Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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154<br />
Chapter II: Character<br />
animals (though there are likely other rituals and Gifts<br />
that do summon animals).<br />
Performing the Rite: <strong>The</strong> ritualist marks a specific<br />
location and remains close to that spot throughout the<br />
performance. He must provide “mortals’ chiminage”: objects<br />
considered to be alluring to the local mortal population.<br />
This can range from a case of beer and a pornographic<br />
DVD to a gold necklace. <strong>The</strong> ritualist performs a howl of<br />
summons while moving counterclockwise around the chiminage.<br />
Once the rite has been initiated, the ritualist and<br />
any packmates nearby must emit a further howl of summons<br />
roughly every five minutes until the rite’s subject arrives.<br />
Dice Pool: Harmony versus subject’s Resolve<br />
Action: Extended and contested (30 successes; each roll<br />
represents one minute); resistance is reflexive and unconscious<br />
Roll Results<br />
Dramatic Failure: All successes are lost. <strong>The</strong> ritual<br />
runs the risk of inadvertently summoning something<br />
powerful and hostile — and not necessarily human (at the<br />
Storyteller’s discretion). A dramatic failure for the human<br />
indicates that he responds immediately.<br />
Failure: No successes are added.<br />
Success: <strong>The</strong> human feels an irresistible compulsion to<br />
travel to the ritemaster’s location. <strong>The</strong> compulsion is even<br />
enough to wake that mortal out of a sound sleep. (In fact,<br />
it’s somewhat easier to use this rite on a sleeping human,<br />
who might believe that he’s dreaming.) <strong>The</strong> mortal enters<br />
something of a fugue state; he retains some self-awareness,<br />
but is strangely unaware of his surroundings, drawn for no<br />
obvious reason to the ritemaster’s location. <strong>The</strong> subject<br />
receives a general idea of the distance to the werewolf, as<br />
well as the direction. He travels to the werewolf’s location<br />
as quickly as he can easily manage. If he owns a car he uses<br />
it, but the rite doesn’t compel the subject to empty a savings<br />
account in order to buy a new car to traverse the distance.<br />
Whether the target obeys the compulsion depends<br />
on his strength of will. Contested and extended rolls are<br />
made throughout the subject’s summons, with arrival<br />
decided by the winner. <strong>The</strong> human doesn’t show up until<br />
the werewolf wins, or the subject returns to his previous<br />
activity and environment if he wins, all the while unconscious<br />
of where he’s going, and why.<br />
If it takes the mortal more than an hour to reach the<br />
ritualist, the magic of the rite breaks down. <strong>The</strong> subject of<br />
the rite no longer feels any compulsion to find the ritualist<br />
(although simple monkey curiosity might drive some<br />
humans to figure out what was going on).<br />
Exceptional Success: Considerable progress is made<br />
toward summoning or defying the summons.<br />
Suggested Modifiers<br />
Modifier Situation<br />
+2 Subject is asleep<br />
+2 Subject is wolf-blooded<br />
Cleansed Blood (••)<br />
Werewolves possess the uncanny ability to track<br />
anyone whose blood they have tasted — a trait that some of<br />
their enemies share. This rite of purification is particularly<br />
sought after by werewolves who know they have enemies<br />
among the People. By enacting this rite, a werewolf can lose<br />
a spiritual trail, perhaps to turn the tables on her hunter.<br />
Performing the Rite: This rite must be performed on<br />
the shore of running water of some kind — a creek, river<br />
or even a partly full drainage ditch. <strong>The</strong> subject of the rite<br />
can be human, werewolf or another creature, and need not<br />
be present for the performance. <strong>The</strong> ritualist takes a handful<br />
of fur, hair or feathers from the subject, as well as a few<br />
ounces of the subject’s blood. <strong>The</strong>se two things are mixed<br />
together with water from the source while the ritualist<br />
utters a low chant. <strong>The</strong> chant continues as the ritualist<br />
pours the mixture into the stream, completing the rite.<br />
<strong>The</strong> ritemaster may choose herself as the subject.<br />
Dice Pool: Harmony<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> rite fails. <strong>The</strong> ritemaster may<br />
not try to cleanse that subject’s trail again for a full week.<br />
Failure: <strong>The</strong> rite fails.<br />
Success: Success means that any creature who could<br />
track the subject by the taste of her blood loses that taste.<br />
Cleansed Blood doesn’t render its subject immune to normal<br />
tracking by scent or talent (see p. 178). After this rite<br />
is performed, the subject’s scent can be re-acquired by any<br />
werewolf who tastes her blood.<br />
Exceptional Success: <strong>The</strong> subject’s physical scent fades<br />
slightly as well. Any attempts made to track the subject by<br />
mundane scent suffer a –1 penalty for the duration of the scene.<br />
Suggested Modifiers<br />
Modifier Situation<br />
–1 Rite’s subject is human<br />
–1 For each full moon that has passed since the<br />
subject’s scent was taken<br />
–2 Rite’s subject is a prey animal (herbivore)<br />
Fortify the Border Marches (••)<br />
In the most ancient days, werewolves prowled the<br />
Border Marches between the spirit and physical worlds.<br />
<strong>The</strong> get of Father Wolf couldn’t be everywhere at once,<br />
of course, so in some cases they built walls — or bound<br />
humans or spirits to the task of building walls along the<br />
Border Marches. <strong>The</strong> rituals used to bind spirits and men<br />
to this task failed after the death of Father Wolf. <strong>The</strong><br />
Border Marches became the Gauntlet. <strong>Forsaken</strong> <strong>It</strong>haeur<br />
roamed the spirit world for years after that, looking for a<br />
way to affect the Gauntlet within their own territories.<br />
Eventually, they came to an agreement with the spiderspirits<br />
that skitter along the Gauntlet itself.<br />
Performing the Rite: This rite mimics the ability of<br />
the Azlu to affect the Gauntlet, though to lesser effect. <strong>The</strong>