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Werewolf: The Forsaken - Blank It

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the highest Stamina (or Resistance in the case of ghosts)<br />

among them is subtracted from the werewolf’s pool.<br />

Vengeance of the Slain (•••••)<br />

A werewolf armed with this powerful Gift can defy<br />

Death itself, at least for a short time. This capability allows<br />

a werewolf to return a soul to its body briefly. This<br />

Gift cannot prevent death; it can only deny it for a few<br />

seconds. <strong>The</strong> Gift works on Uratha only, not on ordinary<br />

people or other supernatural beings.<br />

Cost: 1 Essence<br />

Dice Pool: Stamina + Occult + Wisdom<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> subject returns to a semblance<br />

of life, but is possessed by a spirit other than that of the<br />

deceased. <strong>The</strong> new spirit controls the body for the duration<br />

of the scene (but cannot use the body’s supernatural<br />

powers, if any), and is likely hostile toward the character.<br />

Failure: <strong>The</strong> soul has already fled, and the subject<br />

remains dead. This Gift cannot be used again on the<br />

subject.<br />

Success: For this Gift to be successful, the subject<br />

must not have been dead for more than a day, and her<br />

corpse must still possess some form of structural integrity.<br />

<strong>The</strong> Gift still works if she is missing one arm and half<br />

her face, for example, but not if her flesh has mostly been<br />

eaten away by immersion in acid.<br />

<strong>The</strong> deceased returns to a semblance of life for one<br />

hour per success rolled, though the subject is still clearly<br />

dead. Any wounds she died from remain on her body,<br />

although she no longer suffers any wound penalties (she is<br />

beyond pain). She may speak (if she still possesses a mouth<br />

and vocal cords), shapeshift or use any supernatural<br />

powers she possessed when alive. Her Essence, Willpower<br />

and other traits are where they were at the time of her<br />

death. In addition, she regains all her Health, and in effect<br />

must be “killed” again. She cannot regenerate thereafter,<br />

however. <strong>The</strong> subject is most likely focused on vengeance<br />

against her killer, but she may use her few seconds of<br />

borrowed time to do something else she would consider<br />

greatly important — attempting to save a friend, or telling<br />

a packmate she has always loved him, for example.<br />

Once the subject loses all her Health to lethal or<br />

aggravated damage for a second time, or the duration of<br />

the Gift expires, she returns to death. This Gift cannot be<br />

used on her again.<br />

Exceptional Success: <strong>The</strong> subject is invigorated<br />

with the will to do the most with her borrowed time. She<br />

returns to activity with full Willpower.<br />

DOMINANCE GIFT S<br />

<strong>The</strong> power to command others skillfully is an<br />

aptitude many desire but few possess. To sway another’s<br />

will requires courage and strength of mind, as well as<br />

a modicum of subtlety. Spirit teachers typically bestow<br />

these powers on Uratha (or on a lineage of werewolves)<br />

to whom they owe gratitude. Storm Lords and Rahu have<br />

affinity for Dominance; Elodoth and pack leaders often<br />

learn these Gifts as well. Teachers of Dominance Gifts are<br />

usually ancestor-spirits, girt with appropriate symbols of<br />

authority and command. Werewolves cannot use Dominance<br />

Gifts on targets who possess more dots in the same<br />

tribal primary Renown. A Storm Lord with Honor 3 (the<br />

primary Renown of the tribe) cannot use one of these<br />

Gifts on another of the <strong>Forsaken</strong> with Honor 4 or 5. That<br />

intended subject can be another Lord or simply a werewolf<br />

of another tribe with a higher Honor Renown.<br />

Dominance Gifts do not function against other supernatural<br />

entities; they are Gifts that allow werewolves to<br />

establish dominance among themselves and their relatives.<br />

A werewolf can use a Dominance Gift only against other<br />

werewolves, the wolf-blooded, or ordinary humans.<br />

Warning Growl (•)<br />

This Gift is the simplest of the secrets of Dominance,<br />

lending supernatural power to the sort of growl an alpha<br />

wolf uses to warn off a potential rival. <strong>The</strong> werewolf using<br />

this Gift growls deeply and loudly while focusing his gaze<br />

on a particular target, striking sudden doubt into her heart<br />

and affecting her ability to face her opponent. <strong>The</strong> target<br />

must be able to hear the growl to be affected.<br />

Cost: 1 Willpower<br />

Dice Pool: Presence + Intimidation + Glory versus<br />

Composure + Primal Urge<br />

Action: Contested; resistance is reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Gift fails completely. <strong>The</strong><br />

werewolf cannot use any Dominance Gifts on the subject<br />

for the rest of the scene.<br />

Failure: Successes rolled tie or the subject gets the<br />

most. <strong>The</strong> target feels no particular dread of the werewolf.<br />

Success: <strong>The</strong> most successes are rolled for the Gift<br />

user. This Gift affects a single target. <strong>The</strong> Gift user gains a<br />

+2 Defense bonus against any close-combat attacks made<br />

by the affected target for the duration of the scene — the<br />

target is literally too wary of the werewolf to attack with<br />

full vigor. This Gift can be used on multiple opponents<br />

during a scene, but the werewolf must use the Gift separately<br />

against each one (spending Willpower and making a<br />

contested roll each time).<br />

Exceptional Success: As success, but the Defense<br />

bonus against the Gift’s target rises to +3.<br />

Luna’s Dictum (••)<br />

With this Gift, the werewolf is able to articulate a<br />

command of no more than a few words and compel obedience.<br />

Some werewolves choose to speak these words in a<br />

soft, subtle whisper. Others prefer bellowing orders. This<br />

Gift cannot harm those who hear it, either directly or<br />

indirectly; it simply conveys a brief impulse to surrender to<br />

the werewolf’s authority.<br />

Dominance Gifts<br />

109

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