Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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<strong>The</strong>y represent aspects of every werewolf, elements of<br />
the lineage that all werewolves share. Father Wolf’s Gifts<br />
comprise an “open” Gift list. Any werewolf character may<br />
purchase Gifts from this list at the same cost as purchasing<br />
Gifts from lists affiliated with auspice or tribe.<br />
Father Wolf’s Gifts are taught by ancestor-spirits and<br />
war-spirits that take wolf form.<br />
Wolf-Blood’s Lure (•)<br />
A werewolf is not simply a person with the power to<br />
transform into a wolf, he’s a person with a wolf’s soul. <strong>The</strong><br />
simplest of Father Wolf’s Gifts to master, Wolf-Blood’s<br />
Lure allows one of the People to draw on his wolf soul,<br />
projecting it so that he seems more animal than human.<br />
While many mundane canines are naturally uncomfortable<br />
in the presence of the Uratha as predators, this Gift<br />
makes the werewolf seem more like one of the pack.<br />
While this Gift offers no additional control over mundane<br />
wolves or canids, the user finds it easier to earn a wolf<br />
pack’s trust or intimidate a guard dog.<br />
Cost: None<br />
Dice Pool: This power requires no roll.<br />
Action: Reflexive<br />
When activated, this Gift grants the character the<br />
ability to communicate with wolves and dogs, regardless<br />
of what form he’s in. In addition, a bonus die is gained<br />
on all Social rolls made involving wolves or other canids.<br />
<strong>The</strong> Gift’s effects last from moonrise to moonset, or from<br />
moonset to moonrise.<br />
Father Wolf’s Speed (••)<br />
Father Wolf was said to be as fleet as the wind, able<br />
to outrun the swiftest prey. Werewolves naturally share a<br />
measure of his great speed, but this Gift can increase their<br />
swiftness even further. A clever werewolf uses this Gift to<br />
run at the same pace as the rest of his pack then surprise<br />
prey with a sudden burst when the moment is right.<br />
This Gift cannot be used when the werewolf is in Hishu<br />
or Dalu form. <strong>The</strong> character’s Speed is doubled (after<br />
modifiers for his current form are determined). In addition,<br />
the character subtracts two dice from opponents’ Firearms<br />
dice pools. <strong>The</strong> effects last for a scene.<br />
Cost: 1 Essence<br />
Dice Pool: This power requires no roll.<br />
Action: Reflexive<br />
Primal Howl (•••)<br />
<strong>The</strong> werewolf howls with the voice of the first wolf,<br />
a voice that humans and animals instinctively recognize<br />
from millennia of ancestral memory. Those who hear<br />
the howl are overcome by their forebears’ fear of wolves<br />
hunting in the night, of predators that might yet come for<br />
them.<br />
Cost: 1 Essence<br />
Dice Pool: Presence + Expression + Purity versus<br />
Composure<br />
Action: Contested; resistance is reflexive<br />
<strong>The</strong> howl can be heard for miles, as any wolf howl,<br />
but the Gift takes effect on any targets within 10 yards<br />
per dot of the werewolf’s Primal Urge. <strong>The</strong> call has no<br />
effect over a telephone or other indirect communication.<br />
Affected subjects are overcome by fear as if affected by<br />
Lunacy (p. 175). If a listener’s Composure dots are equal to<br />
or higher than the number of successes earned, the subject<br />
may act normally, even though he feels a shiver of primal<br />
fear. <strong>The</strong> Gift user cannot select certain targets to be affected<br />
or unaffected — the howl affects anyone who hears.<br />
Shapeshifters and spirits are immune to the effects of<br />
the Primal Howl. Vampires, mages or other supernatural<br />
beings who were born human combine Composure + the<br />
appropriate resistance Trait (such as Blood Potency) to<br />
resist the effects of the Gift. Wolf-blooded and ghouls gain<br />
no bonus.<br />
Savage Rending (••••)<br />
Father Wolf was more than a wolf-spirit. He was a<br />
spirit of war, tearing apart enemies with claws and fangs,<br />
more savage than any wolf born of flesh. His children have<br />
inherited many of his capabilities. <strong>The</strong> werewolf with this<br />
Gift can channel his fury through his claws and fangs,<br />
inflicting horrifying wounds on foes. <strong>It</strong>’s considered a sin<br />
against Harmony to use this Gift against other werewolves,<br />
equivalent to using a silver weapon (see p. 181).<br />
Cost: 1 Essence<br />
Dice Pool: This power requires no roll.<br />
Action: Reflexive<br />
<strong>The</strong> werewolf’s claw and bite attacks inflict aggravated<br />
damage. <strong>The</strong> amount of damage inflicted doesn’t<br />
change. Aggravated damage is caused for the duration of<br />
the scene unless the user terminates the Gift prematurely.<br />
Spirit Pack (•••••)<br />
Even the <strong>Forsaken</strong> can call on ties of blood. A<br />
werewolf with this Gift is able to summon ancient spirit<br />
brethren, drawing a ghostly pack from the other world to<br />
assist him in battle. <strong>The</strong> werewolf howls a battle cry as he<br />
invokes the Gift. One Wolf-Brother spirit materializes per<br />
success achieved, and follows the general directions of the<br />
character. <strong>The</strong> spirits interpret the werewolf’s commands<br />
to the best of their ability, but they’re guided by their lupine<br />
nature. <strong>The</strong>y fight in a pack rather than split in many<br />
directions at once, and they give chase to fleeing prey unless<br />
specifically commanded to halt. <strong>The</strong> spirits return to<br />
the depths of the Shadow once there are no more enemies<br />
to fight. If the Gift user is slain while the Wolf-Brethren<br />
are present, they fight until the one who slew their summoner<br />
is dead or until they’re defeated, and then leave.<br />
(For Wolf-Brother spirit statistics, see p. 244.)<br />
Cost: 1 Essence<br />
Dice Pool: Manipulation + Animal Ken + Glory<br />
Action: Instant<br />
Father Wolf’s Gifts<br />
115