Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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274<br />
Appendix I: <strong>The</strong> Spirit World<br />
creatures in the physical world, spirits have just three:<br />
Power, Finesse and Resistance.<br />
POWER<br />
Power represents the spirit’s raw impact on the spirit<br />
world, through force of will or its form. Mind and body<br />
are one in the spirit world, and the distinction between<br />
the two means little to spirits. <strong>The</strong> spirit’s Power is used<br />
for all rolls that would normally involve Intelligence,<br />
Strength or Presence.<br />
FINESSE<br />
<strong>The</strong> spirit’s Finesse trait represents how well it can<br />
manipulate spirits, people and the environment around it.<br />
<strong>It</strong> measures, in effect, its skill in imposing its own concepts<br />
on others. <strong>The</strong> spirit’s Finesse is used for all rolls that<br />
would normally involve Wits, Dexterity or Manipulation.<br />
RESISTANCE<br />
<strong>The</strong> spirit’s Resistance trait measures the strength of<br />
the idea behind the spirit and how easily it is damaged<br />
and influenced by others. <strong>The</strong> spirit’s Resistance is used<br />
for all rolls that world normally involve Resolve, Stamina<br />
and Composure.<br />
CORPUS<br />
Rather than Health, a spirit has Corpus dots that<br />
represent the resiliency of its ephemeral form. Corpus dots<br />
equals a spirit’s Resistance + Size. Spirits regenerate Corpus<br />
in the same amount of time that mortals heal damage<br />
(World of Darkness Rulebook, p. 175). If a spirit loses<br />
all its Corpus, it is discorporated. If it loses all its Essence<br />
and Corpus, the spirit is destroyed.<br />
OTHER TRAIT S<br />
A spirit’s maximum Essence is determined by its Rank<br />
(p. 279); any given spirit may have any amount of Essence<br />
up to that barrier. <strong>The</strong> lower a spirit’s Essence is, the more<br />
desperate it grows for sustenance.<br />
Spirits have a Willpower trait that’s used as normal. A<br />
spirit’s very existence necessitates a certain will to survive<br />
and grow. Most spirits regain spent Willpower at the rate<br />
of one point per day, though the rate increases if the spirit<br />
is particularly successful at harvesting Essence with an<br />
appropriate resonance.<br />
Spirits possess Initiative, Defense, Speed and Size as<br />
other entities do. Initiative is equal to Finesse + Resistance.<br />
A spirit’s Defense is equal to its Power or Finesse,<br />
whichever is higher. Speed is equal to Power + Finesse<br />
+ a “species factor.” Spirits that take human or animal<br />
form have a species factor equal to their earthly counterpart.<br />
Spirits of inanimate objects usually have a species<br />
factor equal to 0 (save for spirits of cars and other objects<br />
designed to move quickly), while spirits of more abstract<br />
form generally have a species factor of 10.<br />
A spirit can generally be of any size, depending on<br />
what it represents and how powerful it is. Exceptionally<br />
strong spirits are often larger than their weaker kin.<br />
SKILLS AND MERIT S<br />
Spirits don’t possess either of these categories of traits.<br />
A spirit suffers no penalty for untrained Skill use, however,<br />
as long as the task is appropriate to the spirit’s area of<br />
influence. A spirit of information can rifle the database of<br />
a computer using Power + Finesse alone, without suffering<br />
the usual –3 penalty for attempting what would ordinarily<br />
be a Computer task without actually possessing the<br />
Computer Skill.<br />
INFLUENCES<br />
All spirits have an ability to influence the thing that<br />
gave them existence. As they grow in power and Rank,<br />
they can then manipulate or even create that thing. Most<br />
spirits have only the Influence that most directly corresponds<br />
to their own nature. A dog-spirit likely has the<br />
Influence: Dogs, and a spirit of wrath has the Influence:<br />
Anger. As a spirit merges with other spirits to grow in<br />
Rank, it gains other influences.<br />
Influence can be used across the Gauntlet, if the spirit is<br />
in the area of effect of a locus of compatible resonance. Otherwise,<br />
the spirit must use the Reaching Numen to influence<br />
the physical world while it remains in the Shadow.<br />
Each use of an Influence requires a Power + Finesse<br />
roll and the expenditure of one (or more) Essence. When<br />
a spirit attempts to use an Influence to affect the emotions<br />
or thoughts of a sentient being (mortal, werewolf, vampire<br />
or the like), the roll is contested. Mortals roll Resolve or<br />
Composure, whichever is higher, to resist. Supernatural beings,<br />
which are harder to affect with simple Influences, may<br />
resist with Resolve or Composure + the appropriate trait<br />
(Primal Urge for werewolves, Blood Potency for vampires,<br />
and so on).<br />
Level Effect<br />
• Strengthen <strong>The</strong> spirit can enhance its sphere of<br />
influence: make an emotion stronger,<br />
an animal or plant healthier or an<br />
object more robust (gaining an extra<br />
point of Health or Structure per Rank<br />
of the spirit, for example). <strong>The</strong>se<br />
changes last for one minute per<br />
success. <strong>The</strong> cost is one Essence.<br />
•• Manipulate <strong>The</strong> spirit can make minor changes<br />
within its sphere of influence: slightly<br />
change the nature or target of an<br />
emotion, or make minor changes<br />
to an animal’s actions, a plant’s<br />
growth or an object’s functioning.<br />
<strong>The</strong>se changes last for up to 10<br />
minutes per success. <strong>The</strong> cost is two<br />
Essence.<br />
••• Control <strong>The</strong> spirit can make dramatic changes<br />
within its sphere of influence:<br />
twisting emotions or dictating an<br />
animal’s actions, a plant’s growth<br />
or an object’s functioning. <strong>The</strong><br />
changes last for up to 10 minutes per<br />
success. <strong>The</strong> cost is three Essence.