Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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160<br />
Chapter II: Character<br />
endurance ordeal, for instance), the ritemaster may give her<br />
some time to prepare herself and attempt the rite again in a<br />
few month’s time (possibly with a different ordeal to face). If<br />
the subject chooses not to complete the ordeal, she’s turned<br />
away from the tribe and must either find another tribe to<br />
offer her the Rite of Initiation or remain a Ghost Wolf.<br />
After the ordeal, the subject may be ritually cleansed<br />
before swearing the Oath of the Moon (although the Blood<br />
Talons often prefer to have the subject swear the Oath while<br />
still wet with her own blood). <strong>The</strong> ritemaster or another of<br />
the assembled werewolves summons a spirit servant of the<br />
tribal totem to bear witness to the subject’s pledge, which<br />
always concludes with the tribal vow. <strong>The</strong> ritemaster then ceremonially<br />
acknowledges the subject as one of the tribe, calling<br />
her by her new deed name (if any), as do any other werewolves<br />
present. (<strong>The</strong> actual die roll to complete the rite represents<br />
the swearing of the Oath and the subsequent acknowledgement.<br />
If the ordeal is failed, the ritemaster’s roll is moot.)<br />
Once the Rite of Initiation is completed successfully,<br />
the subject is treated as a full member of the tribe, and it’s<br />
customary to summon a spirit allied with the tribal totem to<br />
teach the new member an appropriate Gift shortly thereafter.<br />
Dice Pool: Harmony<br />
Action: Extended (10 successes needed; each roll<br />
represents one minute)<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> ritemaster has insulted the<br />
tribal totem by botching such an important rite. <strong>The</strong> ritemaster<br />
suffers a –2 penalty to all Social rolls to influence<br />
his tribemates or the spirits of his tribal totem’s brood for<br />
the next three lunar months.<br />
Failure: No successes are gained for one minute. If<br />
the ritemaster cannot accumulate enough successes in the<br />
time allotted, he’s failed to impress the tribal totem on the<br />
subject’s behalf, and the subject is not accepted into the<br />
tribe. <strong>The</strong> rite can be attempted again on the same subject<br />
in a lunar month’s time.<br />
Success: <strong>The</strong> subject is accepted into the tribe.<br />
Exceptional Success: <strong>The</strong> subject is accepted into<br />
the tribe, and the tribal totem is impressed. <strong>The</strong> subject<br />
enjoys an extra die on all Social rolls to influence her new<br />
tribemates or the spirits of her tribal totem’s brood for the<br />
next three lunar months.<br />
Suggested Modifiers<br />
Modifier Situation<br />
+2 Subject performs exceptionally during the ordeal<br />
–2 Subject performs poorly during the ordeal<br />
Rite of the Moon’s Love (•••)<br />
<strong>The</strong> children of Father Wolf learned in the earliest days<br />
that their mates and children couldn’t bear to see them in their<br />
Dalu, Urshul or Gauru forms. Lunacy was so terrible that even<br />
werewolves’ most beloved were driven to terror. <strong>The</strong> Uratha<br />
learned to avoid their war forms around their children and<br />
mates, but at times it was impossible. Whenever a werewolf was<br />
forced to take one of those forms to fight an enemy who had<br />
tracked him to his lair, his mate and children would be gripped<br />
by madness, sometimes even fleeing to their deaths. <strong>It</strong> was a<br />
grieving <strong>It</strong>haeur, they say, who begged Amahan Iduth for a way<br />
to protect the offspring of other werewolves from a similar fate.<br />
Mother Moon took pity on him and taught him the Rite of the<br />
Moon’s Love, which prevents Lunacy from taking hold quite as<br />
strongly as it otherwise might — at least, for those who already<br />
share a measure of wolf’s blood.<br />
Performing the Rite: <strong>The</strong> ritemaster grasps the<br />
subject’s hands in his own and leads her in a ritual chant in<br />
the First Tongue, begging for acceptance. <strong>The</strong> ritemaster or<br />
subject must lay a single silver coin on the ground between<br />
them as chiminage to the Lunes. <strong>The</strong> ritualist then cuts his<br />
finger or hand and traces symbols of the moon on the subject’s<br />
face. <strong>The</strong> last of the blood is smeared onto the silver<br />
coin (which disintegrates into a whiff of smoke as the Lunes<br />
accept the offering), along with a final, pleading howl.<br />
<strong>The</strong> subject of this rite must possess the Wolf-Blooded<br />
Merit; the effects are cumulative.<br />
Dice Pool: Harmony<br />
Action: Extended (10 successes; each roll represents<br />
one minute)<br />
Roll Results<br />
Dramatic Failure: All success are lost. <strong>The</strong> subject’s primal<br />
fears are intensified and she reacts to Lunacy as though<br />
her Willpower were two points lower (minimum of 1). <strong>The</strong><br />
ritemaster may not try again for the duration of the scene.<br />
Failure: No successes are gathered. If the rite cannot<br />
be completed for some reason, the ritemaster may not try<br />
again for the duration of the scene.<br />
Success: Successes are gathered. Once the total number<br />
is accumulated, the subject reacts to Lunacy as though<br />
her Willpower is two points higher (maximum of 10) for<br />
the duration of the moon phase (usually three nights).<br />
Exceptional Success: Several successes are gained<br />
at one time. If 15+ are accumulated on the same roll that<br />
the ritemaster reaches 10 successes, the subject of the rite<br />
gains protection from Lunacy as though her Willpower is<br />
three points higher rather than normal.<br />
Sacred Hunt (•••)<br />
This ancient rite enforces the role of werewolves as<br />
predators of spirit and flesh alike, allowing them to ritually<br />
hunt spirits for Essence. When the ritemaster performs this<br />
ritual, he marks a spirit as the pack’s rightful prey. <strong>The</strong>n<br />
the entire pack goes on the hunt, chasing the spirit out<br />
of hiding and eventually bringing it down. When they’ve<br />
successfully done so, the werewolves say a quick prayer of<br />
respect and gratitude for the spirit’s sacrifice and reap a<br />
bounty of Essence.<br />
This hunt can take place in the Shadow or in the<br />
physical world. <strong>The</strong> ritemaster must either have a (likely<br />
captured) spirit close at hand, or be able to name a specific<br />
spirit that will serve as the pack’s quarry. If the quarry is<br />
captured beforehand, the ritemaster then releases it to flee,