inexplicable touch of fear and anxiety if a werewolf<br />
stands nearby in that place’s spiritual reflection. Yet,<br />
neither are they really creatures of either world. In the<br />
physical world, they feel a longing for the ebb and flow of<br />
spirit Essence, but in the Shadow, they feel a subtle desire<br />
to wear warm flesh and bone once more.<br />
RANK AND RESPECT<br />
For millennia, the spirits have hated the half-flesh<br />
bastard cubs who set themselves up as the hunters of the<br />
Border Marches. Those Uratha who’ve traveled to the<br />
courts of the most powerful spirits often find themselves<br />
greeted with hostility, even violent challenges to their<br />
authority. But for some reason, many lesser spirits struggling<br />
to survive act as though the werewolves have some<br />
justification for their self-proclaimed authority. Some<br />
<strong>Forsaken</strong> claim that they recognize that Father Wolf was<br />
slain by those who truly were meant to take his place.<br />
This may be true, or perhaps their fear is born from some<br />
darker, unspoken reason.<br />
Regardless, the spirits accord the Uratha a respect<br />
greater than their Renown would suggest. <strong>The</strong> mere status of<br />
being a werewolf is considered roughly equal to being a Rank<br />
2 spirit — thus, even a new cub “outranks” a lesser Gaffling.<br />
A werewolf gains another honorary “level of Rank” for every<br />
eight dots of Renown she possesses, to a maximum Rank of<br />
5. <strong>The</strong>refore, a character with Glory •••, Honor ••, Wisdom<br />
•• and Purity • would have an effective Rank of 3 (for her<br />
total Renown of 8). Spirits of a Rank equal to or lower than<br />
that of the werewolf’s honorary level will defer to the werewolf,<br />
or at least treat her with respect as long as they’re welldisposed<br />
toward her, or at least not actively hostile. Whatever<br />
the werewolf race’s crimes, each individual still represents a<br />
necessary part of the spiritual order.<br />
<strong>Werewolf</strong> Renown Honorary Rank<br />
0-7 Two<br />
8-15 Three<br />
16-23 Four<br />
24+ Five<br />
GIFT S<br />
<strong>The</strong> most obvious manifestation of this respect is<br />
the teaching of Gifts. Any spirit of equal or lesser Rank<br />
than the werewolf can be compelled to teach a werewolf<br />
a Gift, if the werewolf has earned the right to have it. In<br />
game terms, this means that if a character has sufficient<br />
experience and has hunted down the appropriate spirit<br />
and convinced it to teach him, he may learn the required<br />
Gift automatically. <strong>The</strong> process of actually learning a<br />
Gift from a spirit instructor is surprisingly quick, taking<br />
roughly one hour per dot of the Gift. Many werewolves<br />
describe the process as being more like learning a piece<br />
of knowledge about the universe or suddenly recalling a<br />
long-buried memory rather than being taught how to do<br />
something. This feeling lends credence to the belief that<br />
Gifts are nothing less than the dispersed wisdom of Father<br />
Wolf, left behind for those of his children’s children who<br />
are worthy of them.<br />
Spirits are reticent to share Gifts freely and must<br />
always be coerced with chiminage. <strong>The</strong>y have little reason<br />
to trust one another in their predatory ecosystem, much<br />
less these half-flesh hybrids.<br />
GIFTS AND CHIMINAGE<br />
Most spirits grudgingly agree to teach<br />
werewolves the Gifts they’ve earned. Certain<br />
Gifts, however — those specific to a lodge, or<br />
those that are rare or of significant power — are<br />
closely guarded by the spirits who know them.<br />
One of the legends of the fall of Father Wolf tells<br />
that he whispered his final secrets to those spirits<br />
who surrounded him as he died, yet laid a geas<br />
on them so they could teach those Gifts to his<br />
descendants only when they proved themselves<br />
worthy. From that day on, the spirits have been<br />
unable to teach those Gifts without setting a<br />
task or challenge for the werewolf, so that he<br />
may prove his worthiness. Some won’t even<br />
reveal that they know the Gift until a werewolf<br />
has proven himself against a challenge he didn’t<br />
know he was facing. This requirement that the<br />
werewolf perform a service or quest before being<br />
taught a Gift is known as chiminage.<br />
<strong>The</strong> power of some of the Gifts that can be<br />
won thus has led some werewolves to believe that<br />
if the Uratha were able to track down all these<br />
protected Gifts and prove themselves worthy of<br />
them, then they might have the power of Father<br />
Wolf in their hands. Some packs have given up