Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Members of the Lodge of Death seek out the wisdom<br />
of bygone spirits, traveling into the stygian depths of the<br />
underworld for secrets and knowledge lost in time. <strong>The</strong>y<br />
seek to uncover the final mysteries of death, which few (if<br />
any) other werewolves can even bring themselves to face.<br />
Territories: Like any other werewolves, Bone Shadows<br />
mark and defend fixed territories centered on loci.<br />
<strong>The</strong>y bribe, dominate or appease local spirits in return for<br />
favors and a free exchange of information, and they know<br />
the ins and outs of the surrounding spirit world. Bone<br />
Shadows are also the werewolves most likely to adopt the<br />
physical domain of a certain type of spirit as an unconventional<br />
territory. Such domains might include long sections<br />
of a particular highway, a river and its tributaries, or the<br />
path of destruction carved long ago by an F-5 tornado.<br />
Such territories often weave through the firmer territories<br />
of other werewolves, and deciding whose responsibilities<br />
take precedence in a given situation is a matter of negotiation<br />
between the various packs and spirits involved.<br />
Concepts: locus guardian, shadow cartographer, spirit<br />
court mediator, keeper of rites, necroarchaeologist, modern-day<br />
Fury, reclusive witch-doctor<br />
Quote: I received these scars from one of the Helions my<br />
pack rescued from a once-oak magath. <strong>The</strong> grateful Helion<br />
scourged my flesh so that, come nightfall, I could prove to the<br />
<strong>It</strong>halunim what we had done.<br />
STEREOTYPES<br />
Blood Talons: <strong>The</strong>y can be hard to speak<br />
with as equals, but our mutual respect for our<br />
relative strengths transcends the need for words.<br />
Presumably…<br />
Hunters in Darkness: Interlopers are wise to<br />
heed the quiet lessons the Hunters teach, but the<br />
Hunters must also listen carefully to other voices.<br />
Iron Masters: <strong>The</strong>y are wise in the ways of the<br />
patterns that surround human existence, but they<br />
do not always tread as carefully as they should.<br />
Storm Lords: <strong>The</strong>y have the strength and will<br />
to traverse the paths we show them, but they rely<br />
on us to unravel the mysteries they find there.<br />
Ghost Wolves: If we can find in the far<br />
reaches of the Hisil what their souls lack, they<br />
will have no more excuses for not recognizing the<br />
Tribes of Luna as their brothers.<br />
• • •<br />
Pure Tribes: <strong>The</strong>ir creed of hate has its<br />
ancient ties of obligation to their Firstborn lords,<br />
but that doesn’t mean we’ll just roll over for<br />
them.<br />
Vampires: Strange things. <strong>The</strong>y clearly have<br />
power beyond the flesh, but they are utterly lacking<br />
in spirit. Do they have a place?<br />
Mages: Much wisdom, much insanity. <strong>The</strong>y<br />
are either the brightest creation of humanity or<br />
the new tyrants of the flesh.<br />
Humans: <strong>The</strong>y’re alienated from and<br />
unaware of so much of what goes on around<br />
them, but their ignorance doesn’t protect<br />
them, nor does it prevent them from giving<br />
strength to the Shadow’s darkness. And so we<br />
must hunt.<br />
Bone Shadows<br />
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