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Werewolf: The Forsaken - Blank It

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118<br />

Chapter II: Character<br />

All this knowledge comes to the werewolf subconsciously,<br />

without distracting her from whatever she’s doing<br />

at the moment. Packmates must be within a number of<br />

miles equal to the character’s Primal Urge for the awareness<br />

to apply. <strong>The</strong> effects of this Gift persist for one scene.<br />

Cost: None<br />

Dice Pool: Wits + Empathy + Wisdom<br />

Action: Reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> awareness of her packmates’<br />

situation overwhelms the Cahalith momentarily and<br />

proves distracting. Her actions incur a –1 penalty for one<br />

turn per packmate (not counting herself). She cannot<br />

invoke this Gift again until the penalty passes.<br />

Failure: <strong>The</strong> character gains no special awareness of<br />

her packmates.<br />

Success: <strong>The</strong> character learns the listed information<br />

about her packmates.<br />

Exceptional Success: One pack member (not the<br />

character herself) regains a point of spent Willpower for<br />

knowing that his Cahalith is there to support him. <strong>The</strong><br />

Cahalith’s player decides who gets this point.<br />

Resist Pain (••)<br />

Glory is the meat and drink of the Cahalunim, and<br />

few things are more glorious than a warrior who fights<br />

on despite grievous wounds. This Gift unleashes the raw<br />

passion of the Cahalith, filling her body with vigor such<br />

that normally crippling injuries do not deter her. Unfortunately,<br />

as the pain recedes, so does the Cahalith’s caution,<br />

and a glorious death might be her final act.<br />

When a werewolf activates this Gift, her awareness of<br />

the pain of her wounds recedes and ceases to impair her.<br />

As a result, she ignores the wound penalties that come<br />

from being badly injured, acting with a full dice pool until<br />

those last Health points are healed or she drops into blissful<br />

unconsciousness. <strong>The</strong> effects of this Gift persist for the<br />

remainder of the scene.<br />

A character with this Gift active is not threatened by<br />

Death Rage when injuries are imposed on her last three<br />

Health boxes. No roll to resist Kuruth is required because<br />

of those wounds. If the character is already in Death Rage,<br />

she still seeks to flee when injuries are marked in one of<br />

her last three Health boxes.<br />

Cost: 1 Willpower<br />

Dice Pool: Stamina + Survival + Honor<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character’s wound penalties<br />

increase by one for a single turn.<br />

Failure: Wound penalties affect the character as<br />

normal.<br />

Success: Wound penalties do not affect the character,<br />

regardless of how badly hurt or near death she is.<br />

Exceptional Success: As a success. Also, the character’s<br />

hardiness surprises enemies, granting a +1 bonus on<br />

the next attack roll made for her.<br />

Rallying Cry (•••)<br />

By giving of herself and howling of past glories, a Cahalith<br />

can give her packmates hope even in their darkest<br />

hour. She channels the voices of the Cahalunim through<br />

her, lending their power to her words and inspiring packmates<br />

to greatness. <strong>The</strong> Cahalith stirs hearts with a tale<br />

(or howl or ballad or epic poem) of glory that’s thematically<br />

appropriate to some situation faced. This power cannot<br />

be used — successfully or not — on the same people more<br />

than once per day.<br />

Cost: 1 Willpower<br />

Dice Pool: Manipulation + Expression + Glory<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Cahalith shakes her packmates’<br />

confidence and costs them each a Willpower point<br />

rather than awarding any. She loses a point as well, in<br />

addition to the one spent.<br />

Failure: <strong>The</strong> message is strong, but it bears no supernatural<br />

inspiration.<br />

Success: <strong>The</strong> Cahalith inspires her packmates to<br />

greatness. <strong>The</strong>y each regain one spent Willpower point.<br />

A character’s Willpower cannot be raised above her total<br />

dots by this means. <strong>The</strong> Cahalith does not receive this<br />

bonus Willpower award herself, nor does she regain the<br />

Willpower point spent to activate the Gift.<br />

Exceptional Success: <strong>The</strong> Cahalith surprises herself<br />

with her own skill at inspiring her packmates, and their<br />

reactions motivate her in turn. She gains back the Willpower<br />

point spent to activate this Gift, and an additional<br />

one as well.<br />

Unspoken Communication (••••)<br />

In the interests of greater communication, which<br />

leads to effective cooperation and glorious success, the<br />

Cahalunim grant Cahalith this Gift. With it, a Cahalith<br />

can keep packmates in constant contact, enabling them to<br />

act as one.<br />

Packmates within line of sight of the Cahalith can<br />

be joined in instantaneous mental communication for<br />

the rest of the scene. Allies need not necessarily see each<br />

other, they simply need to be seen by the Gift’s user.<br />

Packmates can “speak” mind to mind and hear each other<br />

perfectly clearly regardless of any ambient noise. Any<br />

speaker can communicate with one particular packmate of<br />

his choice, or with all of them simultaneously.<br />

Connected characters gain a +3 bonus to Initiative as<br />

they’re better able to coordinate their efforts. Connected<br />

characters also gain a +1 bonus to attack and use Gifts<br />

against enemies of the group as victims reel while trying<br />

to contend with combined and well-times assaults.

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