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Werewolf: The Forsaken - Blank It

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94<br />

CHAPTER NUMBER: CHAPTER TITLE<br />

Totem: Sagrim, the Red Wolf, who was<br />

ever respectful, eternally curious<br />

and ingeniously cunning. To him<br />

was awarded the<br />

responsibility<br />

of watching<br />

over<br />

humankind<br />

and<br />

tracking for Father Wolf<br />

the effects those creatures<br />

unknowingly had on the<br />

Shadow Realm. <strong>The</strong> first<br />

Iron Masters won his patronage<br />

by arguing their cause<br />

and unraveling his riddles,<br />

proving their worthiness.<br />

Background: <strong>The</strong> Iron<br />

Masters tribe attracts those<br />

of the People who have always<br />

sought new ways of doing things and<br />

aren’t afraid to take risks. Before the<br />

First Change, they tend to be quick<br />

adopters of new technology, idealistic<br />

social reformers or pretty much anyone<br />

who rises above the provincial<br />

and conventional ways others<br />

think. <strong>The</strong>y see how quickly and<br />

radically human society changes,<br />

and the idea of letting change<br />

happen and being left behind is<br />

frustrating. Yet, advocates of<br />

progressive social evolution are<br />

not always appreciated in their<br />

time (especially in the World of<br />

Darkness). Clashes with those who<br />

are content to adhere to bygone<br />

ideals can lead to infuriation and<br />

violence sufficient to bring on<br />

the First Change.<br />

Initiation: Usually,<br />

the key to excelling in<br />

an Iron Master initiation<br />

ordeal is cheating. Prospective<br />

Iron Masters aren’t<br />

normally told this going in,<br />

but ritemasters who set the<br />

challenges fully expect and<br />

endorse it. <strong>The</strong>y lay out tasks that<br />

seem impossible, or deceptively<br />

simple and that grow exponentially<br />

difficult the more<br />

effort a cub puts in. <strong>The</strong><br />

test, then, is to see how<br />

quickly a cub realizes<br />

how the odds are<br />

stacked<br />

against him<br />

and how well he<br />

adapts an unconventional<br />

solution to the<br />

problem — or pulls off<br />

a conventional solution<br />

anyway.<br />

Character Creation:<br />

Mental and<br />

Social Attributes are fine<br />

primary categories for Iron<br />

Masters, with a focus on<br />

Intelligence and Composure.<br />

<strong>The</strong>y also tend to favor<br />

modern and human-centric<br />

Skills — such as Computer,<br />

Crafts, Drive, Firearms,<br />

Science and Streetwise<br />

— more than members<br />

of other tribes do.<br />

Occult is also a must<br />

as they constantly<br />

encounter and study<br />

new types of urban<br />

spirits. Some Iron Masters<br />

sacrifice a dot of Harmony<br />

for experience points<br />

as they put more stock<br />

in the value of their<br />

human side than their<br />

wolf side. <strong>The</strong>y also tend<br />

to learn a handful of rites<br />

with which they celebrate<br />

and honor their territories.<br />

Primary Renown: Cunning<br />

Tribal Gift Lists: Knowledge,<br />

Shaping, Technology<br />

Organization: Iron Masters<br />

are remarkably individualist<br />

when it comes to their packs.

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