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Werewolf: The Forsaken - Blank It

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128<br />

Chapter II: Character<br />

Failure: <strong>The</strong> character gains no knowledge of her<br />

surroundings.<br />

Success: <strong>The</strong> character immediately gains full<br />

knowledge of her surroundings with regard to potential<br />

entrances and exits, the number of creatures larger than a<br />

rat present and general terrain features. While she remains<br />

in the area, a +2 bonus to Defense and Initiative is gained.<br />

<strong>The</strong> area to which she can attune herself is roughly equal<br />

to one acre per success. <strong>The</strong> Gift effects last for a scene.<br />

Exceptional Success: As success, but the bonus to<br />

Defense and Initiative is +3.<br />

MOTHER LUNA’S GIFT S<br />

<strong>The</strong> ability to change form was a gift to the <strong>Forsaken</strong><br />

from Luna herself, and assuming the five forms comes as<br />

naturally to werewolves as breathing. <strong>The</strong>re are nuances to<br />

the art, however, that can be mastered only with experience<br />

and instruction. This is an open Gift list; any werewolf<br />

character can possess Mother Luna’s Gifts as if they<br />

had auspice or tribal affinity with them. Werewolves most<br />

often learn Mother Luna’s Gifts from the Lunar Choirs,<br />

but they can be taught by various spirits associated with<br />

trickery, such as coyote- or monkey-spirits.<br />

Partial Change (•)<br />

This subtle Gift allows a werewolf to transform only<br />

the parts of himself that he needs in order to complete a<br />

task at hand. For example, a werewolf in Hishu form might<br />

transform only his nose in order to track someone through<br />

the city streets by scent, without drawing the attention<br />

to himself that transforming into Urhan would attract.<br />

Conversely, a werewolf in Urhan form might transform<br />

his eyes to human to gain sharper color vision.<br />

Cost: None (or 1 Essence)<br />

Dice Pool: Stamina + Survival + Primal Urge.<br />

<strong>The</strong> player has the option of rolling this dice pool,<br />

with the intended change occurring if even one success<br />

is achieved. In this case, the change is an instant action.<br />

Or, he may spend one Essence for his character to change<br />

automatically as a reflexive action.<br />

Action: Instant or reflexive<br />

Roll Results<br />

Dramatic Failure: Another feature of a different<br />

form is assumed instead of the one intended (the Storyteller<br />

decides which). Human onlookers are subject to Lunacy<br />

as if their Willpower is two dots higher than normal.<br />

Failure: No change occurs.<br />

Success: <strong>The</strong> werewolf chooses which parts of<br />

himself he transforms. <strong>The</strong> result might allow him to use<br />

certain abilities normally restricted to other forms (such<br />

as tracking by scent or using claws in Hishu; the Storyteller<br />

decides what modifiers transfer over). Though he<br />

may change as much or as little as he wishes, the choice is<br />

final. To add or subtract any feature requires another use<br />

of the Gift (so “undoing” features also requires another<br />

application of the power).

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