Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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80<br />
Chapter II: Character<br />
than other people can. This is not an ability to communicate<br />
with wolves — a flair for relating to wolves is simply<br />
in her blood. To some extent, this rapport extends to dogs<br />
as well, though dogs’ blood is generally very far removed<br />
from the ancestral wolf nature to which she is connected.<br />
Your character gets a free “Wolf” Specialty if she possesses<br />
the Animal Ken Skill.<br />
This Merit can also apply to a werewolf character who<br />
has yet to undergo the First Change. If your character later<br />
undergoes the First Change, the Wolf-Blooded Merit is<br />
lost. In addition, if your character becomes supernatural in<br />
some other fashion, such as becoming a ghoul, undergoing<br />
the Embrace or Awakening, the Merit is lost; the tenuous<br />
connection of werewolf blood is easily disrupted.<br />
<strong>The</strong> Wolf-Blooded Merit is available only at character<br />
creation. Your character can’t suddenly prove in the midst<br />
of play to have a strong strain of werewolf blood all along.<br />
Drawback: <strong>Werewolf</strong> blood is not a blessing. Your<br />
character is exposed to creatures and phenomena that she<br />
can’t comprehend. She is also marked as the weak link in<br />
related werewolves’ lives. Enemies of those Uratha might<br />
target your character to send them a message. When<br />
horrifying or truly bizarre events occur, any rolls made to<br />
resist incurring a derangement suffer a –1 penalty. This<br />
penalty doesn’t apply to degeneration rolls when sins are<br />
committed, but to rolls such as Resolve + Composure<br />
to remain sane before a gruesome spectacle. Relatively<br />
frequent exposure to such scenes eventually wears down<br />
one’s ability to remain on an even keel.<br />
AUSPICES<br />
RAHU: FULL MOON, WARRIOR<br />
<strong>The</strong> Rahu auspice is technically a blessing, but few<br />
werewolves look on it as wholly benign, for the gift of the<br />
full moon is mad fury. When Luna’s face is full, the spirit<br />
world becomes more dangerous. <strong>The</strong> moon’s wrath saturates<br />
the spirit landscape, making spirits more aggressive<br />
and volatile. Werewolves have greater difficulty resisting<br />
their aggressive impulses, and <strong>Forsaken</strong> who undergo their<br />
First Change under the full moon are marked as vicious<br />
and unrelenting warriors.<br />
Despite the power of the fury that fills him, a true<br />
Rahu is not always a berserker, and shouldn’t be dismissed<br />
as “mindless.” Many are insightful leaders on the field of<br />
battle, the linchpins of their packs’ combat abilities. Some<br />
are capable tacticians, excelling in the mental aspects of<br />
the warrior’s path. All immerse themselves in their role,<br />
attempting to master their violent impulses by paring the<br />
impurities from their souls.<br />
<strong>The</strong> Rahu’s role in a pack is obvious. He is to be the<br />
foremost warrior, first to take the fight to the enemy and<br />
last to retreat. A pack with a strong Rahu is much better<br />
prepared to survive the dangers of the physical and spirit<br />
worlds alike, for he not only lends his strength in battle,<br />
but also his insights into a foe’s weaknesses. A pack that<br />
lacks a Full Moon must be careful about picking fights,<br />
for it lacks a warrior who can be reliably strong in all<br />
situations.<br />
Primary Renown: Purity<br />
Specialty Skills: Brawl, Intimidation, Survival<br />
Gift Lists: Dominance, Full Moon, Strength<br />
Auspice Ability: Warrior’s Eye. Once per session, a<br />
Rahu can attempt to “read” a foe, determining who is the<br />
superior warrior. <strong>The</strong> player rolls Wits + Primal Urge; success<br />
indicates that the werewolf can roughly tell whether<br />
the threat is stronger or weaker than he is, while an<br />
exceptional success grants more understanding of the gap<br />
between the two (“He’s much more powerful than me.”).<br />
A dramatic failure indicates that the character greatly<br />
misjudges his target. <strong>The</strong> warrior’s eye takes into account<br />
only those abilities that might affect a direct fight. A<br />
werewolf might read a skilled vampire assassin as “weaker,”<br />
even though the vampire is much more deadly when it can<br />
choose the time of engagement.<br />
<strong>The</strong> Change: When a Rahu changes for the first<br />
time, it ends in blood, as the full moon burns with fury,<br />
the face of Luna the Destroyer. Many Rahu go through<br />
their lives with the stains of loved ones’ blood on their<br />
claws, the horrible reminder of their first night as a<br />
werewolf.<br />
Quote: <strong>It</strong>’s too late. If there was still hope for you, one of<br />
my friends would be here, trying to help you salvage what’s left<br />
of your wretched soul. But you don’t get my friends — you get<br />
me. You might want to close your eyes now. <strong>It</strong>’ll be easier.<br />
CAHALITH: GIBBOUS MOON, VISIONARY<br />
Equal parts priest and historian, oracle and war-howler,<br />
the Cahalith is the voice of Luna. To be a Cahalith<br />
is to be ridden by one’s dreams, to sense things in sharp<br />
context, to have one’s soul constantly churning with<br />
thoughts and impulses that demand expression. Luna<br />
plays the muse to those who change under the gibbous<br />
moon, though she’s a demanding patron. Cahalith are<br />
frequently artists or musicians of a sort after their change,<br />
but not particularly by choice. <strong>The</strong>y must find an outlet for<br />
the visions Luna sends them, lest they go mad.<br />
In the greater context of <strong>Forsaken</strong> society, Cahalith<br />
keep the scattered fragments of werewolf culture. <strong>The</strong>y<br />
are the ones who remember the old legends and ballads.<br />
<strong>The</strong>y also look toward the future, able to find answers<br />
to tomorrow’s problems of the future in yesterday’s tales.<br />
Even those Cahalith without any real talent for crafting<br />
songs, telling stories or creating art find ways to express<br />
themselves in their howls. <strong>It</strong>’s said that nothing is more<br />
poignant than the howl of a Cahalith. <strong>It</strong>’s said even the<br />
werewolves of the Pure Tribes pause and regret just for a<br />
moment when hearing a <strong>Forsaken</strong> Cahalith’s howl echo<br />
across the sky.