Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Attributes are first prioritized by category, from strongest<br />
(primary) to average (secondary) to weakest (tertiary).<br />
For example, a “dumb jock” concept would probably have<br />
primary Physical Attributes (he’s a star athlete), secondary<br />
Social Attributes (he has little trouble making friends or attracting<br />
romantic attention) and tertiary Mental Attributes<br />
(the “dumb” part). <strong>The</strong> character concept should help you<br />
prioritize your Attributes, though a concept can be interpreted<br />
in several ways. A park ranger might have primary<br />
Physical Attributes to represent being shaped by constant<br />
grueling exercise, but he could as easily have primary Mental<br />
Attributes to represent a keen intellect and work ethic.<br />
All characters begin with one dot in each Attribute,<br />
reflecting the basic capabilities of all human beings. <strong>The</strong><br />
priorities established in the preceding paragraph determine<br />
how many dots are allocated for each Attribute<br />
group. You add five additional dots to the primary group,<br />
four additional dots to the secondary group and three dots<br />
to the tertiary group. For example, the dumb jock has five<br />
dots to be allocated in his Physical category, four in his<br />
Social category and three in his Mental category.<br />
<strong>The</strong> fifth dot in any single Attribute costs two dots to<br />
purchase. To purchase Wits 5, you need to spend five dots<br />
(the first one comes automatically, the second through<br />
fourth dots costs one each, for a total of three, and the<br />
fifth dot costs two more).<br />
STEP THREE: SELECT SKILLS<br />
Skills are divided into the same three subcategories<br />
as Attributes: Mental, Physical and Social. Mental Skills<br />
are generally intellectual and knowledge capabilities, often<br />
learned through schooling. Physical Skills are as much<br />
trained as learned, frequently tied to natural talent. Social<br />
Skills deal with relating to others (be they animals, humans<br />
or other beings). Some can be trained, while others<br />
are learned through experience.<br />
Like Attributes, Skill groups must be prioritized<br />
during character creation. Select primary, secondary and<br />
tertiary categories for your Skills. <strong>The</strong> primary group<br />
receives 11 dots, the secondary group gets seven, and the<br />
tertiary group receives four. Note that, unlike Attributes,<br />
characters do not begin the game with an automatic dot<br />
in any Skill. Skills dots are obtained through dedication<br />
to a field, not simply by virtue of existing. Purchasing the<br />
fifth dot in any Skill costs two dots.<br />
STEP FOUR:<br />
SELECT SKILL SPECIALTIES<br />
While most people with extensive training in a given<br />
Skill have a wide general proficiency, some amount of<br />
specialization is inevitable. A computer programmer might<br />
be better with one programming language than with others,<br />
or he might be better at writing graphics code than<br />
retooling a word-processing program. In game terms, he<br />
might have three dots in Computer, with a Specialty in<br />
Computer Graphics.<br />
You may choose three Skill Specialties during<br />
character creation and assign them as you please, even all<br />
three to a single Skill. A character who has spent time in<br />
an animal-rescue organization might have two Specialties<br />
in Animal Ken (Dogs and Horses), and one Specialty in<br />
Medicine (Veterinary). Specialties offer a bonus die to dice<br />
pools when those areas of expertise apply.<br />
Note that werewolf auspices, explored on p. 80, each<br />
offer a free Specialty in one of three Skills. Your character<br />
must possess one of these Skills to have the free Specialty. If<br />
he does not, the extra benefit is lost. You may therefore look<br />
ahead to buy an appropriate Skill if you know what auspice<br />
your character will be, or you may reserve some points to<br />
spend on Skills until Step Five of character creation to<br />
acquire traits that coincide with the auspice you choose.<br />
WEREWOLF ORIGINS<br />
<strong>The</strong> most common myths of werewolves are<br />
about people who transform into raging amalgamations<br />
of beast and man, or simply beast,<br />
under a full moon. <strong>The</strong> reality of the werewolf<br />
condition in this game draws from those legends<br />
but isn’t wholly bound by them. <strong>The</strong> Uratha<br />
can assume various forms that are progressions<br />
between normal human and normal-seeming<br />
wolf, for example. <strong>The</strong>y can also do so under any<br />
moon, not just a full moon.<br />
And then there’s the legend of a man<br />
changing into a wolf. Many Uratha are just such<br />
creatures. While the <strong>Forsaken</strong> tell stories of<br />
wolves that can assume the forms of men, such<br />
beings are legendary in the modern world. None<br />
of Luna’s chosen can lay claim to being wolfborn<br />
first. Rumors claim that some werewolves<br />
among the Pure Tribes do begin life as wolves<br />
and spend most of their time in feral form, but<br />
no one among the <strong>Forsaken</strong> can confirm this.<br />
STEP FIVE:<br />
ADD WEREWOLF TEMPLATE<br />
<strong>The</strong> First Change. <strong>The</strong> werewolf beneath the skin awakens,<br />
and your character undergoes the metamorphosis into his<br />
true self. <strong>The</strong> supernatural transformation that your character<br />
experiences is represented by traits that no mortal possesses.<br />
Note that a character cannot possess multiple supernatural<br />
templates, and some Merits are not available<br />
to supernatural characters. A vampire or mage cannot<br />
undergo the First Change, and they lose the benefits of<br />
the Wolf-Blooded Merit (p. 79).<br />
AUSPICE<br />
<strong>The</strong> phase of the moon that marks a werewolf’s First<br />
Change is called her “auspice moon.” As the term implies,<br />
Character Creation<br />
61