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Werewolf: The Forsaken - Blank It

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160<br />

Chapter II: Character<br />

endurance ordeal, for instance), the ritemaster may give her<br />

some time to prepare herself and attempt the rite again in a<br />

few month’s time (possibly with a different ordeal to face). If<br />

the subject chooses not to complete the ordeal, she’s turned<br />

away from the tribe and must either find another tribe to<br />

offer her the Rite of Initiation or remain a Ghost Wolf.<br />

After the ordeal, the subject may be ritually cleansed<br />

before swearing the Oath of the Moon (although the Blood<br />

Talons often prefer to have the subject swear the Oath while<br />

still wet with her own blood). <strong>The</strong> ritemaster or another of<br />

the assembled werewolves summons a spirit servant of the<br />

tribal totem to bear witness to the subject’s pledge, which<br />

always concludes with the tribal vow. <strong>The</strong> ritemaster then ceremonially<br />

acknowledges the subject as one of the tribe, calling<br />

her by her new deed name (if any), as do any other werewolves<br />

present. (<strong>The</strong> actual die roll to complete the rite represents<br />

the swearing of the Oath and the subsequent acknowledgement.<br />

If the ordeal is failed, the ritemaster’s roll is moot.)<br />

Once the Rite of Initiation is completed successfully,<br />

the subject is treated as a full member of the tribe, and it’s<br />

customary to summon a spirit allied with the tribal totem to<br />

teach the new member an appropriate Gift shortly thereafter.<br />

Dice Pool: Harmony<br />

Action: Extended (10 successes needed; each roll<br />

represents one minute)<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> ritemaster has insulted the<br />

tribal totem by botching such an important rite. <strong>The</strong> ritemaster<br />

suffers a –2 penalty to all Social rolls to influence<br />

his tribemates or the spirits of his tribal totem’s brood for<br />

the next three lunar months.<br />

Failure: No successes are gained for one minute. If<br />

the ritemaster cannot accumulate enough successes in the<br />

time allotted, he’s failed to impress the tribal totem on the<br />

subject’s behalf, and the subject is not accepted into the<br />

tribe. <strong>The</strong> rite can be attempted again on the same subject<br />

in a lunar month’s time.<br />

Success: <strong>The</strong> subject is accepted into the tribe.<br />

Exceptional Success: <strong>The</strong> subject is accepted into<br />

the tribe, and the tribal totem is impressed. <strong>The</strong> subject<br />

enjoys an extra die on all Social rolls to influence her new<br />

tribemates or the spirits of her tribal totem’s brood for the<br />

next three lunar months.<br />

Suggested Modifiers<br />

Modifier Situation<br />

+2 Subject performs exceptionally during the ordeal<br />

–2 Subject performs poorly during the ordeal<br />

Rite of the Moon’s Love (•••)<br />

<strong>The</strong> children of Father Wolf learned in the earliest days<br />

that their mates and children couldn’t bear to see them in their<br />

Dalu, Urshul or Gauru forms. Lunacy was so terrible that even<br />

werewolves’ most beloved were driven to terror. <strong>The</strong> Uratha<br />

learned to avoid their war forms around their children and<br />

mates, but at times it was impossible. Whenever a werewolf was<br />

forced to take one of those forms to fight an enemy who had<br />

tracked him to his lair, his mate and children would be gripped<br />

by madness, sometimes even fleeing to their deaths. <strong>It</strong> was a<br />

grieving <strong>It</strong>haeur, they say, who begged Amahan Iduth for a way<br />

to protect the offspring of other werewolves from a similar fate.<br />

Mother Moon took pity on him and taught him the Rite of the<br />

Moon’s Love, which prevents Lunacy from taking hold quite as<br />

strongly as it otherwise might — at least, for those who already<br />

share a measure of wolf’s blood.<br />

Performing the Rite: <strong>The</strong> ritemaster grasps the<br />

subject’s hands in his own and leads her in a ritual chant in<br />

the First Tongue, begging for acceptance. <strong>The</strong> ritemaster or<br />

subject must lay a single silver coin on the ground between<br />

them as chiminage to the Lunes. <strong>The</strong> ritualist then cuts his<br />

finger or hand and traces symbols of the moon on the subject’s<br />

face. <strong>The</strong> last of the blood is smeared onto the silver<br />

coin (which disintegrates into a whiff of smoke as the Lunes<br />

accept the offering), along with a final, pleading howl.<br />

<strong>The</strong> subject of this rite must possess the Wolf-Blooded<br />

Merit; the effects are cumulative.<br />

Dice Pool: Harmony<br />

Action: Extended (10 successes; each roll represents<br />

one minute)<br />

Roll Results<br />

Dramatic Failure: All success are lost. <strong>The</strong> subject’s primal<br />

fears are intensified and she reacts to Lunacy as though<br />

her Willpower were two points lower (minimum of 1). <strong>The</strong><br />

ritemaster may not try again for the duration of the scene.<br />

Failure: No successes are gathered. If the rite cannot<br />

be completed for some reason, the ritemaster may not try<br />

again for the duration of the scene.<br />

Success: Successes are gathered. Once the total number<br />

is accumulated, the subject reacts to Lunacy as though<br />

her Willpower is two points higher (maximum of 10) for<br />

the duration of the moon phase (usually three nights).<br />

Exceptional Success: Several successes are gained<br />

at one time. If 15+ are accumulated on the same roll that<br />

the ritemaster reaches 10 successes, the subject of the rite<br />

gains protection from Lunacy as though her Willpower is<br />

three points higher rather than normal.<br />

Sacred Hunt (•••)<br />

This ancient rite enforces the role of werewolves as<br />

predators of spirit and flesh alike, allowing them to ritually<br />

hunt spirits for Essence. When the ritemaster performs this<br />

ritual, he marks a spirit as the pack’s rightful prey. <strong>The</strong>n<br />

the entire pack goes on the hunt, chasing the spirit out<br />

of hiding and eventually bringing it down. When they’ve<br />

successfully done so, the werewolves say a quick prayer of<br />

respect and gratitude for the spirit’s sacrifice and reap a<br />

bounty of Essence.<br />

This hunt can take place in the Shadow or in the<br />

physical world. <strong>The</strong> ritemaster must either have a (likely<br />

captured) spirit close at hand, or be able to name a specific<br />

spirit that will serve as the pack’s quarry. If the quarry is<br />

captured beforehand, the ritemaster then releases it to flee,

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