Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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118<br />
Chapter II: Character<br />
All this knowledge comes to the werewolf subconsciously,<br />
without distracting her from whatever she’s doing<br />
at the moment. Packmates must be within a number of<br />
miles equal to the character’s Primal Urge for the awareness<br />
to apply. <strong>The</strong> effects of this Gift persist for one scene.<br />
Cost: None<br />
Dice Pool: Wits + Empathy + Wisdom<br />
Action: Reflexive<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> awareness of her packmates’<br />
situation overwhelms the Cahalith momentarily and<br />
proves distracting. Her actions incur a –1 penalty for one<br />
turn per packmate (not counting herself). She cannot<br />
invoke this Gift again until the penalty passes.<br />
Failure: <strong>The</strong> character gains no special awareness of<br />
her packmates.<br />
Success: <strong>The</strong> character learns the listed information<br />
about her packmates.<br />
Exceptional Success: One pack member (not the<br />
character herself) regains a point of spent Willpower for<br />
knowing that his Cahalith is there to support him. <strong>The</strong><br />
Cahalith’s player decides who gets this point.<br />
Resist Pain (••)<br />
Glory is the meat and drink of the Cahalunim, and<br />
few things are more glorious than a warrior who fights<br />
on despite grievous wounds. This Gift unleashes the raw<br />
passion of the Cahalith, filling her body with vigor such<br />
that normally crippling injuries do not deter her. Unfortunately,<br />
as the pain recedes, so does the Cahalith’s caution,<br />
and a glorious death might be her final act.<br />
When a werewolf activates this Gift, her awareness of<br />
the pain of her wounds recedes and ceases to impair her.<br />
As a result, she ignores the wound penalties that come<br />
from being badly injured, acting with a full dice pool until<br />
those last Health points are healed or she drops into blissful<br />
unconsciousness. <strong>The</strong> effects of this Gift persist for the<br />
remainder of the scene.<br />
A character with this Gift active is not threatened by<br />
Death Rage when injuries are imposed on her last three<br />
Health boxes. No roll to resist Kuruth is required because<br />
of those wounds. If the character is already in Death Rage,<br />
she still seeks to flee when injuries are marked in one of<br />
her last three Health boxes.<br />
Cost: 1 Willpower<br />
Dice Pool: Stamina + Survival + Honor<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> character’s wound penalties<br />
increase by one for a single turn.<br />
Failure: Wound penalties affect the character as<br />
normal.<br />
Success: Wound penalties do not affect the character,<br />
regardless of how badly hurt or near death she is.<br />
Exceptional Success: As a success. Also, the character’s<br />
hardiness surprises enemies, granting a +1 bonus on<br />
the next attack roll made for her.<br />
Rallying Cry (•••)<br />
By giving of herself and howling of past glories, a Cahalith<br />
can give her packmates hope even in their darkest<br />
hour. She channels the voices of the Cahalunim through<br />
her, lending their power to her words and inspiring packmates<br />
to greatness. <strong>The</strong> Cahalith stirs hearts with a tale<br />
(or howl or ballad or epic poem) of glory that’s thematically<br />
appropriate to some situation faced. This power cannot<br />
be used — successfully or not — on the same people more<br />
than once per day.<br />
Cost: 1 Willpower<br />
Dice Pool: Manipulation + Expression + Glory<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Cahalith shakes her packmates’<br />
confidence and costs them each a Willpower point<br />
rather than awarding any. She loses a point as well, in<br />
addition to the one spent.<br />
Failure: <strong>The</strong> message is strong, but it bears no supernatural<br />
inspiration.<br />
Success: <strong>The</strong> Cahalith inspires her packmates to<br />
greatness. <strong>The</strong>y each regain one spent Willpower point.<br />
A character’s Willpower cannot be raised above her total<br />
dots by this means. <strong>The</strong> Cahalith does not receive this<br />
bonus Willpower award herself, nor does she regain the<br />
Willpower point spent to activate the Gift.<br />
Exceptional Success: <strong>The</strong> Cahalith surprises herself<br />
with her own skill at inspiring her packmates, and their<br />
reactions motivate her in turn. She gains back the Willpower<br />
point spent to activate this Gift, and an additional<br />
one as well.<br />
Unspoken Communication (••••)<br />
In the interests of greater communication, which<br />
leads to effective cooperation and glorious success, the<br />
Cahalunim grant Cahalith this Gift. With it, a Cahalith<br />
can keep packmates in constant contact, enabling them to<br />
act as one.<br />
Packmates within line of sight of the Cahalith can<br />
be joined in instantaneous mental communication for<br />
the rest of the scene. Allies need not necessarily see each<br />
other, they simply need to be seen by the Gift’s user.<br />
Packmates can “speak” mind to mind and hear each other<br />
perfectly clearly regardless of any ambient noise. Any<br />
speaker can communicate with one particular packmate of<br />
his choice, or with all of them simultaneously.<br />
Connected characters gain a +3 bonus to Initiative as<br />
they’re better able to coordinate their efforts. Connected<br />
characters also gain a +1 bonus to attack and use Gifts<br />
against enemies of the group as victims reel while trying<br />
to contend with combined and well-times assaults.