Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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• First Change: Whether it’s a bloodbath on prom<br />
night or a terrifying rampage in a secluded summer home<br />
far from civilization, the First Change is an event that every<br />
werewolf has in common. <strong>The</strong> circumstances not only<br />
determine the werewolf’s auspice, they often reveal his<br />
fortitude and true identity. Go over the events that trigger<br />
the frenzied First Change and the moments of horrified<br />
exhaustion that follow. Ask the player if his character is<br />
frightened, resigned or relieved to discover what he is.<br />
• First Trip into the Shadow Realm: <strong>The</strong> thriving,<br />
dangerous spirit world is not only the element that sets<br />
this game apart from generic werewolf fiction, but also the<br />
legacy that makes the <strong>Forsaken</strong> different from everyone<br />
else. Before his First Change, a character might have<br />
glimpsed the animistic forces that drive and react<br />
to life on this planet, but that’s not the same as<br />
literally crossing into the spirit world at the<br />
threshold of a locus. Go over<br />
his first experience crossing<br />
the Gauntlet and<br />
his first reaction to the<br />
world on the other<br />
side. Also decide<br />
how he reacts to<br />
the spirit patrons<br />
who live<br />
there, and vice<br />
versa.<br />
• Adoption<br />
into a Tribe: Unless<br />
the character is a<br />
Ghost Wolf, he<br />
has this experience<br />
before he is set free to find his pack. Go over what draws him<br />
to his tribe, as well as the conditions the local elders of that<br />
tribe set before him. Does he have to make a tough choice<br />
between two equally attractive tribes? Does he find the tribe<br />
that was perfect for him with no question at all? Does a terrible<br />
example set by a member of another tribe drive him to<br />
make the choice? Will no other tribe take him?<br />
• Formation of the Pack: This event usually occurs<br />
during the first session of actual play, but that isn’t always<br />
necessary. If you want to begin your story with a fully<br />
formed and functional pack of werewolves, go over what<br />
event drew the packmates together. Briefly discuss what the<br />
other local packs think about this one, and vice versa, and<br />
lay out any powerful dynamics between members<br />
that affect how the pack works as a whole.<br />
THE FINAL QUESTIONS<br />
<strong>The</strong> following questions can help you<br />
determine aspects of your character’s<br />
background and personality<br />
that you haven’t considered<br />
or defined. Even if<br />
you don’t run a<br />
prelude or answer<br />
all of these questions,<br />
you should<br />
consider answering<br />
as many as possible,<br />
either by writing<br />
up a character<br />
background<br />
or by talking<br />
about the<br />
details<br />
with<br />
Character Creation<br />
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