Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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128<br />
Chapter II: Character<br />
Failure: <strong>The</strong> character gains no knowledge of her<br />
surroundings.<br />
Success: <strong>The</strong> character immediately gains full<br />
knowledge of her surroundings with regard to potential<br />
entrances and exits, the number of creatures larger than a<br />
rat present and general terrain features. While she remains<br />
in the area, a +2 bonus to Defense and Initiative is gained.<br />
<strong>The</strong> area to which she can attune herself is roughly equal<br />
to one acre per success. <strong>The</strong> Gift effects last for a scene.<br />
Exceptional Success: As success, but the bonus to<br />
Defense and Initiative is +3.<br />
MOTHER LUNA’S GIFT S<br />
<strong>The</strong> ability to change form was a gift to the <strong>Forsaken</strong><br />
from Luna herself, and assuming the five forms comes as<br />
naturally to werewolves as breathing. <strong>The</strong>re are nuances to<br />
the art, however, that can be mastered only with experience<br />
and instruction. This is an open Gift list; any werewolf<br />
character can possess Mother Luna’s Gifts as if they<br />
had auspice or tribal affinity with them. Werewolves most<br />
often learn Mother Luna’s Gifts from the Lunar Choirs,<br />
but they can be taught by various spirits associated with<br />
trickery, such as coyote- or monkey-spirits.<br />
Partial Change (•)<br />
This subtle Gift allows a werewolf to transform only<br />
the parts of himself that he needs in order to complete a<br />
task at hand. For example, a werewolf in Hishu form might<br />
transform only his nose in order to track someone through<br />
the city streets by scent, without drawing the attention<br />
to himself that transforming into Urhan would attract.<br />
Conversely, a werewolf in Urhan form might transform<br />
his eyes to human to gain sharper color vision.<br />
Cost: None (or 1 Essence)<br />
Dice Pool: Stamina + Survival + Primal Urge.<br />
<strong>The</strong> player has the option of rolling this dice pool,<br />
with the intended change occurring if even one success<br />
is achieved. In this case, the change is an instant action.<br />
Or, he may spend one Essence for his character to change<br />
automatically as a reflexive action.<br />
Action: Instant or reflexive<br />
Roll Results<br />
Dramatic Failure: Another feature of a different<br />
form is assumed instead of the one intended (the Storyteller<br />
decides which). Human onlookers are subject to Lunacy<br />
as if their Willpower is two dots higher than normal.<br />
Failure: No change occurs.<br />
Success: <strong>The</strong> werewolf chooses which parts of<br />
himself he transforms. <strong>The</strong> result might allow him to use<br />
certain abilities normally restricted to other forms (such<br />
as tracking by scent or using claws in Hishu; the Storyteller<br />
decides what modifiers transfer over). Though he<br />
may change as much or as little as he wishes, the choice is<br />
final. To add or subtract any feature requires another use<br />
of the Gift (so “undoing” features also requires another<br />
application of the power).