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Werewolf: The Forsaken - Blank It

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Physical Skills: Athletics 4, Brawl (Dalu) 4, Drive 1,<br />

Firearms 1, Larceny 1, Stealth (Wilderness) 3, Survival 3,<br />

Weaponry (Katar) 4<br />

Social Skills: Animal Ken (Wolves) 2, Empathy 1, Expression<br />

(Howls) 1, Intimidation 2, Persuasion (Oratory) 2,<br />

Socialize (Moots) 2, Subterfuge (Hiding Emotion, Spotting<br />

Lies, Misdirection) 3<br />

Merits: Contacts (Other Hunters in Darkness) 1, Fast<br />

Reflexes 1, Fetish (Klaive Katar) 5, Inspiring, Language<br />

(Arapaho, German, First Tongue, French, <strong>It</strong>alian, Russian,<br />

Spanish) 7, Totem 3, Striking Looks 2<br />

Primal Urge: 7<br />

Willpower: 9<br />

Harmony: 8<br />

Max Essence/Per Turn: 20/5<br />

Virtue: Prudence<br />

Vice: Pride<br />

Health: 9 (11/13/12/9)<br />

Initiative: 9 (9/10/11/11) with Fast Reflexes<br />

Defense: 3 (3/4/4/4)<br />

Speed: 12 (13/16/19/17)<br />

Renown: Cunning 2, Glory 2, Honor 4, Purity 4, Wisdom 3<br />

Gifts: (1) Crushing Blow, Scent Beneath the Surface,<br />

Speak with Beasts, Ward Versus Predator; (2) Mighty<br />

Bound, Snarl of Command, Ward Versus Mortals; (3)<br />

Aura of Truce, Forest Communion, Iron-Rending, Technology<br />

Ward; (4) Fuel Rage<br />

Rituals: 5; Rites: Any rite in Chapter Two, as well as special<br />

rites known only to the alpha of Mountain’s Proud Children,<br />

used in guarding Sakendar Isi.<br />

Iron Soul is a powerful and enigmatic figure that<br />

few non-Meninna will ever meet. Many Cahalith sing<br />

his praises, so his deeds are well known, if the man<br />

himself isn’t. Iron Soul was born to the previous alpha<br />

of Mountain’s Proud Children, Stronger than Wind. He<br />

traveled the world with a multi-tribal pack for many years,<br />

so he’s worldly and educated. When his mother’s death<br />

approached, he returned to the mountain and challenged<br />

her for her position as alpha. She fought hard and bravely,<br />

but the outcome was never in doubt. After the battle, she<br />

walked with Iron Soul down into the deep caves under the<br />

caern. <strong>The</strong>re, Iron Soul learned the secrets of the caern<br />

and what purpose it serves. His mother then walked off<br />

into the spirit wilds, never to be seen again.<br />

Previous alphas of Mountain’s Proud Children<br />

enforced the bans of territory with deadly earnest, but<br />

today, foolish werewolves who attempt to enter their<br />

territory merely get mauled and sent home. Using the<br />

secrets Iron Soul learned in his travels around the<br />

world, the spiritual defenses of the locus are the strongest<br />

they have been in centuries.<br />

Iron Soul is short, only five and a half feet tall.<br />

Few ever notice that, though, as his raw presence and<br />

charisma tend to overwhelm. He has ebony skin, with<br />

a few Uratha glyphs as tattoos that stand out. He shaves<br />

his head and face. His voice is deep and rich, and he<br />

speaks with an almost musical accent. He looks fearsome,<br />

though his voice can set one instantly at ease, or terrify<br />

an enraged Rahu. He smiles often, but he doesn’t show<br />

teeth unless he’s issuing a challenge. He tends to dress in<br />

rugged outdoor clothes that can last in one of the wildest<br />

places on Earth, though when traveling off the mountain<br />

on business, he wears whatever is appropriate.<br />

SHADOW OF SMOKE AND FIRE<br />

<strong>The</strong> Hunters in Darkness of the Shadow of Smoke<br />

and Fire pack are well known in the Rocky Mountains,<br />

and unlike many of their brethren, they’ve been known<br />

to range far from their home in southern Colorado. <strong>The</strong>y<br />

didn’t just protect their territory, but they sought out anyone<br />

ultimately responsible for threats to their domain and<br />

dealt with them permanently. Understandably, this practice<br />

made them unpopular with some of the locals, who<br />

believed their methods were too extreme and a potential<br />

exposure threat. <strong>The</strong> pack has always been an “odd bunch,<br />

” each one having chosen to forsake their human name in<br />

favor of an entirely new persona. Despite the tradition of<br />

taking Uratha names, most of their neighbors think this<br />

isn’t a healthy sign. On the other hand, their continued<br />

successes made them an inspiration to young Uratha who<br />

are eager to prove themselves.<br />

In the last decade, however, the pack lost its Cahalith<br />

member, Haunting Howl of Peril in a battle with<br />

Predator Kings. Using advanced tactics and planning,<br />

the Kings lured the pack into a trap, where two packs of<br />

warriors were waiting. Only by Haunting Howl of Peril’s<br />

Local Figures<br />

307

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