Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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262<br />
Appendix I: <strong>The</strong> Spirit World<br />
away from the comings and goings of humanity.<br />
<strong>It</strong>’s in remote places that they can flourish<br />
without being targeted by Azlu, Beshilu, mages<br />
or even humans who don’t understand or like the<br />
influences they can barely sense.<br />
Werewolves can automatically sense when<br />
they’re in a locus’ area of effect. <strong>The</strong>y can tell<br />
by the prickling of their hackles that the spirit<br />
world is nearer where they stand. If a werewolf<br />
wishes to determine the precise location of a<br />
locus, his player makes a Wits + Investigation<br />
+ Primal Urge roll as a standard action to<br />
determine the general direction of the locus<br />
itself. Success gives him the general direction to<br />
the locus. An exceptional success, if he’s within<br />
line of sight, will allow him to recognize the<br />
locus’s material form. Irraka receive two bonus<br />
dice to this roll (see p. 83).<br />
BENEFIT S OF A SPIRIT LOCUS<br />
A number of characteristics make loci particularly attractive<br />
to spirits, which often end up reinforcing the loci<br />
and making them stronger:<br />
• Spirits can conceal themselves within a locus and<br />
the surrounding area of influence. Generally, spirits are<br />
as visible in the Shadow as people are in the street. <strong>The</strong><br />
resonance that the locus creates between the spiritual<br />
reflection of a place and a spirit of a similar type allows the<br />
spirit to merge with the area around the locus, becoming<br />
part of the place. This makes them much, much harder<br />
to fight or destroy. A spirit who goes dormant within a<br />
locus cannot take any action without revealing itself, but<br />
it cannot be perceived by anything short of a supernatural<br />
ability even to observers standing in the spirit world.<br />
• Werewolves and other beings capable of entering<br />
the spirit world can usually cross the Gauntlet only within<br />
a locus’ area of influence.<br />
• Spirits seeking to flee across the Gauntlet can<br />
do so much more easily at an appropriate locus. <strong>The</strong><br />
spiritual resonance spilling out of the locus attunes the<br />
Gauntlet to that spiritual energy, making it more permeable<br />
to spirits whose nature matches the resonance.<br />
A spirit can also make use of a locus if it’s altered its<br />
resonance through consuming appropriate Essence. All<br />
attempts by spirits to cross at an appropriate locus gain<br />
+2 to the appropriate roll.<br />
• Spirits may use their Numina across the Gauntlet at<br />
a locus of the appropriate resonance, without needing the<br />
Reaching Numen.<br />
• Spirits re-form or regenerate more quickly at a locus.<br />
Standard healing or regeneration rates double for spirits in<br />
a locus as long as their resonances are generally compatible.<br />
For instance, a spirit of sleep would be unable to benefit<br />
from a locus with a powerful electrical resonance.<br />
• A locus generates a number of points of Essence<br />
equal to its level x 3 per day, all with resonance that<br />
matches that of the locus. This Essence is available only<br />
from the spirit world side of the locus. <strong>The</strong> Hisil around a<br />
powerful locus is often mobbed by local spirits vying for a<br />
drink, which can make things very dangerous if the spirits<br />
are particularly aggressive and unwilling to share. In addition,<br />
other supernatural beings, even those as seemingly<br />
spirit-blind as vampires, have been known to attempt to<br />
control a potent locus for obscure reasons. <strong>It</strong>’s unclear<br />
whether they stand to benefit from the Essence, from the<br />
overall effect of resonance, or from some even more subtle<br />
effect, but now and again they come into contention over<br />
loci all the same.<br />
FORGING A LOCUS<br />
Creating a spirit locus takes 150 points of appropriately<br />
resonant Essence per dot of the locus required. <strong>The</strong><br />
Essence must be allowed to pool in the area of the locus<br />
for at least a week without being consumed by spirits,<br />
werewolves or any other creature. During that period, the<br />
Essence gradually settles into a single object within the<br />
immediate area, which becomes a locus when a critical<br />
mass of Essence builds within it. After one week, all the<br />
listed benefits come into effect, and the locus starts to<br />
generate its own Essence. Loci can be strengthened by<br />
repeating this process, or by preventing any spirit from<br />
consuming the natural Essence produced by the locus.<br />
Once 150 points have accumulated and settled, the locus<br />
increases by one dot.<br />
Loci arise naturally when events happen in the<br />
physical world that create vast quantities of Essence over<br />
time, without attracting too many spirits to the site. Secret<br />
events, such as clandestine murders, hidden celebrations<br />
and lone suffering, are more likely to create loci than are<br />
stimuli like wars, pop concerts and overcrowded hospitals,<br />
which are well-known sources of Essence, fully plundered<br />
by spirits.<br />
DESTROYING A LOCUS<br />
<strong>The</strong> simplest path to destroying a locus is simply to<br />
find and destroy the physical object — grind the statue to<br />
dust, demolish the asylum, smash the rock spar. However,<br />
despite being a stationary object, a locus is not without<br />
its defenses. <strong>The</strong>ir whole environment is fighting to keep<br />
things as they are. That statue, for example, has had the<br />
chance to fundamentally warp the Shadow around it. <strong>The</strong><br />
city square takes on a mourning resonance, depressing the<br />
spirits of people who walk past and allowing a grief-spirit<br />
to hide within the landscape. Soon after the statue is<br />
destroyed, people passing through the square start to feel<br />
sad about its destruction, and then utterly miserable. If the<br />
statue is rebuilt, it can again become a locus of its original<br />
resonance, if somewhat tainted by a memory of loss. But if<br />
it’s mourned but never replaced, the space could become a<br />
locus of entirely different form.