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Werewolf: The Forsaken - Blank It

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256<br />

Appendix I: <strong>The</strong> Spirit World<br />

let it grow. <strong>The</strong> spirits born from such actions learn those<br />

tricks and hide until they grow strong enough to be a<br />

significant problem.<br />

HOW DOES THE CIT Y LOOK?<br />

Cities house the greatest concentrations of people<br />

on the planet. Given that humans affect the Shadow<br />

more pervasively than any other species can manage, the<br />

spiritual reflection of a city changes with greater speed<br />

and frequency than any other area. Urban packs can’t<br />

simply prowl through this hostile otherworld looking for<br />

changes that hint at a problem, but must hunt for the<br />

one change among the constant stream that could be for<br />

the worse. So, how does this landscape look through the<br />

eyes of a werewolf?<br />

BUILDINGS<br />

Not all buildings have a spirit reflection. Some<br />

isolated cabins, suburban streets or city-center buildings<br />

just don’t have spiritual presence of any significance.<br />

Sometimes the building construction process strips raw<br />

material of any spiritual power. (<strong>The</strong> resident spirit energy<br />

in a tall pine can be sawed, planed and varnished away<br />

as quickly as workers can cut a set of two-by-fours.) Some<br />

buildings never gain enough affection or notoriety among<br />

their inhabitants or neighbors to gain any sort of spiritual<br />

presence. Some buildings gain it before they even start<br />

construction. New office blocks of unusual design and<br />

controversial location might rise in the Shadow before<br />

they’re seen in the real world, as the debate births a new<br />

spirit with nothing but a cleared site or some basic foundations<br />

to call its own.<br />

<strong>It</strong>’s worth remembering that it’s not just human<br />

reactions that make a building appear in spirit, though.<br />

An animal research facility might not be significant<br />

to enough people to make it appear, but the pain and<br />

suffering endured there by the animals is more than<br />

enough to give it a diseased, septic spiritual life to rival<br />

any nest of humanity.<br />

When they appear, buildings in the Shadow Realm<br />

keep the same basic structure and design as their material<br />

world counterparts, but they’re twisted in ways that<br />

would shock and dismay their architects. Buildings hated<br />

by people take on negative characteristics: small doors<br />

and windows, gloomy aspect, deep shadow and increased<br />

height. <strong>The</strong>y seem to loom over passers-by in the spirit<br />

world, spreading their depression and tainting the streets<br />

around with spirits of despair, depression and fear. As<br />

with the rest of the Shadow, symbolism isn’t just a literary<br />

device — it’s the visual language of resonance.<br />

Buildings can develop spirits of their own over<br />

time. Such spirits either grow out of the affection or<br />

loathing people have for a building or through the<br />

amalgamation of spirits that make up a building’s<br />

components, like wood-spirits, stone-spirits and even<br />

electricity-spirits. Spirits generated by the inhabitants<br />

of the building tend to be insular, isolated creatures,<br />

only really interested in dealing with the spirits within<br />

their own domain and virtually disinterested in dealing<br />

with those outside. Those that grow from a building’s<br />

component parts are even less predictable, drawing<br />

their personalities less from the inhabitants of the<br />

building than a haphazard assembly of different spirit<br />

types. <strong>The</strong>se quirky characters can have an effect on<br />

the inhabitants of the building in turn. Many of the<br />

most unusual bars and restaurants or most creative or<br />

tormented companies are based in such buildings. Of<br />

course, some such spirits make the buildings uninhabitable,<br />

assailing any would-be residents with wrath and<br />

hatred that the poor humans can’t even understand.<br />

OBJECT S<br />

An urban section of the Shadow is particularly<br />

conducive to man-made objects developing spirits of their<br />

own. <strong>The</strong>se spirits sometimes appear just as they are in the<br />

physical world and sometimes develop vaguely humanlike<br />

(or animalistic) faces and “personalities.” <strong>The</strong> details of<br />

their appearance take notes from both the object’s condition<br />

in the physical world and the uses to which it was<br />

put. A well-maintained gun that’s been carried for security<br />

for years but never used might appear as a polished version<br />

of its physical form in the Shadow and might not even<br />

be capable of firing. A similar model that has been used<br />

repeatedly for violent acts and threats might be stained<br />

and tarnished, exuding a palpable feeling of danger, death<br />

or even hate. Neither gun is likely to develop anthropomorphic<br />

features, although the spirit of the murderous gun<br />

might twist and bend like a poisonous snake or centipede<br />

when denied an opportunity to kill.<br />

Affecting the spirit reflection of an object can affect<br />

the condition of the actual physical object, though not<br />

immediately. If a pack of Uratha razes the spirit reflection<br />

of a house, the house itself begins to deteriorate a little<br />

more quickly, becomes subject to dry rot and faulty wiring.<br />

Conversely, “healing” the spirit reflection of a car by infusing<br />

it with Essence might make the physical car itself run<br />

a little more smoothly. Changes made to a spiritual echo<br />

affect the original object much more slowly, however, than<br />

changes to an object affect the object’s reflection. Destroying<br />

a car’s spirit reflection will gradually make the car<br />

more subject to mechanical failure, or perhaps even make<br />

it more accident-prone, but the car will continue to work<br />

for some time.<br />

STREET S<br />

<strong>The</strong> physical elements of a street, like the curbstones,<br />

the signs and the hydrants, rarely have a spirit<br />

presence at all. Nobody cares enough about such things<br />

to give them any form of spiritual life. <strong>The</strong> street itself,<br />

though, is a different matter. Streets with a particular<br />

reputation, such as Broadway in New York, Fleet Street<br />

in London or the Via Dolorosa in Jerusalem can develop<br />

their own spirits. Such streets are rare, though. Most<br />

cities have only a handful, and a small town would be

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