Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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72<br />
Chapter II: Character<br />
tributes. A quick refresher from the World of Darkness<br />
Rulebook shows what the nine basic Attributes are used<br />
for and what capacities the various numerical ratings represent.<br />
<strong>It</strong>’s then up to Jack to prioritize the three general<br />
Attribute categories as best suits his character.<br />
With only a moment’s deliberation, Jack chooses the<br />
Physical category as primary, which gives him five dots<br />
to spend on Physical Attributes. He sees his character<br />
as a tough, somewhat intimidating figure who spends a<br />
good deal of his time working out and keeping in shape.<br />
<strong>The</strong> character does so not because he is especially health<br />
conscious or vain, but because he considers good health<br />
and physical conditioning essential to his job. (He also<br />
hopes to meet people with at least one common interest<br />
at his local gym.) <strong>The</strong> first thing Jack does is add one dot<br />
to each Physical Attribute right out of the gate. Combined<br />
with the one free dot that every character gets in each Attribute,<br />
Jack’s character has a baseline rating of 2 in each<br />
Physical Attribute, representing the human average. He<br />
then adds one of his remaining two dots to Strength and<br />
the other to Stamina, representing slightly above-average<br />
capacities in each. When all is said and done, Jack’s character<br />
has Strength 3, Dexterity 2 and Stamina 3.<br />
Next he chooses the Mental category as his secondary<br />
priority. Doing so gives him four dots to spend, in addition<br />
to the single free dot in each Attribute that every character<br />
receives. Again he spends his first three dots bumping<br />
each Attribute up to the average rating of 2, which leaves<br />
him with one dot remaining. He spends that dot into<br />
Wits, putting him slightly above the average rating in that<br />
Attribute. <strong>The</strong> way he sees it, his character has received<br />
some training to respond quickly and decisively in tense,<br />
low-grade emergency situations, and the above-average<br />
rating gives him a decent ability to do so. That said, his<br />
character has Intelligence 2, Wits 3 and Resolve 2.<br />
By process of elimination, Jack’s character’s Social<br />
Attributes become his tertiary priority, leaving him three<br />
dots to divide among them. He starts with one free dot<br />
in each Attribute, then adds the remaining three evenly<br />
to each Attribute to give him average ratings across the<br />
board. Jack figures those ratings represent his character’s<br />
subtle withdrawal from the community now that his college<br />
friends have moved away. As a result, Jack’s character<br />
has a Presence, Manipulation and Composure of 2 each.<br />
STEP THREE: SKILLS<br />
After the Attribute step, Jack assigns priorities and<br />
dots to his character’s Skills. <strong>The</strong> Skill categories are<br />
broken down by Mental, Physical and Social like the<br />
Attributes are, but Jack chooses not to prioritize them in<br />
entirely the same way. He sets his Physical Skills as his<br />
primary category as he did with his Attributes, but he<br />
sets his Social Skills ahead of his Mental Skills. He figures<br />
that college and his job have taught his character a<br />
little more about relating to people and interacting with<br />
them than they have about more scholarly, academic<br />
concerns. As a result, Jack has 11 dots to spend on his<br />
character’s Physical Skills, seven to spend on his Social<br />
Skills and four to spend on his Mental Skills.<br />
Assigning his Physical Skill dots, Jack gives his character<br />
two dots in Athletics to reflect the good shape he keeps<br />
himself in and his natural physical talents. He then picks up<br />
a dot of Stealth and two dots of Survival, reasoning that the<br />
character enjoyed fairly regular hunting and camping trips<br />
with his family and friends throughout primary school. He’s<br />
hardly been hunting at all since college started, however,<br />
which is why the scores aren’t any higher. Next, he gives<br />
himself two dots of Drive and a single dot of Firearms, representing<br />
the basic training he received in those activities<br />
upon being hired by the campus police. He rounds out his<br />
Physical Skills by putting three dots into Brawl, representing<br />
both the self-defense training he received through his<br />
job and his own natural flair for it.<br />
Next, Jack has seven dots to spend on his Social Skills,<br />
and he spends his first two into Intimidation. <strong>The</strong> score<br />
comes not only from his size and inherent predatory nature<br />
as one of the Uratha, but from the added effect that being<br />
armed and in uniform tends to lend him. To this, he adds a<br />
dot of Expression, a dot of Persuasion and a dot of Subterfuge,<br />
all representing what moderate training he’s been given in<br />
how to deal with people who are drunk, drugged, frightened,<br />
angry or otherwise agitated and get them to do what<br />
he’s telling them to. Finally, he adds two dots of Streetwise,<br />
reasoning that a successful, moderately intelligent campus<br />
police officer couldn’t help but have picked up a capacity for<br />
it in the normal course of his duty. Jack consciously chooses,<br />
however, to leave the Empathy and Socialize Skills at 0 in<br />
order to reflect how hard the character is finding it to relate<br />
to his human peers since his First Change.<br />
Finally, Jack has four dots to spend on his character’s<br />
Mental Skills. He spends one into Computer, one into<br />
Investigation and one into Medicine, all representing<br />
introductory courses the character was given during his<br />
training with the campus police. His last dot goes into<br />
Occult to reflect the lessons the character has begun to<br />
learn about the supernatural world since his recent First<br />
Change. Jack isn’t thrilled with having so few dots to<br />
spend in this category, but he knows that with so few dots<br />
on the sheet, he’ll have an easier time buying up any Mental<br />
Skills he needs later with experience points.<br />
STEP FOUR: SKILL SPECIALTIES<br />
Once his character’s Skills are laid out, Jack then has<br />
three Specialties to apply to them. He adds his first to his<br />
Medicine Skill in the form of First Aid. He’s no doctor or<br />
EMT, but he knows how to treat and stabilize an injured<br />
person (including himself, naturally) until someone better<br />
trained comes along to help. He puts his second Specialty<br />
in his Brawl Skill in the form of Grappling, reasoning that<br />
most of his self-defense training focused on infighting and<br />
takedowns. His Intimidation Skill receives his third Specialty,<br />
which Jack lists simply as On Duty. When Michelle<br />
asks for a clarification, Jack explains that his character<br />
feels more confident when he’s in uniform and on the job,