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Werewolf: The Forsaken - Blank It

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• First Change: Whether it’s a bloodbath on prom<br />

night or a terrifying rampage in a secluded summer home<br />

far from civilization, the First Change is an event that every<br />

werewolf has in common. <strong>The</strong> circumstances not only<br />

determine the werewolf’s auspice, they often reveal his<br />

fortitude and true identity. Go over the events that trigger<br />

the frenzied First Change and the moments of horrified<br />

exhaustion that follow. Ask the player if his character is<br />

frightened, resigned or relieved to discover what he is.<br />

• First Trip into the Shadow Realm: <strong>The</strong> thriving,<br />

dangerous spirit world is not only the element that sets<br />

this game apart from generic werewolf fiction, but also the<br />

legacy that makes the <strong>Forsaken</strong> different from everyone<br />

else. Before his First Change, a character might have<br />

glimpsed the animistic forces that drive and react<br />

to life on this planet, but that’s not the same as<br />

literally crossing into the spirit world at the<br />

threshold of a locus. Go over<br />

his first experience crossing<br />

the Gauntlet and<br />

his first reaction to the<br />

world on the other<br />

side. Also decide<br />

how he reacts to<br />

the spirit patrons<br />

who live<br />

there, and vice<br />

versa.<br />

• Adoption<br />

into a Tribe: Unless<br />

the character is a<br />

Ghost Wolf, he<br />

has this experience<br />

before he is set free to find his pack. Go over what draws him<br />

to his tribe, as well as the conditions the local elders of that<br />

tribe set before him. Does he have to make a tough choice<br />

between two equally attractive tribes? Does he find the tribe<br />

that was perfect for him with no question at all? Does a terrible<br />

example set by a member of another tribe drive him to<br />

make the choice? Will no other tribe take him?<br />

• Formation of the Pack: This event usually occurs<br />

during the first session of actual play, but that isn’t always<br />

necessary. If you want to begin your story with a fully<br />

formed and functional pack of werewolves, go over what<br />

event drew the packmates together. Briefly discuss what the<br />

other local packs think about this one, and vice versa, and<br />

lay out any powerful dynamics between members<br />

that affect how the pack works as a whole.<br />

THE FINAL QUESTIONS<br />

<strong>The</strong> following questions can help you<br />

determine aspects of your character’s<br />

background and personality<br />

that you haven’t considered<br />

or defined. Even if<br />

you don’t run a<br />

prelude or answer<br />

all of these questions,<br />

you should<br />

consider answering<br />

as many as possible,<br />

either by writing<br />

up a character<br />

background<br />

or by talking<br />

about the<br />

details<br />

with<br />

Character Creation<br />

69

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