Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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180<br />
Chapter III: Special Rules and Systems<br />
Vampires, having no blood of their own, are an<br />
exception to this rule. If a werewolf tastes the blood in a<br />
vampire’s veins, no bonus is gained to track the creature.<br />
<strong>The</strong> vampire’s stolen blood is a mix of several conflicting<br />
tastes and sensations, some fresh, some stale. <strong>The</strong> resulting<br />
blend is useless for the purposes of this ability. Vampires’<br />
ghouls can be tasted and tracked with the +4 as normal.<br />
Hosts also benefit from some protection from this ability,<br />
due to their composite nature. A werewolf gains only a +2<br />
bonus to any rolls to track a Host whose blood she’s tasted.<br />
WOLF’S BLOOD<br />
Werewolves can recognize the scent of their own kind<br />
even when wearing human skin. This ability is partially<br />
based on their sense acuity, but seems to be more than<br />
that. A werewolf in Hishu form can sometimes catch the<br />
scent of another werewolf who’s also wearing Hishu form,<br />
despite the fact that the human shape confers no exceptional<br />
olfactory capabilities. Something about the werewolf<br />
nature simply calls to others of the People — which<br />
can prove hazardous when a werewolf is packless and not<br />
among friends.<br />
Whenever a character comes within moderate scent<br />
range of another werewolf (generally about thirty feet in<br />
an open space), the Storyteller may call for a roll to see<br />
if the character catches or recognizes the scent. (<strong>The</strong><br />
Storyteller may make this roll on players’ behalf to keep<br />
them in the dark about what’s happening.) <strong>The</strong> results<br />
can allow two human-form werewolves to recognize one<br />
another for what they truly are, or it may alert a pack<br />
to a would-be ambush party that has clumsily chosen to<br />
hide upwind.<br />
This ability cannot be used reliably to detect the<br />
wolf-blooded for what they are. A werewolf may find a<br />
wolf-blooded human somewhat more attractive than the<br />
human standing next to her, but the pheromonal cues<br />
are indistinguishable from the usual cues for a healthy<br />
potential mate. Werewolves who have not yet undergone<br />
the First Change cannot be detected in this manner unless<br />
the Change is imminent, at which point the scent is<br />
stronger than usual as the nascent werewolf’s flesh and<br />
spirit begin to go into flux.<br />
Dice Pool: Wits + Primal Urge<br />
Action: Reflexive<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> character doesn’t catch the<br />
scent, and no other rolls may be made to do so for the<br />
remainder of the scene.<br />
Failure: <strong>The</strong> character doesn’t catch the scent. <strong>The</strong><br />
Storyteller may ask for a successive attempt (World of<br />
Darkness Rulebook, p. 132) if the character remains near<br />
the other werewolf for a while.<br />
Success: <strong>The</strong> character notices that another werewolf<br />
is in the area, as well as a few obvious details of<br />
the scent (the other werewolf’s sex and what form she’s<br />
currently in).<br />
Exceptional Success: <strong>The</strong> character notices the scent<br />
of the other werewolf and can tell exactly where the scent<br />
originates.<br />
Suggested Equipment: Character is in Dalu or Gauru<br />
form (+1), character is in Urshul or Urhan form (+2), other<br />
werewolf is on the cusp of the First Change (+2)<br />
Possible Penalties: Other strong scents in the air<br />
(–1), other werewolf is in Hishu or Urhan form (–2)<br />
MORALIT Y — HARMONY<br />
<strong>The</strong> <strong>Forsaken</strong> have been barred from walking freely<br />
in the spirit world as they once could, and their allies in<br />
the Shadow Realm are few and far between. <strong>The</strong>ir ancestor’s<br />
legendary act of patricide was rooted in the belief<br />
that the spirit world and the physical realm must remain<br />
in relative balance, however, much as their own bestial<br />
and human natures must be. This principle of balance and<br />
coexistence forms the basis of Uratha morality.<br />
Werewolves aren’t human. Although they’re raised<br />
with human mores, they find certain ethical credos somewhat<br />
counterintuitive. For example, even before her First<br />
Change, a werewolf might consider stealing to be not so<br />
much a sin. After all, if the owner of the given property<br />
wasn’t strong or smart enough to protect it, why shouldn’t<br />
the werewolf take it? Yet werewolves often form very close<br />
bonds to friends and family, protecting them as a wolf does<br />
her packmates. That this affection isn’t always returned<br />
— the friends and family aren’t werewolves, and might find<br />
the strange child frightening — is a source of constant<br />
frustration and angst for these cubs.<br />
When the First Change comes, a werewolf suddenly<br />
begins to see the world through different eyes. In some<br />
ways, the Change brings freedom. Human laws and morals<br />
no longer seem quite appropriate. How can the laws of<br />
humans not killing one another apply to creatures seemingly<br />
designed to kill? Yet this philosophy is deceptive.<br />
A werewolf who utterly succumbs to his bestial side loses<br />
the ability to control it. In order to retain their sanity and<br />
have a chance at some precious peace of mind, the Uratha<br />
must walk a middle path between animal and human, between<br />
spirit and flesh, between instinct and reason. This<br />
is the path of Harmony.<br />
<strong>The</strong> Harmony credo stresses the need to abide by<br />
the laws that the werewolves have set down, to keep Rage<br />
in check until it’s needed, to honor Luna and the totems<br />
(both pack and tribal) and to always protect the pack.<br />
Those werewolves who obey these strictures might never<br />
find complete peace, which is denied <strong>Forsaken</strong> nature, but<br />
they come closest. Those who search for Harmony come<br />
nearest to balancing their dual natures, accepting their<br />
feral instinct without losing their human reason. Those