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Werewolf: The Forsaken - Blank It

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Four-Dot: A fetish with a very useful, broadly applicable<br />

power. If a weapon, it may have a consistently useful<br />

power in addition to the simple damage it inflicts, or a<br />

strong power that is used infrequently.<br />

Five-Dot: A legendary fetish, certainly with a unique<br />

name and story, possibly with more than one spirit bound<br />

into it. If a weapon, it may inflict aggravated damage.<br />

Winning a fetish of this magnitude might earn the bearer<br />

a free experience point to be spent on a Glory or Honor<br />

award. Creating such an item might be worth a free experience<br />

point to be spent on Wisdom.<br />

<strong>The</strong>se sample fetishes should be sufficient to spur your<br />

imagination to creating new and unique spiritual treasures<br />

appropriate to your <strong>Werewolf</strong> chronicle.<br />

KLAIVES<br />

For many werewolves, teeth and claws are the only<br />

weapons they ever need. But the Uratha also have a long<br />

history of forging weapons and binding spirits into them to<br />

increase their power. <strong>The</strong>se fetish weapons are called klaives.<br />

A klaive is a hand-to-hand weapon — a sword, dagger,<br />

spear, axe, hammer or other implement of destruction.<br />

A werewolf in the throes of Rage isn’t capable of using<br />

such delicate, finesse weapons, and klaives are made<br />

for the sort of life-and-death situations in which Rage is<br />

quick to rise. Werewolves of all tribes use klaives. <strong>The</strong><br />

Blood Talons favor klaives that emphasize strength, such<br />

as heavy axes and hammers. <strong>The</strong> Bone Shadows and<br />

Storm Lords prefer klaives that can be used with a bit<br />

more finesse, such as daggers and swords. <strong>The</strong> Hunters in<br />

Darkness favor spears and daggers for their utility outside<br />

of combat. <strong>The</strong> Iron Masters sometimes make fetish<br />

weapons that other werewolves refuse to call “klaives”<br />

— sharpened jags of metal torn from steel pipes, clubs<br />

made from “found objects,” and other variations on<br />

urban brutality.<br />

Activating a klaive is normally a reflexive action that<br />

invokes the weapon’s power for the remainder of a scene.<br />

Even without being activated, a klaive is still a solidly<br />

made weapon of its type.<br />

TALENS<br />

Any werewolf can create a talen, provided she knows<br />

the Fetish Rite (p. 162). Werewolves often use talens as a<br />

kind of quick currency among themselves. All talens can<br />

be used only once before reverting to an ordinary object of<br />

appropriate form.<br />

DECAY DUST<br />

This talen, fashioned from the dust or ashes of any<br />

once-living thing, causes one human-sized corpse to decay<br />

into dust within one turn. Any spirit of decomposition<br />

can empower this talen. <strong>The</strong> effect doesn’t work on the<br />

bodies of zombies, vampires or the undead, only on inanimate<br />

corpses.<br />

Action: Instant<br />

MOON’S ALLURE<br />

Made from crushed flower petals, this powder mitigates<br />

the effect that Lunacy has on humans. When the<br />

powder is sprinkled on a human subject, her Willpower is<br />

considered to be three dots higher than normal when exposed<br />

to the maddening sight of a werewolf’s supernatural<br />

powers. A cat-spirit empowers this talen. <strong>The</strong> effect lasts<br />

for the remainder of the scene.<br />

Action: Instant<br />

STORM ARROW<br />

Typically fashioned with a mundane arrow, one of<br />

these talens can also be created from a stone, a bullet or<br />

any other projectile. When it strikes a target (requiring a<br />

successful attack roll), a localized thunderclap sounds. A<br />

reflexive Wits + Resolve roll is made for the target struck.<br />

If it fails, the victim is stunned temporarily and suffers a<br />

–2 modifier on his next action. <strong>The</strong> effect occurs in addition<br />

to any damage inflicted. Storm-spirits are used to<br />

empower these talens.<br />

Action: Reflexive<br />

WOLFSBANE<br />

Human legend ascribes many properties to this plant,<br />

the ability to repel or “cure” werewolves among them. This<br />

isn’t true, of course, but properly prepared, wolfsbane can<br />

force a werewolf into human form. <strong>The</strong> user simply blows<br />

the dust of the plant into the target’s face. Doing so successfully<br />

can be handled like touching an opponent, with<br />

Dexterity + Brawl (see the World of Darkness Rulebook,<br />

p. 157). A victim changes to Hishu form immediately<br />

unless a successful, reflexive Stamina + Composure roll is<br />

made for him. A target in the throes of Death Rage cannot<br />

be brought under control with wolfsbane. He remains<br />

in Gauru form. A wolf-spirit empowers this talen.<br />

Action: Instant<br />

ONE-DOT FETISHES<br />

Characters might be given a fetish of this power upon<br />

being accepted into a tribe or by a mentor upon completing<br />

a Rite of Passage. Even a relatively unskilled ritemaster<br />

can create a fetish this powerful.<br />

BLESSING OF VIGOR (•)<br />

Children of all species operate in short bursts of energy<br />

that their elders find dizzying. A werewolf who binds<br />

a cub-spirit into a fetish can benefit from this energy.<br />

Upon activation, a Cub’s Vigor fetish grants a +2 modifier<br />

on any Physical-Attribute-based action. <strong>The</strong> next turn,<br />

however, the energy wears off and the werewolf suffers a<br />

–2 modifier to all Physical Attribute-based rolls made for<br />

that turn. (That includes any Stamina rolls made reflexively<br />

as contested actions.) This fetish can be used only<br />

once per scene.<br />

Action: Reflexive<br />

Fetishes<br />

205

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