Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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124<br />
Chapter II: Character<br />
<strong>The</strong> vision is frequently couched in symbolic visual<br />
language, a side effect of the interconnectedness of many<br />
spirit concepts. For example, a gun that was used by a<br />
hunter to fire a silver bullet into a werewolf might project<br />
the sound of a gunshot and the image of the full moon<br />
cracking and bleeding. A successful Intelligence + Occult<br />
roll might be required to interpret a vision.<br />
This Gift cannot be used successfully more than once<br />
on any one object or place by the same character.<br />
Exceptional Success: <strong>The</strong> vision is exceptionally<br />
clear and provides additional information that the character<br />
might not expect. In the case of the gun used to shoot<br />
a werewolf, the character might receive an accurate vision<br />
of the hunter’s face.<br />
Soul Read (••••)<br />
At increasing levels of perception, a Gift of Insight<br />
can lay bare the darkest secrets of a person’s soul. <strong>The</strong><br />
character can look directly into the heart of a subject,<br />
reading the worst fears, secrets and sins hidden there.<br />
Cost: 1 Essence<br />
Dice Pool: Intelligence + Empathy + Purity versus<br />
subject’s Resolve + Primal Urge<br />
Action: Contested; resistance is reflexive<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> character is inadequately<br />
prepared to look on the totality of a person’s being. She is<br />
temporarily overwhelmed and loses a point of Willpower.<br />
Failure: An equal number or the most successes are<br />
rolled for the subject. <strong>The</strong> Gift user fails to see far enough<br />
to uncover any secrets.<br />
Success: <strong>The</strong> most successes are rolled for the Gift user.<br />
She gains knowledge of one of the subject’s secrets, fears or<br />
weaknesses per success rolled. <strong>The</strong>se are details that the subject<br />
doesn’t want to become public knowledge. A memory of<br />
committing an act of sexual abuse, an abiding fear of rejection<br />
or the location of something dear (such as a vampire’s haven)<br />
are all fair game. This Gift doesn’t provide information that<br />
the user already knows. If she’s already aware that her target is<br />
a warlock, the Gift doesn’t count that fact as a “secret” to be<br />
revealed. <strong>The</strong> Gift may, however, confirm a piece of information<br />
that the character had only guessed at before.<br />
Exceptional Success: <strong>The</strong> most successes — five or<br />
more — are rolled for the Gift user. <strong>The</strong> subject instinctively<br />
senses that the werewolf knows, and she suffers a –1<br />
penalty to all Social rolls made to influence or resist her<br />
for the remainder of the scene.<br />
Omen Gazing (•••••)<br />
With this Gift, the werewolf has developed an inner<br />
sight so powerful that it can actually catch glimpses of the<br />
future. <strong>The</strong> character enters a meditative trance, clearing<br />
her mind of everything but darkness in order to welcome<br />
the visions. She might receive warning of an impending<br />
attack, foretell the arrival of a potential ally or even watch<br />
a betrayal unfold before it happens. Viewing the future<br />
accurately is impossible, though. No vision is guaranteed<br />
to come true. Worse, visions gained are more often signs<br />
of ominous events than they are promises of good fortune.<br />
Whether this is because the Gift’s “eyesight” is through a<br />
dark lens, or simply a cold reflection of the hard truths of a<br />
werewolf’s existence, none can say.