Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
possessed a small measure of the blood of the wolf. Sometimes<br />
the wolf blood can run strong in a human family,<br />
with the result that more werewolves are likely to be born<br />
to such a bloodline. A family with true wolf-blooded<br />
members is the sort of resource that werewolves watch a<br />
bit more closely.<br />
<strong>It</strong> doesn’t take the whole pack to catch a pre-Change<br />
Uratha. Usually just one or two members can do the job.<br />
One might change into monstrous form and wait for the<br />
reaction. This close to the Change, most werewolves aren’t<br />
affected by the Lunacy — the mind-warping supernatural<br />
terror all humans feel when confronted with a werewolf<br />
— but if they’re smart, they’re still terrified. <strong>The</strong>y run to<br />
the best of their ability, dodging and weaving and making<br />
hairpin turns. All the hunting werewolves need to do is<br />
get a bite and a little taste of the blood, then they leave<br />
the frightened “human” alone until his First Change. In<br />
some ways, that chase is the young werewolf’s first unofficial<br />
rite of passage into a larger world.<br />
Spirits whirl around the nascent werewolf, revolving<br />
through her existence, and the others in her life can’t<br />
just ignore what’s going on. She’s just inches away from<br />
the hidden world, and his proximity draws the spirits out.<br />
Some of them manifest. <strong>The</strong>y haunt and howl. <strong>The</strong> spirits<br />
can sense the imminent arrival of one of their ancient<br />
rivals — and sometimes they choose to act preemptively.<br />
What’s worse, the spirit world gets close to a nascent<br />
werewolf’s friends and loved ones, too. <strong>The</strong> Hisil is a place<br />
and a thing, and it doesn’t discriminate. <strong>It</strong>’s not just the<br />
werewolf glimpsing strange bloodstains where her cat’s been<br />
hunting, or twisting through doors that open from the dining<br />
room to the park down the street. <strong>The</strong>se things happen<br />
to her family or her neighbors or even the guy she invited<br />
home from the bar. <strong>The</strong> spirit world itself is a place where<br />
symbolism and poetry are more important than geography,<br />
so it’s possible that significant people in her life find themselves<br />
closer to the spirit world than they want to be, even<br />
if they’re a thousand miles away. And if that’s the case, they<br />
have no earthly idea what’s going on. If they’re lucky, they’ll<br />
only think they’re going insane. <strong>The</strong> unlucky ones…<br />
STRAY WOLVES<br />
<strong>It</strong> might happen that there is no local pack,<br />
or that the local pack can’t find the emerging<br />
werewolf. <strong>The</strong> Uratha really have no idea how<br />
many other werewolves go through their First<br />
Change around the world in a given month, much<br />
less an entire year. So one of three possible fates<br />
awaits those lost ones.<br />
Some are eventually found, frequently<br />
while they’re on a rampage. Werewolves are<br />
instinctively destructive creatures, and the newly<br />
Changed have no idea how dangerous they are.<br />
Local spirits of wrath or violence might join the<br />
fray, nudging the werewolf toward things that<br />
break or bleed easily. If local Uratha hear rumors<br />
of a new arrival around, they can usually follow<br />
the trail with little trouble — if need be, they can<br />
even risk the Shadow to get a more accurate view<br />
of the supernatural disturbance.<br />
<strong>The</strong> Pure Tribes bring other lost werewolves<br />
in. Sometimes it’s a race between the <strong>Forsaken</strong><br />
and the Pure to get their hands on a newly<br />
Changed Uratha. Some of the Pure can be very<br />
convincing, and some of their targets respond to<br />
their message. <strong>The</strong>re are other cults of werewolves<br />
beyond the Pure Tribes, as well, whose<br />
goals most werewolves can’t fathom.<br />
Finally, some lost werewolves die before<br />
anyone can get to them. <strong>The</strong>y might go on a<br />
killing rampage, forcing local law enforcement<br />
to put them down. Some end up angering<br />
powerful spirits, witches or vampires. Some<br />
simply chase a hallucination off a cliff. Death<br />
isn’t the most common fate, but it happens<br />
often enough to be a depressingly notable<br />
statistic.<br />
TRIBAL INITIATION<br />
<strong>It</strong>’s a choice that can affect a werewolf for the rest<br />
of his life, and it’s a choice that comes soon after the<br />
Change. Once a werewolf has been calmed down and told<br />
something of who he is, he is given the choice of entering<br />
a tribe. No werewolf must join a tribe, and although other<br />
Uratha might pressure him to join one particular tribe,<br />
they cannot force him. <strong>The</strong> choice of being initiated into<br />
one of the five Tribes of the Moon is up to the werewolf,<br />
and nobody else. <strong>The</strong> Oath of the Moon — the vow to<br />
abide by the principles that guide the <strong>Forsaken</strong> — is offered,<br />
but not forced.<br />
A tribe is like an extended family, providing potential<br />
allies bound by oaths and common cause. <strong>It</strong> offers a loose<br />
support network to guide a werewolf down a specific path<br />
of power. Further, a tribe offers a specific goal to a lost and<br />
frightened shapeshifter; it offers principles that may help him<br />
master what he is. Even when a werewolf ends up on the<br />
opposite side of a conflict from his tribemates, the tribe’s laws<br />
provide common ground from which to work toward peace.<br />
<strong>The</strong> five tribes that strive to hunt down the Uratha’s<br />
destined prey in Luna’s name are:<br />
• <strong>The</strong> Blood Talons — Fierce, brutal warriors who<br />
use their full strength against the threats that leak into<br />
the physical world. <strong>The</strong>y teach a philosophy of glorious<br />
achievement, of honing oneself to be the perfect weapon<br />
against the foes of the People.<br />
• <strong>The</strong> Bone Shadows — Searchers in the dark places<br />
who seek to understand the spirit world that is denied<br />
them. <strong>The</strong>irs is a winding path of wisdom, teaching the<br />
necessity of understanding the many threats that emanate<br />
from the Hisil.<br />
<strong>The</strong> First Change<br />
27