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Werewolf: The Forsaken - Blank It

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<strong>The</strong>y represent aspects of every werewolf, elements of<br />

the lineage that all werewolves share. Father Wolf’s Gifts<br />

comprise an “open” Gift list. Any werewolf character may<br />

purchase Gifts from this list at the same cost as purchasing<br />

Gifts from lists affiliated with auspice or tribe.<br />

Father Wolf’s Gifts are taught by ancestor-spirits and<br />

war-spirits that take wolf form.<br />

Wolf-Blood’s Lure (•)<br />

A werewolf is not simply a person with the power to<br />

transform into a wolf, he’s a person with a wolf’s soul. <strong>The</strong><br />

simplest of Father Wolf’s Gifts to master, Wolf-Blood’s<br />

Lure allows one of the People to draw on his wolf soul,<br />

projecting it so that he seems more animal than human.<br />

While many mundane canines are naturally uncomfortable<br />

in the presence of the Uratha as predators, this Gift<br />

makes the werewolf seem more like one of the pack.<br />

While this Gift offers no additional control over mundane<br />

wolves or canids, the user finds it easier to earn a wolf<br />

pack’s trust or intimidate a guard dog.<br />

Cost: None<br />

Dice Pool: This power requires no roll.<br />

Action: Reflexive<br />

When activated, this Gift grants the character the<br />

ability to communicate with wolves and dogs, regardless<br />

of what form he’s in. In addition, a bonus die is gained<br />

on all Social rolls made involving wolves or other canids.<br />

<strong>The</strong> Gift’s effects last from moonrise to moonset, or from<br />

moonset to moonrise.<br />

Father Wolf’s Speed (••)<br />

Father Wolf was said to be as fleet as the wind, able<br />

to outrun the swiftest prey. Werewolves naturally share a<br />

measure of his great speed, but this Gift can increase their<br />

swiftness even further. A clever werewolf uses this Gift to<br />

run at the same pace as the rest of his pack then surprise<br />

prey with a sudden burst when the moment is right.<br />

This Gift cannot be used when the werewolf is in Hishu<br />

or Dalu form. <strong>The</strong> character’s Speed is doubled (after<br />

modifiers for his current form are determined). In addition,<br />

the character subtracts two dice from opponents’ Firearms<br />

dice pools. <strong>The</strong> effects last for a scene.<br />

Cost: 1 Essence<br />

Dice Pool: This power requires no roll.<br />

Action: Reflexive<br />

Primal Howl (•••)<br />

<strong>The</strong> werewolf howls with the voice of the first wolf,<br />

a voice that humans and animals instinctively recognize<br />

from millennia of ancestral memory. Those who hear<br />

the howl are overcome by their forebears’ fear of wolves<br />

hunting in the night, of predators that might yet come for<br />

them.<br />

Cost: 1 Essence<br />

Dice Pool: Presence + Expression + Purity versus<br />

Composure<br />

Action: Contested; resistance is reflexive<br />

<strong>The</strong> howl can be heard for miles, as any wolf howl,<br />

but the Gift takes effect on any targets within 10 yards<br />

per dot of the werewolf’s Primal Urge. <strong>The</strong> call has no<br />

effect over a telephone or other indirect communication.<br />

Affected subjects are overcome by fear as if affected by<br />

Lunacy (p. 175). If a listener’s Composure dots are equal to<br />

or higher than the number of successes earned, the subject<br />

may act normally, even though he feels a shiver of primal<br />

fear. <strong>The</strong> Gift user cannot select certain targets to be affected<br />

or unaffected — the howl affects anyone who hears.<br />

Shapeshifters and spirits are immune to the effects of<br />

the Primal Howl. Vampires, mages or other supernatural<br />

beings who were born human combine Composure + the<br />

appropriate resistance Trait (such as Blood Potency) to<br />

resist the effects of the Gift. Wolf-blooded and ghouls gain<br />

no bonus.<br />

Savage Rending (••••)<br />

Father Wolf was more than a wolf-spirit. He was a<br />

spirit of war, tearing apart enemies with claws and fangs,<br />

more savage than any wolf born of flesh. His children have<br />

inherited many of his capabilities. <strong>The</strong> werewolf with this<br />

Gift can channel his fury through his claws and fangs,<br />

inflicting horrifying wounds on foes. <strong>It</strong>’s considered a sin<br />

against Harmony to use this Gift against other werewolves,<br />

equivalent to using a silver weapon (see p. 181).<br />

Cost: 1 Essence<br />

Dice Pool: This power requires no roll.<br />

Action: Reflexive<br />

<strong>The</strong> werewolf’s claw and bite attacks inflict aggravated<br />

damage. <strong>The</strong> amount of damage inflicted doesn’t<br />

change. Aggravated damage is caused for the duration of<br />

the scene unless the user terminates the Gift prematurely.<br />

Spirit Pack (•••••)<br />

Even the <strong>Forsaken</strong> can call on ties of blood. A<br />

werewolf with this Gift is able to summon ancient spirit<br />

brethren, drawing a ghostly pack from the other world to<br />

assist him in battle. <strong>The</strong> werewolf howls a battle cry as he<br />

invokes the Gift. One Wolf-Brother spirit materializes per<br />

success achieved, and follows the general directions of the<br />

character. <strong>The</strong> spirits interpret the werewolf’s commands<br />

to the best of their ability, but they’re guided by their lupine<br />

nature. <strong>The</strong>y fight in a pack rather than split in many<br />

directions at once, and they give chase to fleeing prey unless<br />

specifically commanded to halt. <strong>The</strong> spirits return to<br />

the depths of the Shadow once there are no more enemies<br />

to fight. If the Gift user is slain while the Wolf-Brethren<br />

are present, they fight until the one who slew their summoner<br />

is dead or until they’re defeated, and then leave.<br />

(For Wolf-Brother spirit statistics, see p. 244.)<br />

Cost: 1 Essence<br />

Dice Pool: Manipulation + Animal Ken + Glory<br />

Action: Instant<br />

Father Wolf’s Gifts<br />

115

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