Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Physical Skills: Athletics 4, Brawl (Dalu) 4, Drive 1,<br />
Firearms 1, Larceny 1, Stealth (Wilderness) 3, Survival 3,<br />
Weaponry (Katar) 4<br />
Social Skills: Animal Ken (Wolves) 2, Empathy 1, Expression<br />
(Howls) 1, Intimidation 2, Persuasion (Oratory) 2,<br />
Socialize (Moots) 2, Subterfuge (Hiding Emotion, Spotting<br />
Lies, Misdirection) 3<br />
Merits: Contacts (Other Hunters in Darkness) 1, Fast<br />
Reflexes 1, Fetish (Klaive Katar) 5, Inspiring, Language<br />
(Arapaho, German, First Tongue, French, <strong>It</strong>alian, Russian,<br />
Spanish) 7, Totem 3, Striking Looks 2<br />
Primal Urge: 7<br />
Willpower: 9<br />
Harmony: 8<br />
Max Essence/Per Turn: 20/5<br />
Virtue: Prudence<br />
Vice: Pride<br />
Health: 9 (11/13/12/9)<br />
Initiative: 9 (9/10/11/11) with Fast Reflexes<br />
Defense: 3 (3/4/4/4)<br />
Speed: 12 (13/16/19/17)<br />
Renown: Cunning 2, Glory 2, Honor 4, Purity 4, Wisdom 3<br />
Gifts: (1) Crushing Blow, Scent Beneath the Surface,<br />
Speak with Beasts, Ward Versus Predator; (2) Mighty<br />
Bound, Snarl of Command, Ward Versus Mortals; (3)<br />
Aura of Truce, Forest Communion, Iron-Rending, Technology<br />
Ward; (4) Fuel Rage<br />
Rituals: 5; Rites: Any rite in Chapter Two, as well as special<br />
rites known only to the alpha of Mountain’s Proud Children,<br />
used in guarding Sakendar Isi.<br />
Iron Soul is a powerful and enigmatic figure that<br />
few non-Meninna will ever meet. Many Cahalith sing<br />
his praises, so his deeds are well known, if the man<br />
himself isn’t. Iron Soul was born to the previous alpha<br />
of Mountain’s Proud Children, Stronger than Wind. He<br />
traveled the world with a multi-tribal pack for many years,<br />
so he’s worldly and educated. When his mother’s death<br />
approached, he returned to the mountain and challenged<br />
her for her position as alpha. She fought hard and bravely,<br />
but the outcome was never in doubt. After the battle, she<br />
walked with Iron Soul down into the deep caves under the<br />
caern. <strong>The</strong>re, Iron Soul learned the secrets of the caern<br />
and what purpose it serves. His mother then walked off<br />
into the spirit wilds, never to be seen again.<br />
Previous alphas of Mountain’s Proud Children<br />
enforced the bans of territory with deadly earnest, but<br />
today, foolish werewolves who attempt to enter their<br />
territory merely get mauled and sent home. Using the<br />
secrets Iron Soul learned in his travels around the<br />
world, the spiritual defenses of the locus are the strongest<br />
they have been in centuries.<br />
Iron Soul is short, only five and a half feet tall.<br />
Few ever notice that, though, as his raw presence and<br />
charisma tend to overwhelm. He has ebony skin, with<br />
a few Uratha glyphs as tattoos that stand out. He shaves<br />
his head and face. His voice is deep and rich, and he<br />
speaks with an almost musical accent. He looks fearsome,<br />
though his voice can set one instantly at ease, or terrify<br />
an enraged Rahu. He smiles often, but he doesn’t show<br />
teeth unless he’s issuing a challenge. He tends to dress in<br />
rugged outdoor clothes that can last in one of the wildest<br />
places on Earth, though when traveling off the mountain<br />
on business, he wears whatever is appropriate.<br />
SHADOW OF SMOKE AND FIRE<br />
<strong>The</strong> Hunters in Darkness of the Shadow of Smoke<br />
and Fire pack are well known in the Rocky Mountains,<br />
and unlike many of their brethren, they’ve been known<br />
to range far from their home in southern Colorado. <strong>The</strong>y<br />
didn’t just protect their territory, but they sought out anyone<br />
ultimately responsible for threats to their domain and<br />
dealt with them permanently. Understandably, this practice<br />
made them unpopular with some of the locals, who<br />
believed their methods were too extreme and a potential<br />
exposure threat. <strong>The</strong> pack has always been an “odd bunch,<br />
” each one having chosen to forsake their human name in<br />
favor of an entirely new persona. Despite the tradition of<br />
taking Uratha names, most of their neighbors think this<br />
isn’t a healthy sign. On the other hand, their continued<br />
successes made them an inspiration to young Uratha who<br />
are eager to prove themselves.<br />
In the last decade, however, the pack lost its Cahalith<br />
member, Haunting Howl of Peril in a battle with<br />
Predator Kings. Using advanced tactics and planning,<br />
the Kings lured the pack into a trap, where two packs of<br />
warriors were waiting. Only by Haunting Howl of Peril’s<br />
Local Figures<br />
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