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Werewolf: The Forsaken - Blank It

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possessed a small measure of the blood of the wolf. Sometimes<br />

the wolf blood can run strong in a human family,<br />

with the result that more werewolves are likely to be born<br />

to such a bloodline. A family with true wolf-blooded<br />

members is the sort of resource that werewolves watch a<br />

bit more closely.<br />

<strong>It</strong> doesn’t take the whole pack to catch a pre-Change<br />

Uratha. Usually just one or two members can do the job.<br />

One might change into monstrous form and wait for the<br />

reaction. This close to the Change, most werewolves aren’t<br />

affected by the Lunacy — the mind-warping supernatural<br />

terror all humans feel when confronted with a werewolf<br />

— but if they’re smart, they’re still terrified. <strong>The</strong>y run to<br />

the best of their ability, dodging and weaving and making<br />

hairpin turns. All the hunting werewolves need to do is<br />

get a bite and a little taste of the blood, then they leave<br />

the frightened “human” alone until his First Change. In<br />

some ways, that chase is the young werewolf’s first unofficial<br />

rite of passage into a larger world.<br />

Spirits whirl around the nascent werewolf, revolving<br />

through her existence, and the others in her life can’t<br />

just ignore what’s going on. She’s just inches away from<br />

the hidden world, and his proximity draws the spirits out.<br />

Some of them manifest. <strong>The</strong>y haunt and howl. <strong>The</strong> spirits<br />

can sense the imminent arrival of one of their ancient<br />

rivals — and sometimes they choose to act preemptively.<br />

What’s worse, the spirit world gets close to a nascent<br />

werewolf’s friends and loved ones, too. <strong>The</strong> Hisil is a place<br />

and a thing, and it doesn’t discriminate. <strong>It</strong>’s not just the<br />

werewolf glimpsing strange bloodstains where her cat’s been<br />

hunting, or twisting through doors that open from the dining<br />

room to the park down the street. <strong>The</strong>se things happen<br />

to her family or her neighbors or even the guy she invited<br />

home from the bar. <strong>The</strong> spirit world itself is a place where<br />

symbolism and poetry are more important than geography,<br />

so it’s possible that significant people in her life find themselves<br />

closer to the spirit world than they want to be, even<br />

if they’re a thousand miles away. And if that’s the case, they<br />

have no earthly idea what’s going on. If they’re lucky, they’ll<br />

only think they’re going insane. <strong>The</strong> unlucky ones…<br />

STRAY WOLVES<br />

<strong>It</strong> might happen that there is no local pack,<br />

or that the local pack can’t find the emerging<br />

werewolf. <strong>The</strong> Uratha really have no idea how<br />

many other werewolves go through their First<br />

Change around the world in a given month, much<br />

less an entire year. So one of three possible fates<br />

awaits those lost ones.<br />

Some are eventually found, frequently<br />

while they’re on a rampage. Werewolves are<br />

instinctively destructive creatures, and the newly<br />

Changed have no idea how dangerous they are.<br />

Local spirits of wrath or violence might join the<br />

fray, nudging the werewolf toward things that<br />

break or bleed easily. If local Uratha hear rumors<br />

of a new arrival around, they can usually follow<br />

the trail with little trouble — if need be, they can<br />

even risk the Shadow to get a more accurate view<br />

of the supernatural disturbance.<br />

<strong>The</strong> Pure Tribes bring other lost werewolves<br />

in. Sometimes it’s a race between the <strong>Forsaken</strong><br />

and the Pure to get their hands on a newly<br />

Changed Uratha. Some of the Pure can be very<br />

convincing, and some of their targets respond to<br />

their message. <strong>The</strong>re are other cults of werewolves<br />

beyond the Pure Tribes, as well, whose<br />

goals most werewolves can’t fathom.<br />

Finally, some lost werewolves die before<br />

anyone can get to them. <strong>The</strong>y might go on a<br />

killing rampage, forcing local law enforcement<br />

to put them down. Some end up angering<br />

powerful spirits, witches or vampires. Some<br />

simply chase a hallucination off a cliff. Death<br />

isn’t the most common fate, but it happens<br />

often enough to be a depressingly notable<br />

statistic.<br />

TRIBAL INITIATION<br />

<strong>It</strong>’s a choice that can affect a werewolf for the rest<br />

of his life, and it’s a choice that comes soon after the<br />

Change. Once a werewolf has been calmed down and told<br />

something of who he is, he is given the choice of entering<br />

a tribe. No werewolf must join a tribe, and although other<br />

Uratha might pressure him to join one particular tribe,<br />

they cannot force him. <strong>The</strong> choice of being initiated into<br />

one of the five Tribes of the Moon is up to the werewolf,<br />

and nobody else. <strong>The</strong> Oath of the Moon — the vow to<br />

abide by the principles that guide the <strong>Forsaken</strong> — is offered,<br />

but not forced.<br />

A tribe is like an extended family, providing potential<br />

allies bound by oaths and common cause. <strong>It</strong> offers a loose<br />

support network to guide a werewolf down a specific path<br />

of power. Further, a tribe offers a specific goal to a lost and<br />

frightened shapeshifter; it offers principles that may help him<br />

master what he is. Even when a werewolf ends up on the<br />

opposite side of a conflict from his tribemates, the tribe’s laws<br />

provide common ground from which to work toward peace.<br />

<strong>The</strong> five tribes that strive to hunt down the Uratha’s<br />

destined prey in Luna’s name are:<br />

• <strong>The</strong> Blood Talons — Fierce, brutal warriors who<br />

use their full strength against the threats that leak into<br />

the physical world. <strong>The</strong>y teach a philosophy of glorious<br />

achievement, of honing oneself to be the perfect weapon<br />

against the foes of the People.<br />

• <strong>The</strong> Bone Shadows — Searchers in the dark places<br />

who seek to understand the spirit world that is denied<br />

them. <strong>The</strong>irs is a winding path of wisdom, teaching the<br />

necessity of understanding the many threats that emanate<br />

from the Hisil.<br />

<strong>The</strong> First Change<br />

27

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