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Werewolf: The Forsaken - Blank It

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mostly he has other things going on of which the kids are<br />

vaguely aware and never a part. Yet such behavior teaches<br />

resilience. <strong>The</strong>y develop some self-reliance and learn who<br />

they can really count on — one another, for most things,<br />

and the Uratha parent if violence is ever called for.<br />

Some Uratha give their kids up to foster parents<br />

— whether friends, distant relatives or even state agencies.<br />

<strong>Werewolf</strong> mothers, for instance, have a hard time raising<br />

children. <strong>The</strong>y possess maternal instincts, but they also<br />

have their predatory instincts, and those two paradigms<br />

don’t always mesh. Legends say it was not always so, but after<br />

the Sundering, the Uratha became a race that couldn’t<br />

breed normally, which fractured the connection between<br />

motherhood and being a werewolf. Some Uratha mothers<br />

manage to raise their own children successfully, but this<br />

is rare. Few can reconcile the ferocious beast’s heart and a<br />

gentle approach to parenting.<br />

<strong>It</strong>’s anybody’s guess whether foster parents of werewolves’<br />

kids know what they’re getting into. A quarter of<br />

those children are Uratha themselves. Every story one<br />

hears about devil foster kids — the worst behaved with<br />

terrible tempers and destructive tendencies — just might<br />

be about a misplaced child. Some Uratha parents do keep<br />

half an eye on their kids, though, since some enemies try<br />

to get at them through their children.<br />

<strong>The</strong> luckiest Uratha have pristine home lives before<br />

the First Change. Maybe they’re foster kids, they’re<br />

adopted, or both of their parents are wolf-blooded. Odds<br />

are that the parents didn’t know what was in store for the<br />

children. Uratha don’t tell their wolf-blooded relatives an<br />

awful lot, mostly to protect them from knowledge that<br />

only draws them deeper into a more dangerous world.<br />

Many don’t even realize that they can have Uratha children.<br />

That leads to werewolves who grow up ignorant of<br />

what they are, but there are worse fates.<br />

Wolf-blooded children and Uratha kids have two<br />

noteworthy differences from human kids of the same age.<br />

<strong>The</strong> first is anger. <strong>The</strong> wolf-blooded don’t possess the<br />

Uratha’s potential for Rage, but they do inherit a fraction<br />

of it without the exhilarating power that comes with a<br />

werewolf’s fury. Pre-Change Uratha — called nuzusul in<br />

the First Tongue — are in much the same boat. <strong>The</strong>y’re all<br />

too often simply petulant or irritable, like their brothers<br />

and cousins.<br />

<strong>The</strong> other real difference is the spirit world. Most<br />

spirits don’t consciously recognize nuzusul, but they do pay<br />

a little more spiteful attention to them than they do to the<br />

wolf-blooded. Strange, unlikely things happen more often<br />

around pre-Change werewolves than around anybody<br />

else. Every time an illness makes the rounds of his class,<br />

he remains unaffected — but he falls sick when nobody<br />

else does. Major holidays have weird weather — snow on<br />

Easter, a sweltering Halloween, rain on Christmas. Each<br />

potential omen is a hint that could draw the attention of<br />

a werewolf pack — hopefully, a pack of <strong>Forsaken</strong> rather<br />

than the Pure.<br />

RENOWN<br />

Uratha have an instinctive understanding of hierarchy<br />

and desire for status. Relative status is a nearly reflexive<br />

thing among werewolves; only after the status of two<br />

werewolves has been determined can true communication<br />

occur. Werewolves keep a running tally of the various deeds<br />

they have achieved, burning a series of mystical brands into<br />

their coats that are visible to spirits, or that shine with silver<br />

light when a werewolf stands in the spirit world.<br />

<strong>Werewolf</strong> Renown stresses the direct and simple<br />

virtues of Purity, Glory, Honor, Wisdom and Cunning.<br />

<strong>The</strong> five virtues of Renown correspond to the tasks of<br />

the five auspices and the five choirs of Lunes that watch<br />

over them. Glory follows in the wake of a Cahalith who<br />

lives up to the ideals of his auspice, while the <strong>It</strong>haeur<br />

who excels at his tasks bears the brands of Wisdom. Each<br />

of the five Tribes of the Moon also chooses an aspect of<br />

Renown to honor. <strong>The</strong> Hunters in Darkness walk the path<br />

of Purity, while the Iron Masters equate their creed of<br />

adaptation and versatility with Cunning.<br />

While Renown is a useful system for establishing<br />

a rough hierarchy without undue bloodshed, it also has<br />

ramifications in the spirit world. <strong>The</strong> more Renown a<br />

werewolf has, the more likely it is that the more common<br />

spirits he encounters will recognize him as a superior<br />

power. <strong>The</strong>y won’t love him for it, and they won’t obey<br />

him unless he forces them to, but they will respect his<br />

power and standing.<br />

TRIBAL AND REGIONAL ELDERS<br />

<strong>The</strong> pack is the fundamental unit of Uratha society,<br />

but it isn’t the only unit. Uratha with enough Renown become<br />

known across an entire region or beyond. <strong>The</strong> most<br />

famous Uratha may serve as detached advisors to the<br />

werewolves of their auspice within a few hundred miles of<br />

their homes, or as keepers of the most ancient and vital<br />

lore. <strong>The</strong>se Uratha often attain mystical lore that few others<br />

know, and they grant access to these secrets sparingly.<br />

<strong>The</strong> tribes don’t have tight structures, though the<br />

lodges within those tribes often do. Werewolves with exceptionally<br />

high Renown are often treated as though they<br />

speak for their tribe (save for Ghost Wolves, of course),<br />

even though they have no real authority to command the<br />

rest of their tribemates. <strong>The</strong> Uratha generally find that to<br />

be for the best. What does an elder who lives many days’<br />

travel to the north know about the concerns confronting<br />

a pack’s territory? <strong>The</strong> pack must answer to the pack.<br />

PACK TERRITORY<br />

<strong>The</strong> most important possession any pack has is its<br />

territory. A pack bleeds for the lands it claims. A pack’s<br />

territory is more than just its home — it’s an oath of responsibility<br />

for everything that goes on within it, in both<br />

the physical and spiritual realms.<br />

<strong>The</strong> Tribes of the Moon are united by a blood<br />

oath to their totems and to Luna, that they will uphold<br />

Pack Territory<br />

45

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