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Werewolf: The Forsaken - Blank It

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Within the pack, the Cahalith is usually the reservoir<br />

of knowledge that the others lack. While the <strong>It</strong>haeur<br />

understands the spirit world, the Elodoth learns to judge<br />

hearts and the Rahu masters the art of war, the Cahalith<br />

can provide information on almost anything. <strong>The</strong><br />

Cahalith is also frequently the heart of the pack, inspiring<br />

his mates to fight more ferociously or to stay their talons.<br />

Conversely, a pack that lacks a Cahalith must work hard<br />

to uncover pertinent information, particularly about old<br />

legends. Without a Cahalith, a pack may fight with less<br />

strength and zeal; there is nobody to remind them with<br />

words and howls just what they’re fighting for.<br />

Primary Renown: Glory<br />

Specialty Skills: Crafts, Expression, Persuasion<br />

Gift Lists: Gibbous Moon, Inspiration, Knowledge<br />

Auspice Ability: Prophetic Dreams. Once per story,<br />

the player may ask the Storyteller for a dream of prophecy,<br />

providing some clue about the challenges facing the<br />

Cahalith. <strong>The</strong> Cahalith must sleep for at least four hours<br />

in order to dream of the future. <strong>The</strong> dream is always<br />

veiled in symbolism that the character must interpret.<br />

Advice on Storytelling prophetic dreams is given on p.<br />

217. In addition, the Cahalith automatically gains one<br />

die to any Occult rolls made to interpret omens or to<br />

solve occult riddles.<br />

<strong>The</strong> Change: Luna’s gift to the Cahalith is vision,<br />

but in the First Change, this vision can be overwhelming.<br />

<strong>The</strong> onslaught of scents, sounds, textures, tastes,<br />

colors and other stimuli is often enough to make one lose<br />

control. In other cases, the werewolf experiences visions<br />

of the immaterial — part hallucinations, part omens of<br />

the spirit world. Frequently, the Cahalith is driven to<br />

howl loud and long in an attempt to express her fear,<br />

confusion and wonder — which can lead other werewolves<br />

right to her.<br />

Quote: Lift your voices! Pierce the sky! Howl out your<br />

anger, your sorrow, your despair, your hope! Cry out to Great<br />

Luna, and let her hear that her children remain strong!<br />

ELODOTH: HALF MOON, WALKER BETWEEN<br />

<strong>The</strong> half moon hangs in balance, and balance is<br />

Luna’s gift to the Elodoth. Those who Change under the<br />

half moon are touched with duality, drawing strength<br />

from that dichotomy. <strong>The</strong> Elodoth are judges and executioners,<br />

able to weigh both sides of any argument and<br />

ideally suited to act as voice of the law. <strong>The</strong>y are also<br />

envoys to the spirit world, able to meet spirits halfway and<br />

negotiate with them.<br />

All werewolves live on the edge between wolf and<br />

human, matter and spirit, but an Elodoth is keenly aware<br />

of it. This precarious existence influences an Elodoth to<br />

do what he can to keep himself even more in balance. A<br />

Half Moon might strive to live as much of his life in wolf<br />

form as he does in human form. He might feel compelled<br />

to visit the spirit world for a time after a prolonged period<br />

spent in the physical world.<br />

<strong>The</strong> Elodoth plays a central role in a pack. He can<br />

understand the wild passion and Rage of the Rahu<br />

and Cahalith, as well as the detached mysticism of the<br />

<strong>It</strong>haeur, and the aloof mindset of the Irraka. He often<br />

plays devil’s advocate to the pack, questioning the<br />

alpha’s decisions (when not the alpha himself) if his<br />

perspective on both sides of an issue reveals another<br />

potential solution. However, the wise Elodoth takes this<br />

role seriously, and doesn’t abuse his privilege as contrarian;<br />

the middle of a bloodbath is no time to be challenging<br />

authority. <strong>The</strong> Half Moon’s perspective on both<br />

sides of a situation is meant to help him choose the<br />

right course of behavior, not to promote the contrary<br />

course of action, right or wrong.<br />

Primary Renown: Honor<br />

Specialty Skills: Empathy, Investigation, Politics<br />

Gift Lists: Half Moon, Insight, Warding<br />

Auspice Ability: Spirit Envoy. An Elodoth automatically<br />

gains two dice to any Empathy, Expression, Persuasion<br />

or Politics roll made to negotiate with spirits. This<br />

bonus does not apply to rolls made to threaten or bully<br />

spirits. <strong>The</strong> Elodoth is expected to offer the proper words<br />

and appeasement, demonstrating his ability to perceive<br />

the issue from the spirit’s side as well.<br />

<strong>The</strong> Change: During the Change, the werewolf<br />

might find himself aware of something wrong around him,<br />

and attempt to fix it as best he can. In his confused state,<br />

though, the Elodoth cannot tell exactly what he’s trying<br />

fix or why. He might claw up asphalt and expose bare<br />

earth in an unconscious attempt to balance the energies<br />

of nature and humanity. He might shift between human<br />

and wolf form repeatedly, until finally settling into Gauru.<br />

Few Elodoth actually manage to “fix” anything during<br />

the delirium of the First Change, but that doesn’t stop<br />

them from trying — sometimes at the expense of people<br />

unlucky enough to be nearby at the time.<br />

Quote: “Respect your prey.” <strong>It</strong>’s not just a random string<br />

of words. <strong>It</strong>’s a law written in our animal hearts, given form<br />

by our human mouths. We are better than wolves, because<br />

we can overcome our instincts. We are better than humans,<br />

because we don’t have to kill when there’s no need. So let the<br />

girl go, or you answer to me.<br />

ITHAEUR: CRESCENT MOON, SPIRIT MASTER<br />

<strong>The</strong> crescent moon is the auspice of the shaman, the<br />

speaker with spirits or the spirit hunter. When Luna is<br />

barely visible, she is the oracle moon, the patron goddess<br />

of mysticism. <strong>The</strong> crescent moon marks those <strong>Forsaken</strong><br />

who change under it with mystical insight and a connection<br />

to the spirit world. Yet, as the crescent moon is just<br />

enough light to count as moonlight, the <strong>It</strong>haeur is possessed<br />

of just enough knowledge to get into trouble.<br />

Auspices<br />

81

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