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Werewolf: The Forsaken - Blank It

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274<br />

Appendix I: <strong>The</strong> Spirit World<br />

creatures in the physical world, spirits have just three:<br />

Power, Finesse and Resistance.<br />

POWER<br />

Power represents the spirit’s raw impact on the spirit<br />

world, through force of will or its form. Mind and body<br />

are one in the spirit world, and the distinction between<br />

the two means little to spirits. <strong>The</strong> spirit’s Power is used<br />

for all rolls that would normally involve Intelligence,<br />

Strength or Presence.<br />

FINESSE<br />

<strong>The</strong> spirit’s Finesse trait represents how well it can<br />

manipulate spirits, people and the environment around it.<br />

<strong>It</strong> measures, in effect, its skill in imposing its own concepts<br />

on others. <strong>The</strong> spirit’s Finesse is used for all rolls that<br />

would normally involve Wits, Dexterity or Manipulation.<br />

RESISTANCE<br />

<strong>The</strong> spirit’s Resistance trait measures the strength of<br />

the idea behind the spirit and how easily it is damaged<br />

and influenced by others. <strong>The</strong> spirit’s Resistance is used<br />

for all rolls that world normally involve Resolve, Stamina<br />

and Composure.<br />

CORPUS<br />

Rather than Health, a spirit has Corpus dots that<br />

represent the resiliency of its ephemeral form. Corpus dots<br />

equals a spirit’s Resistance + Size. Spirits regenerate Corpus<br />

in the same amount of time that mortals heal damage<br />

(World of Darkness Rulebook, p. 175). If a spirit loses<br />

all its Corpus, it is discorporated. If it loses all its Essence<br />

and Corpus, the spirit is destroyed.<br />

OTHER TRAIT S<br />

A spirit’s maximum Essence is determined by its Rank<br />

(p. 279); any given spirit may have any amount of Essence<br />

up to that barrier. <strong>The</strong> lower a spirit’s Essence is, the more<br />

desperate it grows for sustenance.<br />

Spirits have a Willpower trait that’s used as normal. A<br />

spirit’s very existence necessitates a certain will to survive<br />

and grow. Most spirits regain spent Willpower at the rate<br />

of one point per day, though the rate increases if the spirit<br />

is particularly successful at harvesting Essence with an<br />

appropriate resonance.<br />

Spirits possess Initiative, Defense, Speed and Size as<br />

other entities do. Initiative is equal to Finesse + Resistance.<br />

A spirit’s Defense is equal to its Power or Finesse,<br />

whichever is higher. Speed is equal to Power + Finesse<br />

+ a “species factor.” Spirits that take human or animal<br />

form have a species factor equal to their earthly counterpart.<br />

Spirits of inanimate objects usually have a species<br />

factor equal to 0 (save for spirits of cars and other objects<br />

designed to move quickly), while spirits of more abstract<br />

form generally have a species factor of 10.<br />

A spirit can generally be of any size, depending on<br />

what it represents and how powerful it is. Exceptionally<br />

strong spirits are often larger than their weaker kin.<br />

SKILLS AND MERIT S<br />

Spirits don’t possess either of these categories of traits.<br />

A spirit suffers no penalty for untrained Skill use, however,<br />

as long as the task is appropriate to the spirit’s area of<br />

influence. A spirit of information can rifle the database of<br />

a computer using Power + Finesse alone, without suffering<br />

the usual –3 penalty for attempting what would ordinarily<br />

be a Computer task without actually possessing the<br />

Computer Skill.<br />

INFLUENCES<br />

All spirits have an ability to influence the thing that<br />

gave them existence. As they grow in power and Rank,<br />

they can then manipulate or even create that thing. Most<br />

spirits have only the Influence that most directly corresponds<br />

to their own nature. A dog-spirit likely has the<br />

Influence: Dogs, and a spirit of wrath has the Influence:<br />

Anger. As a spirit merges with other spirits to grow in<br />

Rank, it gains other influences.<br />

Influence can be used across the Gauntlet, if the spirit is<br />

in the area of effect of a locus of compatible resonance. Otherwise,<br />

the spirit must use the Reaching Numen to influence<br />

the physical world while it remains in the Shadow.<br />

Each use of an Influence requires a Power + Finesse<br />

roll and the expenditure of one (or more) Essence. When<br />

a spirit attempts to use an Influence to affect the emotions<br />

or thoughts of a sentient being (mortal, werewolf, vampire<br />

or the like), the roll is contested. Mortals roll Resolve or<br />

Composure, whichever is higher, to resist. Supernatural beings,<br />

which are harder to affect with simple Influences, may<br />

resist with Resolve or Composure + the appropriate trait<br />

(Primal Urge for werewolves, Blood Potency for vampires,<br />

and so on).<br />

Level Effect<br />

• Strengthen <strong>The</strong> spirit can enhance its sphere of<br />

influence: make an emotion stronger,<br />

an animal or plant healthier or an<br />

object more robust (gaining an extra<br />

point of Health or Structure per Rank<br />

of the spirit, for example). <strong>The</strong>se<br />

changes last for one minute per<br />

success. <strong>The</strong> cost is one Essence.<br />

•• Manipulate <strong>The</strong> spirit can make minor changes<br />

within its sphere of influence: slightly<br />

change the nature or target of an<br />

emotion, or make minor changes<br />

to an animal’s actions, a plant’s<br />

growth or an object’s functioning.<br />

<strong>The</strong>se changes last for up to 10<br />

minutes per success. <strong>The</strong> cost is two<br />

Essence.<br />

••• Control <strong>The</strong> spirit can make dramatic changes<br />

within its sphere of influence:<br />

twisting emotions or dictating an<br />

animal’s actions, a plant’s growth<br />

or an object’s functioning. <strong>The</strong><br />

changes last for up to 10 minutes per<br />

success. <strong>The</strong> cost is three Essence.

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