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272<br />

Appendix I: <strong>The</strong> Spirit World<br />

• Spirits can be awakened by more powerful spirits of<br />

the same general type. For example, a poplar-spirit could<br />

be awoken by any tree spirit, from a pine-spirit to a oakspirit.<br />

<strong>It</strong> couldn’t be awoken, however, by a fern-spirit or an<br />

ivy-spirit.<br />

• Plant-spirits are only rarely woken by major spiritual<br />

activity in their vicinity. This occurs only when the<br />

activity directly threatens the spirit or its physical reflection.<br />

For example, a battle between a pack of werewolves<br />

and a pain-spirit would not awaken the spirit of the pine<br />

tree at the site of the conflict. If the battle took place between<br />

the pack and someone Ridden by the pain-spirit,<br />

however, and a member of the pack is thrown into the<br />

tree’s trunk by the Ridden, the spirit of the tree might be<br />

shocked into wakefulness.<br />

THE URATHA AND SPIRIT S<br />

Werewolves have a presence in both worlds. <strong>The</strong>y,<br />

more than any other creature, can slip between the<br />

worlds, transforming their bodies from fleshy matter to<br />

spiritual ephemera with ease. As children of both worlds,<br />

they never completely leave one or the other behind. A<br />

faint spiritual hint of a werewolf in the material world is<br />

visible in the Shadow, while people in the physical world<br />

feel an inexplicable touch of fear and anxiety if a werewolf<br />

stands nearby in that place’s spiritual reflection. Yet,<br />

neither are they really creatures of either world. In the<br />

physical world, they feel a longing for the ebb and flow of<br />

spirit Essence, but in the Shadow, they feel a subtle desire<br />

to wear warm flesh and bone once more.<br />

RANK AND RESPECT<br />

For millennia, the spirits have hated the half-flesh<br />

bastard cubs who set themselves up as the hunters of the<br />

Border Marches. Those Uratha who’ve traveled to the<br />

courts of the most powerful spirits often find themselves<br />

greeted with hostility, even violent challenges to their<br />

authority. But for some reason, many lesser spirits struggling<br />

to survive act as though the werewolves have some<br />

justification for their self-proclaimed authority. Some<br />

<strong>Forsaken</strong> claim that they recognize that Father Wolf was<br />

slain by those who truly were meant to take his place.<br />

This may be true, or perhaps their fear is born from some<br />

darker, unspoken reason.<br />

Regardless, the spirits accord the Uratha a respect<br />

greater than their Renown would suggest. <strong>The</strong> mere status of<br />

being a werewolf is considered roughly equal to being a Rank<br />

2 spirit — thus, even a new cub “outranks” a lesser Gaffling.<br />

A werewolf gains another honorary “level of Rank” for every<br />

eight dots of Renown she possesses, to a maximum Rank of<br />

5. <strong>The</strong>refore, a character with Glory •••, Honor ••, Wisdom<br />

•• and Purity • would have an effective Rank of 3 (for her<br />

total Renown of 8). Spirits of a Rank equal to or lower than<br />

that of the werewolf’s honorary level will defer to the werewolf,<br />

or at least treat her with respect as long as they’re welldisposed<br />

toward her, or at least not actively hostile. Whatever<br />

the werewolf race’s crimes, each individual still represents a<br />

necessary part of the spiritual order.<br />

<strong>Werewolf</strong> Renown Honorary Rank<br />

0-7 Two<br />

8-15 Three<br />

16-23 Four<br />

24+ Five<br />

GIFT S<br />

<strong>The</strong> most obvious manifestation of this respect is<br />

the teaching of Gifts. Any spirit of equal or lesser Rank<br />

than the werewolf can be compelled to teach a werewolf<br />

a Gift, if the werewolf has earned the right to have it. In<br />

game terms, this means that if a character has sufficient<br />

experience and has hunted down the appropriate spirit<br />

and convinced it to teach him, he may learn the required<br />

Gift automatically. <strong>The</strong> process of actually learning a<br />

Gift from a spirit instructor is surprisingly quick, taking<br />

roughly one hour per dot of the Gift. Many werewolves<br />

describe the process as being more like learning a piece<br />

of knowledge about the universe or suddenly recalling a<br />

long-buried memory rather than being taught how to do<br />

something. This feeling lends credence to the belief that<br />

Gifts are nothing less than the dispersed wisdom of Father<br />

Wolf, left behind for those of his children’s children who<br />

are worthy of them.<br />

Spirits are reticent to share Gifts freely and must<br />

always be coerced with chiminage. <strong>The</strong>y have little reason<br />

to trust one another in their predatory ecosystem, much<br />

less these half-flesh hybrids.<br />

GIFTS AND CHIMINAGE<br />

Most spirits grudgingly agree to teach<br />

werewolves the Gifts they’ve earned. Certain<br />

Gifts, however — those specific to a lodge, or<br />

those that are rare or of significant power — are<br />

closely guarded by the spirits who know them.<br />

One of the legends of the fall of Father Wolf tells<br />

that he whispered his final secrets to those spirits<br />

who surrounded him as he died, yet laid a geas<br />

on them so they could teach those Gifts to his<br />

descendants only when they proved themselves<br />

worthy. From that day on, the spirits have been<br />

unable to teach those Gifts without setting a<br />

task or challenge for the werewolf, so that he<br />

may prove his worthiness. Some won’t even<br />

reveal that they know the Gift until a werewolf<br />

has proven himself against a challenge he didn’t<br />

know he was facing. This requirement that the<br />

werewolf perform a service or quest before being<br />

taught a Gift is known as chiminage.<br />

<strong>The</strong> power of some of the Gifts that can be<br />

won thus has led some werewolves to believe that<br />

if the Uratha were able to track down all these<br />

protected Gifts and prove themselves worthy of<br />

them, then they might have the power of Father<br />

Wolf in their hands. Some packs have given up

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