Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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94<br />
CHAPTER NUMBER: CHAPTER TITLE<br />
Totem: Sagrim, the Red Wolf, who was<br />
ever respectful, eternally curious<br />
and ingeniously cunning. To him<br />
was awarded the<br />
responsibility<br />
of watching<br />
over<br />
humankind<br />
and<br />
tracking for Father Wolf<br />
the effects those creatures<br />
unknowingly had on the<br />
Shadow Realm. <strong>The</strong> first<br />
Iron Masters won his patronage<br />
by arguing their cause<br />
and unraveling his riddles,<br />
proving their worthiness.<br />
Background: <strong>The</strong> Iron<br />
Masters tribe attracts those<br />
of the People who have always<br />
sought new ways of doing things and<br />
aren’t afraid to take risks. Before the<br />
First Change, they tend to be quick<br />
adopters of new technology, idealistic<br />
social reformers or pretty much anyone<br />
who rises above the provincial<br />
and conventional ways others<br />
think. <strong>The</strong>y see how quickly and<br />
radically human society changes,<br />
and the idea of letting change<br />
happen and being left behind is<br />
frustrating. Yet, advocates of<br />
progressive social evolution are<br />
not always appreciated in their<br />
time (especially in the World of<br />
Darkness). Clashes with those who<br />
are content to adhere to bygone<br />
ideals can lead to infuriation and<br />
violence sufficient to bring on<br />
the First Change.<br />
Initiation: Usually,<br />
the key to excelling in<br />
an Iron Master initiation<br />
ordeal is cheating. Prospective<br />
Iron Masters aren’t<br />
normally told this going in,<br />
but ritemasters who set the<br />
challenges fully expect and<br />
endorse it. <strong>The</strong>y lay out tasks that<br />
seem impossible, or deceptively<br />
simple and that grow exponentially<br />
difficult the more<br />
effort a cub puts in. <strong>The</strong><br />
test, then, is to see how<br />
quickly a cub realizes<br />
how the odds are<br />
stacked<br />
against him<br />
and how well he<br />
adapts an unconventional<br />
solution to the<br />
problem — or pulls off<br />
a conventional solution<br />
anyway.<br />
Character Creation:<br />
Mental and<br />
Social Attributes are fine<br />
primary categories for Iron<br />
Masters, with a focus on<br />
Intelligence and Composure.<br />
<strong>The</strong>y also tend to favor<br />
modern and human-centric<br />
Skills — such as Computer,<br />
Crafts, Drive, Firearms,<br />
Science and Streetwise<br />
— more than members<br />
of other tribes do.<br />
Occult is also a must<br />
as they constantly<br />
encounter and study<br />
new types of urban<br />
spirits. Some Iron Masters<br />
sacrifice a dot of Harmony<br />
for experience points<br />
as they put more stock<br />
in the value of their<br />
human side than their<br />
wolf side. <strong>The</strong>y also tend<br />
to learn a handful of rites<br />
with which they celebrate<br />
and honor their territories.<br />
Primary Renown: Cunning<br />
Tribal Gift Lists: Knowledge,<br />
Shaping, Technology<br />
Organization: Iron Masters<br />
are remarkably individualist<br />
when it comes to their packs.