13.12.2012 Views

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

126<br />

Chapter II: Character<br />

wolf, except in self-defense. <strong>The</strong> aura is manifest for the<br />

remainder of the scene.<br />

Exceptional Success: As success, and a human onlooker’s<br />

Willpower is considered three lower than normal<br />

for determining the effects of Lunacy (see p. 176).<br />

Victor’s Song (•••••)<br />

All is lost when heart is lost. Yet even when hope<br />

has vanished, newfound courage can claim victory<br />

where there was only defeat. In the face of hopeless odds,<br />

whether surviving a suicide charge or bracing a crumbling<br />

levee, Victor’s Song doesn’t push allies beyond their limits,<br />

it pushes their limits beyond what they thought possible.<br />

Cost: 1 Essence<br />

Dice Pool: Presence + Expression + Honor<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> spirits are offended by the<br />

clumsy use of the Gift. <strong>The</strong> character loses the ability to<br />

use any Inspiration Gifts for the rest of the day.<br />

Failure: <strong>The</strong> Gift has no effect.<br />

Success: <strong>The</strong> user must howl, chant or sing a song extolling<br />

his comrades to valor and courage. Success rolled<br />

grants one Essence to all allied werewolves within earshot,<br />

save the Gift user. Furthermore, a one-die bonus is added<br />

to all allies’ dice pools. This Gift works only in the face<br />

of overwhelming odds (say, the imminent death of the<br />

pack or the loss of all territory). Against typical threats or<br />

evenly matched opponents, the Gift automatically fails;<br />

the spirits look askance at misuse of their power. This<br />

Gift may be used only once per day on a subject, and any<br />

unspent Essence gained is lost at the end of the scene.<br />

Die-pool bonuses stop at the end of the scene, too.<br />

Exceptional Success: As success, but all allied werewolves<br />

gain a point of Willpower for the scene, as well.<br />

KNOWLEDGE GIFT S<br />

Few things are more useful than knowledge, and some<br />

spirits know secret shortcuts to learning interesting things.<br />

Where Gifts of Insight allow a werewolf to see the world<br />

through a different set of eyes, Gifts of Knowledge involve<br />

simply reaching out, plucking a fact or piece of data from<br />

the greater weave of the world and putting it to use.<br />

Iron Masters, with their desire to learn as much as they<br />

can about the changing world, are particularly drawn to<br />

Knowledge Gifts, but any werewolf can find them useful.<br />

Gifts of Knowledge are typically taught by spirits<br />

that represent wisdom or information, and are frequently<br />

urban. Spirits of computers are one source, as are rat- and<br />

cockroach-spirits.<br />

Know Name (•)<br />

To understand something, one must first know its<br />

name. This Gift is a simple trick, but one with potentially<br />

wide-ranging applications. With a glance, the werewolf<br />

can learn the name of someone she sees in person. <strong>The</strong><br />

name learned is always one that the person would answer<br />

to and consider his own. <strong>The</strong> character cannot use this<br />

Gift on a person that she sees indirectly (through a video<br />

camera or in a photograph).<br />

Cost: None<br />

Dice Pool: Intelligence + Investigation + Cunning<br />

versus subject’s Resolve + Primal Urge (see below)<br />

Action: Instant or contested; resistance is reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> werewolf picks up a different<br />

and wholly inappropriate name. She might learn the name<br />

of someone else in the room or of the target’s fourth-grade<br />

teacher and assume it belongs to the target.<br />

Failure: <strong>The</strong> werewolf fails to learn the target’s name.<br />

She cannot try to use this Gift on the same target again<br />

this scene.<br />

Success: <strong>The</strong> character learns the target’s name<br />

as the target defines it. Using this Gift on a werewolf<br />

produces the target’s name among the People, unless the<br />

target thinks of himself primarily by his human name.<br />

If the target has some reason to hide his name, such<br />

as a vampire who avoids people he knew in life or an undercover<br />

cop, then a reflexive, contested Resolve + Primal<br />

Urge roll may be made for the target. <strong>The</strong> target remains<br />

unaware of the Gift being used, and of his resistance.<br />

Exceptional Success: <strong>The</strong> character learns all the<br />

names to which the target answers (assuming the subject<br />

doesn’t successfully contest the roll). For example, she<br />

may learn the birth name, Uratha deed name and current<br />

nickname of a subject werewolf.<br />

Traveler’s Blessing (••)<br />

A werewolf’s road can take her a long way from home,<br />

but spirits can guide her as she goes. This Gift teaches<br />

the werewolf the basics of what she needs to know about<br />

whatever human culture in which she finds herself. As she<br />

calls on her spirit-wisdom, the local language settles into<br />

her mouth and knowledge of local customs wraps around<br />

her mind. Though still a stranger wherever she goes, she<br />

need never be an ignorant one.<br />

Cost: 1 Willpower per scene<br />

Dice Pool: Wits + Streetwise + Wisdom<br />

Action: Reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character receives a dangerous<br />

mix of misinformation and true information. She<br />

gains only basic fluency in the local language, and her<br />

faulty information imposes a –1 penalty to all Social rolls<br />

for the remainder of the scene.<br />

Failure: <strong>The</strong> werewolf learns nothing she didn’t<br />

already know.<br />

Success: <strong>The</strong> werewolf gains competent fluency in<br />

the most commonly spoken language of the area that she<br />

doesn’t already know. A werewolf in Texas who already<br />

speaks English but not Spanish gains fluency in Span-

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!