Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Four-Dot: A fetish with a very useful, broadly applicable<br />
power. If a weapon, it may have a consistently useful<br />
power in addition to the simple damage it inflicts, or a<br />
strong power that is used infrequently.<br />
Five-Dot: A legendary fetish, certainly with a unique<br />
name and story, possibly with more than one spirit bound<br />
into it. If a weapon, it may inflict aggravated damage.<br />
Winning a fetish of this magnitude might earn the bearer<br />
a free experience point to be spent on a Glory or Honor<br />
award. Creating such an item might be worth a free experience<br />
point to be spent on Wisdom.<br />
<strong>The</strong>se sample fetishes should be sufficient to spur your<br />
imagination to creating new and unique spiritual treasures<br />
appropriate to your <strong>Werewolf</strong> chronicle.<br />
KLAIVES<br />
For many werewolves, teeth and claws are the only<br />
weapons they ever need. But the Uratha also have a long<br />
history of forging weapons and binding spirits into them to<br />
increase their power. <strong>The</strong>se fetish weapons are called klaives.<br />
A klaive is a hand-to-hand weapon — a sword, dagger,<br />
spear, axe, hammer or other implement of destruction.<br />
A werewolf in the throes of Rage isn’t capable of using<br />
such delicate, finesse weapons, and klaives are made<br />
for the sort of life-and-death situations in which Rage is<br />
quick to rise. Werewolves of all tribes use klaives. <strong>The</strong><br />
Blood Talons favor klaives that emphasize strength, such<br />
as heavy axes and hammers. <strong>The</strong> Bone Shadows and<br />
Storm Lords prefer klaives that can be used with a bit<br />
more finesse, such as daggers and swords. <strong>The</strong> Hunters in<br />
Darkness favor spears and daggers for their utility outside<br />
of combat. <strong>The</strong> Iron Masters sometimes make fetish<br />
weapons that other werewolves refuse to call “klaives”<br />
— sharpened jags of metal torn from steel pipes, clubs<br />
made from “found objects,” and other variations on<br />
urban brutality.<br />
Activating a klaive is normally a reflexive action that<br />
invokes the weapon’s power for the remainder of a scene.<br />
Even without being activated, a klaive is still a solidly<br />
made weapon of its type.<br />
TALENS<br />
Any werewolf can create a talen, provided she knows<br />
the Fetish Rite (p. 162). Werewolves often use talens as a<br />
kind of quick currency among themselves. All talens can<br />
be used only once before reverting to an ordinary object of<br />
appropriate form.<br />
DECAY DUST<br />
This talen, fashioned from the dust or ashes of any<br />
once-living thing, causes one human-sized corpse to decay<br />
into dust within one turn. Any spirit of decomposition<br />
can empower this talen. <strong>The</strong> effect doesn’t work on the<br />
bodies of zombies, vampires or the undead, only on inanimate<br />
corpses.<br />
Action: Instant<br />
MOON’S ALLURE<br />
Made from crushed flower petals, this powder mitigates<br />
the effect that Lunacy has on humans. When the<br />
powder is sprinkled on a human subject, her Willpower is<br />
considered to be three dots higher than normal when exposed<br />
to the maddening sight of a werewolf’s supernatural<br />
powers. A cat-spirit empowers this talen. <strong>The</strong> effect lasts<br />
for the remainder of the scene.<br />
Action: Instant<br />
STORM ARROW<br />
Typically fashioned with a mundane arrow, one of<br />
these talens can also be created from a stone, a bullet or<br />
any other projectile. When it strikes a target (requiring a<br />
successful attack roll), a localized thunderclap sounds. A<br />
reflexive Wits + Resolve roll is made for the target struck.<br />
If it fails, the victim is stunned temporarily and suffers a<br />
–2 modifier on his next action. <strong>The</strong> effect occurs in addition<br />
to any damage inflicted. Storm-spirits are used to<br />
empower these talens.<br />
Action: Reflexive<br />
WOLFSBANE<br />
Human legend ascribes many properties to this plant,<br />
the ability to repel or “cure” werewolves among them. This<br />
isn’t true, of course, but properly prepared, wolfsbane can<br />
force a werewolf into human form. <strong>The</strong> user simply blows<br />
the dust of the plant into the target’s face. Doing so successfully<br />
can be handled like touching an opponent, with<br />
Dexterity + Brawl (see the World of Darkness Rulebook,<br />
p. 157). A victim changes to Hishu form immediately<br />
unless a successful, reflexive Stamina + Composure roll is<br />
made for him. A target in the throes of Death Rage cannot<br />
be brought under control with wolfsbane. He remains<br />
in Gauru form. A wolf-spirit empowers this talen.<br />
Action: Instant<br />
ONE-DOT FETISHES<br />
Characters might be given a fetish of this power upon<br />
being accepted into a tribe or by a mentor upon completing<br />
a Rite of Passage. Even a relatively unskilled ritemaster<br />
can create a fetish this powerful.<br />
BLESSING OF VIGOR (•)<br />
Children of all species operate in short bursts of energy<br />
that their elders find dizzying. A werewolf who binds<br />
a cub-spirit into a fetish can benefit from this energy.<br />
Upon activation, a Cub’s Vigor fetish grants a +2 modifier<br />
on any Physical-Attribute-based action. <strong>The</strong> next turn,<br />
however, the energy wears off and the werewolf suffers a<br />
–2 modifier to all Physical Attribute-based rolls made for<br />
that turn. (That includes any Stamina rolls made reflexively<br />
as contested actions.) This fetish can be used only<br />
once per scene.<br />
Action: Reflexive<br />
Fetishes<br />
205