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Werewolf: The Forsaken - Blank It

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Members of the Lodge of Death seek out the wisdom<br />

of bygone spirits, traveling into the stygian depths of the<br />

underworld for secrets and knowledge lost in time. <strong>The</strong>y<br />

seek to uncover the final mysteries of death, which few (if<br />

any) other werewolves can even bring themselves to face.<br />

Territories: Like any other werewolves, Bone Shadows<br />

mark and defend fixed territories centered on loci.<br />

<strong>The</strong>y bribe, dominate or appease local spirits in return for<br />

favors and a free exchange of information, and they know<br />

the ins and outs of the surrounding spirit world. Bone<br />

Shadows are also the werewolves most likely to adopt the<br />

physical domain of a certain type of spirit as an unconventional<br />

territory. Such domains might include long sections<br />

of a particular highway, a river and its tributaries, or the<br />

path of destruction carved long ago by an F-5 tornado.<br />

Such territories often weave through the firmer territories<br />

of other werewolves, and deciding whose responsibilities<br />

take precedence in a given situation is a matter of negotiation<br />

between the various packs and spirits involved.<br />

Concepts: locus guardian, shadow cartographer, spirit<br />

court mediator, keeper of rites, necroarchaeologist, modern-day<br />

Fury, reclusive witch-doctor<br />

Quote: I received these scars from one of the Helions my<br />

pack rescued from a once-oak magath. <strong>The</strong> grateful Helion<br />

scourged my flesh so that, come nightfall, I could prove to the<br />

<strong>It</strong>halunim what we had done.<br />

STEREOTYPES<br />

Blood Talons: <strong>The</strong>y can be hard to speak<br />

with as equals, but our mutual respect for our<br />

relative strengths transcends the need for words.<br />

Presumably…<br />

Hunters in Darkness: Interlopers are wise to<br />

heed the quiet lessons the Hunters teach, but the<br />

Hunters must also listen carefully to other voices.<br />

Iron Masters: <strong>The</strong>y are wise in the ways of the<br />

patterns that surround human existence, but they<br />

do not always tread as carefully as they should.<br />

Storm Lords: <strong>The</strong>y have the strength and will<br />

to traverse the paths we show them, but they rely<br />

on us to unravel the mysteries they find there.<br />

Ghost Wolves: If we can find in the far<br />

reaches of the Hisil what their souls lack, they<br />

will have no more excuses for not recognizing the<br />

Tribes of Luna as their brothers.<br />

• • •<br />

Pure Tribes: <strong>The</strong>ir creed of hate has its<br />

ancient ties of obligation to their Firstborn lords,<br />

but that doesn’t mean we’ll just roll over for<br />

them.<br />

Vampires: Strange things. <strong>The</strong>y clearly have<br />

power beyond the flesh, but they are utterly lacking<br />

in spirit. Do they have a place?<br />

Mages: Much wisdom, much insanity. <strong>The</strong>y<br />

are either the brightest creation of humanity or<br />

the new tyrants of the flesh.<br />

Humans: <strong>The</strong>y’re alienated from and<br />

unaware of so much of what goes on around<br />

them, but their ignorance doesn’t protect<br />

them, nor does it prevent them from giving<br />

strength to the Shadow’s darkness. And so we<br />

must hunt.<br />

Bone Shadows<br />

89

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