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Werewolf: The Forsaken - Blank It

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124<br />

Chapter II: Character<br />

<strong>The</strong> vision is frequently couched in symbolic visual<br />

language, a side effect of the interconnectedness of many<br />

spirit concepts. For example, a gun that was used by a<br />

hunter to fire a silver bullet into a werewolf might project<br />

the sound of a gunshot and the image of the full moon<br />

cracking and bleeding. A successful Intelligence + Occult<br />

roll might be required to interpret a vision.<br />

This Gift cannot be used successfully more than once<br />

on any one object or place by the same character.<br />

Exceptional Success: <strong>The</strong> vision is exceptionally<br />

clear and provides additional information that the character<br />

might not expect. In the case of the gun used to shoot<br />

a werewolf, the character might receive an accurate vision<br />

of the hunter’s face.<br />

Soul Read (••••)<br />

At increasing levels of perception, a Gift of Insight<br />

can lay bare the darkest secrets of a person’s soul. <strong>The</strong><br />

character can look directly into the heart of a subject,<br />

reading the worst fears, secrets and sins hidden there.<br />

Cost: 1 Essence<br />

Dice Pool: Intelligence + Empathy + Purity versus<br />

subject’s Resolve + Primal Urge<br />

Action: Contested; resistance is reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character is inadequately<br />

prepared to look on the totality of a person’s being. She is<br />

temporarily overwhelmed and loses a point of Willpower.<br />

Failure: An equal number or the most successes are<br />

rolled for the subject. <strong>The</strong> Gift user fails to see far enough<br />

to uncover any secrets.<br />

Success: <strong>The</strong> most successes are rolled for the Gift user.<br />

She gains knowledge of one of the subject’s secrets, fears or<br />

weaknesses per success rolled. <strong>The</strong>se are details that the subject<br />

doesn’t want to become public knowledge. A memory of<br />

committing an act of sexual abuse, an abiding fear of rejection<br />

or the location of something dear (such as a vampire’s haven)<br />

are all fair game. This Gift doesn’t provide information that<br />

the user already knows. If she’s already aware that her target is<br />

a warlock, the Gift doesn’t count that fact as a “secret” to be<br />

revealed. <strong>The</strong> Gift may, however, confirm a piece of information<br />

that the character had only guessed at before.<br />

Exceptional Success: <strong>The</strong> most successes — five or<br />

more — are rolled for the Gift user. <strong>The</strong> subject instinctively<br />

senses that the werewolf knows, and she suffers a –1<br />

penalty to all Social rolls made to influence or resist her<br />

for the remainder of the scene.<br />

Omen Gazing (•••••)<br />

With this Gift, the werewolf has developed an inner<br />

sight so powerful that it can actually catch glimpses of the<br />

future. <strong>The</strong> character enters a meditative trance, clearing<br />

her mind of everything but darkness in order to welcome<br />

the visions. She might receive warning of an impending<br />

attack, foretell the arrival of a potential ally or even watch<br />

a betrayal unfold before it happens. Viewing the future<br />

accurately is impossible, though. No vision is guaranteed<br />

to come true. Worse, visions gained are more often signs<br />

of ominous events than they are promises of good fortune.<br />

Whether this is because the Gift’s “eyesight” is through a<br />

dark lens, or simply a cold reflection of the hard truths of a<br />

werewolf’s existence, none can say.

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