Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Within the pack, the Cahalith is usually the reservoir<br />
of knowledge that the others lack. While the <strong>It</strong>haeur<br />
understands the spirit world, the Elodoth learns to judge<br />
hearts and the Rahu masters the art of war, the Cahalith<br />
can provide information on almost anything. <strong>The</strong><br />
Cahalith is also frequently the heart of the pack, inspiring<br />
his mates to fight more ferociously or to stay their talons.<br />
Conversely, a pack that lacks a Cahalith must work hard<br />
to uncover pertinent information, particularly about old<br />
legends. Without a Cahalith, a pack may fight with less<br />
strength and zeal; there is nobody to remind them with<br />
words and howls just what they’re fighting for.<br />
Primary Renown: Glory<br />
Specialty Skills: Crafts, Expression, Persuasion<br />
Gift Lists: Gibbous Moon, Inspiration, Knowledge<br />
Auspice Ability: Prophetic Dreams. Once per story,<br />
the player may ask the Storyteller for a dream of prophecy,<br />
providing some clue about the challenges facing the<br />
Cahalith. <strong>The</strong> Cahalith must sleep for at least four hours<br />
in order to dream of the future. <strong>The</strong> dream is always<br />
veiled in symbolism that the character must interpret.<br />
Advice on Storytelling prophetic dreams is given on p.<br />
217. In addition, the Cahalith automatically gains one<br />
die to any Occult rolls made to interpret omens or to<br />
solve occult riddles.<br />
<strong>The</strong> Change: Luna’s gift to the Cahalith is vision,<br />
but in the First Change, this vision can be overwhelming.<br />
<strong>The</strong> onslaught of scents, sounds, textures, tastes,<br />
colors and other stimuli is often enough to make one lose<br />
control. In other cases, the werewolf experiences visions<br />
of the immaterial — part hallucinations, part omens of<br />
the spirit world. Frequently, the Cahalith is driven to<br />
howl loud and long in an attempt to express her fear,<br />
confusion and wonder — which can lead other werewolves<br />
right to her.<br />
Quote: Lift your voices! Pierce the sky! Howl out your<br />
anger, your sorrow, your despair, your hope! Cry out to Great<br />
Luna, and let her hear that her children remain strong!<br />
ELODOTH: HALF MOON, WALKER BETWEEN<br />
<strong>The</strong> half moon hangs in balance, and balance is<br />
Luna’s gift to the Elodoth. Those who Change under the<br />
half moon are touched with duality, drawing strength<br />
from that dichotomy. <strong>The</strong> Elodoth are judges and executioners,<br />
able to weigh both sides of any argument and<br />
ideally suited to act as voice of the law. <strong>The</strong>y are also<br />
envoys to the spirit world, able to meet spirits halfway and<br />
negotiate with them.<br />
All werewolves live on the edge between wolf and<br />
human, matter and spirit, but an Elodoth is keenly aware<br />
of it. This precarious existence influences an Elodoth to<br />
do what he can to keep himself even more in balance. A<br />
Half Moon might strive to live as much of his life in wolf<br />
form as he does in human form. He might feel compelled<br />
to visit the spirit world for a time after a prolonged period<br />
spent in the physical world.<br />
<strong>The</strong> Elodoth plays a central role in a pack. He can<br />
understand the wild passion and Rage of the Rahu<br />
and Cahalith, as well as the detached mysticism of the<br />
<strong>It</strong>haeur, and the aloof mindset of the Irraka. He often<br />
plays devil’s advocate to the pack, questioning the<br />
alpha’s decisions (when not the alpha himself) if his<br />
perspective on both sides of an issue reveals another<br />
potential solution. However, the wise Elodoth takes this<br />
role seriously, and doesn’t abuse his privilege as contrarian;<br />
the middle of a bloodbath is no time to be challenging<br />
authority. <strong>The</strong> Half Moon’s perspective on both<br />
sides of a situation is meant to help him choose the<br />
right course of behavior, not to promote the contrary<br />
course of action, right or wrong.<br />
Primary Renown: Honor<br />
Specialty Skills: Empathy, Investigation, Politics<br />
Gift Lists: Half Moon, Insight, Warding<br />
Auspice Ability: Spirit Envoy. An Elodoth automatically<br />
gains two dice to any Empathy, Expression, Persuasion<br />
or Politics roll made to negotiate with spirits. This<br />
bonus does not apply to rolls made to threaten or bully<br />
spirits. <strong>The</strong> Elodoth is expected to offer the proper words<br />
and appeasement, demonstrating his ability to perceive<br />
the issue from the spirit’s side as well.<br />
<strong>The</strong> Change: During the Change, the werewolf<br />
might find himself aware of something wrong around him,<br />
and attempt to fix it as best he can. In his confused state,<br />
though, the Elodoth cannot tell exactly what he’s trying<br />
fix or why. He might claw up asphalt and expose bare<br />
earth in an unconscious attempt to balance the energies<br />
of nature and humanity. He might shift between human<br />
and wolf form repeatedly, until finally settling into Gauru.<br />
Few Elodoth actually manage to “fix” anything during<br />
the delirium of the First Change, but that doesn’t stop<br />
them from trying — sometimes at the expense of people<br />
unlucky enough to be nearby at the time.<br />
Quote: “Respect your prey.” <strong>It</strong>’s not just a random string<br />
of words. <strong>It</strong>’s a law written in our animal hearts, given form<br />
by our human mouths. We are better than wolves, because<br />
we can overcome our instincts. We are better than humans,<br />
because we don’t have to kill when there’s no need. So let the<br />
girl go, or you answer to me.<br />
ITHAEUR: CRESCENT MOON, SPIRIT MASTER<br />
<strong>The</strong> crescent moon is the auspice of the shaman, the<br />
speaker with spirits or the spirit hunter. When Luna is<br />
barely visible, she is the oracle moon, the patron goddess<br />
of mysticism. <strong>The</strong> crescent moon marks those <strong>Forsaken</strong><br />
who change under it with mystical insight and a connection<br />
to the spirit world. Yet, as the crescent moon is just<br />
enough light to count as moonlight, the <strong>It</strong>haeur is possessed<br />
of just enough knowledge to get into trouble.<br />
Auspices<br />
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